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authorGravatar Fernando Sahmkow2019-06-25 07:57:32 -0400
committerGravatar FernandoS272019-07-09 08:14:37 -0400
commit459fce3a8f26241ff2a68c323e75fb70e7e1ba79 (patch)
tree4b653d7dd8fd7e6d325ca69cdd1384187cbd73ac /src/video_core/shader/decode.cpp
parentshader_ir: Implement BRX & BRA.CC (diff)
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shader_ir: propagate shader size to the IR
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 65029d35e..09f55bd21 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -39,7 +39,7 @@ void ShaderIR::Decode() {
39 std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); 39 std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
40 40
41 ShaderCharacteristics shader_info{}; 41 ShaderCharacteristics shader_info{};
42 bool can_proceed = ScanFlow(program_code, MAX_PROGRAM_LENGTH, main_offset, shader_info); 42 bool can_proceed = ScanFlow(program_code, program_code.size(), main_offset, shader_info);
43 if (can_proceed) { 43 if (can_proceed) {
44 coverage_begin = shader_info.start; 44 coverage_begin = shader_info.start;
45 coverage_end = shader_info.end; 45 coverage_end = shader_info.end;
@@ -52,12 +52,12 @@ void ShaderIR::Decode() {
52 } 52 }
53 return; 53 return;
54 } 54 }
55 LOG_CRITICAL(HW_GPU, "Flow Analysis failed, falling back to brute force compiling"); 55 LOG_WARNING(HW_GPU, "Flow Analysis failed, falling back to brute force compiling");
56 56
57 // Now we need to deal with an undecompilable shader. We need to brute force 57 // Now we need to deal with an undecompilable shader. We need to brute force
58 // a shader that captures every position. 58 // a shader that captures every position.
59 coverage_begin = shader_info.start; 59 coverage_begin = shader_info.start;
60 const u32 shader_end = static_cast<u32>(MAX_PROGRAM_LENGTH); 60 const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
61 coverage_end = shader_end; 61 coverage_end = shader_end;
62 for (u32 label = main_offset; label < shader_end; label++) { 62 for (u32 label = main_offset; label < shader_end; label++) {
63 basic_blocks.insert({label, DecodeRange(label, label + 1)}); 63 basic_blocks.insert({label, DecodeRange(label, label + 1)});