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| author | 2019-06-07 17:23:25 -0400 | |
|---|---|---|
| committer | 2019-06-07 17:23:25 -0400 | |
| commit | de33ad25f52960449a97caa2b25e37e6a35f0710 (patch) | |
| tree | 5f70bb84aafac68b6c34c95fec033528bff26d4e /src/video_core/renderer_vulkan | |
| parent | Merge pull request #2558 from ReinUsesLisp/shader-nodes (diff) | |
| parent | gl_buffer_cache: Remove unused ReserveMemory method (diff) | |
| download | yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.gz yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.tar.xz yuzu-de33ad25f52960449a97caa2b25e37e6a35f0710.zip | |
Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
Diffstat (limited to 'src/video_core/renderer_vulkan')
| -rw-r--r-- | src/video_core/renderer_vulkan/maxwell_to_vk.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 9fe1e3280..0bbbf6851 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp | |||
| @@ -52,7 +52,7 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) { | |||
| 52 | return vk::SamplerAddressMode::eClampToEdge; | 52 | return vk::SamplerAddressMode::eClampToEdge; |
| 53 | case Tegra::Texture::WrapMode::Border: | 53 | case Tegra::Texture::WrapMode::Border: |
| 54 | return vk::SamplerAddressMode::eClampToBorder; | 54 | return vk::SamplerAddressMode::eClampToBorder; |
| 55 | case Tegra::Texture::WrapMode::ClampOGL: | 55 | case Tegra::Texture::WrapMode::Clamp: |
| 56 | // TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use | 56 | // TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use |
| 57 | // eClampToBorder to get the border color of the texture, and then sample the edge to | 57 | // eClampToBorder to get the border color of the texture, and then sample the edge to |
| 58 | // manually mix them. However the shader part of this is not yet implemented. | 58 | // manually mix them. However the shader part of this is not yet implemented. |