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authorGravatar Fernando Sahmkow2020-01-05 12:08:39 -0400
committerGravatar FernandoS272020-01-24 16:43:29 -0400
commitdc5cfa8d287757dede737553b6f1f8521971c6e2 (patch)
treeba57a2e25d25d46aae22d18f032ac9e70d982ed7 /src/video_core/shader/decode.cpp
parentGuest_driver: Correct compiling errors in GCC. (diff)
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Shader_IR: Address Feedback
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp40
1 files changed, 24 insertions, 16 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index aed35a9b8..c702c7629 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -315,25 +315,33 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
315 return pc + 1; 315 return pc + 1;
316} 316}
317 317
318void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
319 std::list<Sampler>& used_samplers) {
320 if (gpu_driver == nullptr) {
321 LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
322 return;
323 }
324 if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
325 return;
326 }
327 u32 count{};
328 std::vector<u32> bound_offsets;
329 for (const auto& sampler : used_samplers) {
330 if (sampler.IsBindless()) {
331 continue;
332 }
333 count++;
334 bound_offsets.emplace_back(sampler.GetOffset());
335 }
336 if (count > 1) {
337 gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
338 }
339}
340
318void ShaderIR::PostDecode() { 341void ShaderIR::PostDecode() {
319 // Deduce texture handler size if needed 342 // Deduce texture handler size if needed
320 auto* gpu_driver = locker.AccessGuestDriverProfile(); 343 auto* gpu_driver = locker.AccessGuestDriverProfile();
321 if (gpu_driver) { 344 DeduceTextureHandlerSize(gpu_driver, used_samplers);
322 if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
323 u32 count{};
324 std::vector<u32> bound_offsets;
325 for (const auto& sampler : used_samplers) {
326 if (sampler.IsBindless()) {
327 continue;
328 }
329 count++;
330 bound_offsets.emplace_back(sampler.GetOffset());
331 }
332 if (count > 1) {
333 gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
334 }
335 }
336 }
337} 345}
338 346
339} // namespace VideoCommon::Shader 347} // namespace VideoCommon::Shader