summaryrefslogtreecommitdiff
path: root/src/video_core/renderer_vulkan
diff options
context:
space:
mode:
authorGravatar Zach Hilman2019-06-07 17:23:25 -0400
committerGravatar GitHub2019-06-07 17:23:25 -0400
commitde33ad25f52960449a97caa2b25e37e6a35f0710 (patch)
tree5f70bb84aafac68b6c34c95fec033528bff26d4e /src/video_core/renderer_vulkan
parentMerge pull request #2558 from ReinUsesLisp/shader-nodes (diff)
parentgl_buffer_cache: Remove unused ReserveMemory method (diff)
downloadyuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.gz
yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.xz
yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.zip
Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 9fe1e3280..0bbbf6851 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -52,7 +52,7 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
52 return vk::SamplerAddressMode::eClampToEdge; 52 return vk::SamplerAddressMode::eClampToEdge;
53 case Tegra::Texture::WrapMode::Border: 53 case Tegra::Texture::WrapMode::Border:
54 return vk::SamplerAddressMode::eClampToBorder; 54 return vk::SamplerAddressMode::eClampToBorder;
55 case Tegra::Texture::WrapMode::ClampOGL: 55 case Tegra::Texture::WrapMode::Clamp:
56 // TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use 56 // TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
57 // eClampToBorder to get the border color of the texture, and then sample the edge to 57 // eClampToBorder to get the border color of the texture, and then sample the edge to
58 // manually mix them. However the shader part of this is not yet implemented. 58 // manually mix them. However the shader part of this is not yet implemented.