summaryrefslogtreecommitdiff
path: root/src/video_core/renderer_vulkan
diff options
context:
space:
mode:
authorGravatar ReinUsesLisp2021-05-21 02:12:32 -0300
committerGravatar ameerj2021-07-22 21:51:33 -0400
commit9e7b6622c25aa858b96bf0f1c7f94223a2f449a2 (patch)
tree48c62889aeb79d6f0f01a467ba0d1ac01dec512b /src/video_core/renderer_vulkan
parentemit_glasm_context_get_and_set.cpp: Add missing semicolons (diff)
downloadyuzu-9e7b6622c25aa858b96bf0f1c7f94223a2f449a2.tar.gz
yuzu-9e7b6622c25aa858b96bf0f1c7f94223a2f449a2.tar.xz
yuzu-9e7b6622c25aa858b96bf0f1c7f94223a2f449a2.zip
shader: Split profile and runtime information in separate structs
Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp418
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h5
2 files changed, 208 insertions, 215 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 7830c0194..88db10b75 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -89,6 +89,208 @@ Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp compariso
89 UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison); 89 UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
90 return {}; 90 return {};
91} 91}
92
93static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
94 if (attr.enabled == 0) {
95 return Shader::AttributeType::Disabled;
96 }
97 switch (attr.Type()) {
98 case Maxwell::VertexAttribute::Type::SignedNorm:
99 case Maxwell::VertexAttribute::Type::UnsignedNorm:
100 case Maxwell::VertexAttribute::Type::UnsignedScaled:
101 case Maxwell::VertexAttribute::Type::SignedScaled:
102 case Maxwell::VertexAttribute::Type::Float:
103 return Shader::AttributeType::Float;
104 case Maxwell::VertexAttribute::Type::SignedInt:
105 return Shader::AttributeType::SignedInt;
106 case Maxwell::VertexAttribute::Type::UnsignedInt:
107 return Shader::AttributeType::UnsignedInt;
108 }
109 return Shader::AttributeType::Float;
110}
111
112std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
113 const GraphicsPipelineCacheKey& key) {
114 static constexpr std::array VECTORS{
115 28, // gl_Position
116 32, // Generic 0
117 36, // Generic 1
118 40, // Generic 2
119 44, // Generic 3
120 48, // Generic 4
121 52, // Generic 5
122 56, // Generic 6
123 60, // Generic 7
124 64, // Generic 8
125 68, // Generic 9
126 72, // Generic 10
127 76, // Generic 11
128 80, // Generic 12
129 84, // Generic 13
130 88, // Generic 14
131 92, // Generic 15
132 96, // Generic 16
133 100, // Generic 17
134 104, // Generic 18
135 108, // Generic 19
136 112, // Generic 20
137 116, // Generic 21
138 120, // Generic 22
139 124, // Generic 23
140 128, // Generic 24
141 132, // Generic 25
142 136, // Generic 26
143 140, // Generic 27
144 144, // Generic 28
145 148, // Generic 29
146 152, // Generic 30
147 156, // Generic 31
148 160, // gl_FrontColor
149 164, // gl_FrontSecondaryColor
150 160, // gl_BackColor
151 164, // gl_BackSecondaryColor
152 192, // gl_TexCoord[0]
153 196, // gl_TexCoord[1]
154 200, // gl_TexCoord[2]
155 204, // gl_TexCoord[3]
156 208, // gl_TexCoord[4]
157 212, // gl_TexCoord[5]
158 216, // gl_TexCoord[6]
159 220, // gl_TexCoord[7]
160 };
161 std::vector<Shader::TransformFeedbackVarying> xfb(256);
162 for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
163 const auto& locations = key.state.xfb_state.varyings[buffer];
164 const auto& layout = key.state.xfb_state.layouts[buffer];
165 const u32 varying_count = layout.varying_count;
166 u32 highest = 0;
167 for (u32 offset = 0; offset < varying_count; ++offset) {
168 const u32 base_offset = offset;
169 const u8 location = locations[offset];
170
171 Shader::TransformFeedbackVarying varying;
172 varying.buffer = layout.stream;
173 varying.stride = layout.stride;
174 varying.offset = offset * 4;
175 varying.components = 1;
176
177 if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
178 UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
179
180 const u8 base_index = location / 4;
181 while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
182 ++offset;
183 ++varying.components;
184 }
185 }
186 xfb[location] = varying;
187 highest = std::max(highest, (base_offset + varying.components) * 4);
188 }
189 UNIMPLEMENTED_IF(highest != layout.stride);
190 }
191 return xfb;
192}
193
194Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
195 const Shader::IR::Program& program) {
196 Shader::RuntimeInfo info;
197
198 const Shader::Stage stage{program.stage};
199 const bool has_geometry{key.unique_hashes[4] != 0};
200 const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
201 const float point_size{Common::BitCast<float>(key.state.point_size)};
202 switch (stage) {
203 case Shader::Stage::VertexB:
204 if (!has_geometry) {
205 if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
206 info.fixed_state_point_size = point_size;
207 }
208 if (key.state.xfb_enabled != 0) {
209 info.xfb_varyings = MakeTransformFeedbackVaryings(key);
210 }
211 info.convert_depth_mode = gl_ndc;
212 }
213 std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
214 &CastAttributeType);
215 break;
216 case Shader::Stage::TessellationEval:
217 // We have to flip tessellation clockwise for some reason...
218 info.tess_clockwise = key.state.tessellation_clockwise == 0;
219 info.tess_primitive = [&key] {
220 const u32 raw{key.state.tessellation_primitive.Value()};
221 switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
222 case Maxwell::TessellationPrimitive::Isolines:
223 return Shader::TessPrimitive::Isolines;
224 case Maxwell::TessellationPrimitive::Triangles:
225 return Shader::TessPrimitive::Triangles;
226 case Maxwell::TessellationPrimitive::Quads:
227 return Shader::TessPrimitive::Quads;
228 }
229 UNREACHABLE();
230 return Shader::TessPrimitive::Triangles;
231 }();
232 info.tess_spacing = [&] {
233 const u32 raw{key.state.tessellation_spacing};
234 switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
235 case Maxwell::TessellationSpacing::Equal:
236 return Shader::TessSpacing::Equal;
237 case Maxwell::TessellationSpacing::FractionalOdd:
238 return Shader::TessSpacing::FractionalOdd;
239 case Maxwell::TessellationSpacing::FractionalEven:
240 return Shader::TessSpacing::FractionalEven;
241 }
242 UNREACHABLE();
243 return Shader::TessSpacing::Equal;
244 }();
245 break;
246 case Shader::Stage::Geometry:
247 if (program.output_topology == Shader::OutputTopology::PointList) {
248 info.fixed_state_point_size = point_size;
249 }
250 if (key.state.xfb_enabled != 0) {
251 info.xfb_varyings = MakeTransformFeedbackVaryings(key);
252 }
253 info.convert_depth_mode = gl_ndc;
254 break;
255 case Shader::Stage::Fragment:
256 info.alpha_test_func = MaxwellToCompareFunction(
257 key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
258 info.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref);
259 break;
260 default:
261 break;
262 }
263 switch (key.state.topology) {
264 case Maxwell::PrimitiveTopology::Points:
265 info.input_topology = Shader::InputTopology::Points;
266 break;
267 case Maxwell::PrimitiveTopology::Lines:
268 case Maxwell::PrimitiveTopology::LineLoop:
269 case Maxwell::PrimitiveTopology::LineStrip:
270 info.input_topology = Shader::InputTopology::Lines;
271 break;
272 case Maxwell::PrimitiveTopology::Triangles:
273 case Maxwell::PrimitiveTopology::TriangleStrip:
274 case Maxwell::PrimitiveTopology::TriangleFan:
275 case Maxwell::PrimitiveTopology::Quads:
276 case Maxwell::PrimitiveTopology::QuadStrip:
277 case Maxwell::PrimitiveTopology::Polygon:
278 case Maxwell::PrimitiveTopology::Patches:
279 info.input_topology = Shader::InputTopology::Triangles;
280 break;
281 case Maxwell::PrimitiveTopology::LinesAdjacency:
282 case Maxwell::PrimitiveTopology::LineStripAdjacency:
283 info.input_topology = Shader::InputTopology::LinesAdjacency;
284 break;
285 case Maxwell::PrimitiveTopology::TrianglesAdjacency:
286 case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
287 info.input_topology = Shader::InputTopology::TrianglesAdjacency;
288 break;
289 }
290 info.force_early_z = key.state.early_z != 0;
291 info.y_negate = key.state.y_negate != 0;
292 return info;
293}
92} // Anonymous namespace 294} // Anonymous namespace
93 295
94size_t ComputePipelineCacheKey::Hash() const noexcept { 296size_t ComputePipelineCacheKey::Hash() const noexcept {
@@ -124,7 +326,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
124 serialization_thread(1, "yuzu:PipelineSerialization") { 326 serialization_thread(1, "yuzu:PipelineSerialization") {
125 const auto& float_control{device.FloatControlProperties()}; 327 const auto& float_control{device.FloatControlProperties()};
126 const VkDriverIdKHR driver_id{device.GetDriverID()}; 328 const VkDriverIdKHR driver_id{device.GetDriverID()};
127 base_profile = Shader::Profile{ 329 profile = Shader::Profile{
128 .supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U, 330 .supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U,
129 .unified_descriptor_binding = true, 331 .unified_descriptor_binding = true,
130 .support_descriptor_aliasing = true, 332 .support_descriptor_aliasing = true,
@@ -153,14 +355,10 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
153 .support_viewport_mask = device.IsNvViewportArray2Supported(), 355 .support_viewport_mask = device.IsNvViewportArray2Supported(),
154 .support_typeless_image_loads = device.IsFormatlessImageLoadSupported(), 356 .support_typeless_image_loads = device.IsFormatlessImageLoadSupported(),
155 .support_demote_to_helper_invocation = true, 357 .support_demote_to_helper_invocation = true,
156 .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
157 .support_int64_atomics = device.IsExtShaderAtomicInt64Supported(), 358 .support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
359 .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
158 .has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR, 360 .has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
159 .has_broken_unsigned_image_offsets = false, 361 .has_broken_unsigned_image_offsets = false,
160 .generic_input_types{},
161 .fixed_state_point_size{},
162 .alpha_test_func{},
163 .xfb_varyings{},
164 }; 362 };
165} 363}
166 364
@@ -329,8 +527,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
329 const size_t stage_index{index - 1}; 527 const size_t stage_index{index - 1};
330 infos[stage_index] = &program.info; 528 infos[stage_index] = &program.info;
331 529
332 const Shader::Profile profile{MakeProfile(key, program)}; 530 const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program)};
333 const std::vector<u32> code{EmitSPIRV(profile, program, binding)}; 531 const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
334 device.SaveShader(code); 532 device.SaveShader(code);
335 modules[stage_index] = BuildShader(device, code); 533 modules[stage_index] = BuildShader(device, code);
336 if (device.HasDebuggingToolAttached()) { 534 if (device.HasDebuggingToolAttached()) {
@@ -391,7 +589,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
391 589
392 Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; 590 Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
393 Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)}; 591 Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
394 const std::vector<u32> code{EmitSPIRV(base_profile, program)}; 592 const std::vector<u32> code{EmitSPIRV(profile, program)};
395 device.SaveShader(code); 593 device.SaveShader(code);
396 vk::ShaderModule spv_module{BuildShader(device, code)}; 594 vk::ShaderModule spv_module{BuildShader(device, code)};
397 if (device.HasDebuggingToolAttached()) { 595 if (device.HasDebuggingToolAttached()) {
@@ -403,206 +601,4 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
403 thread_worker, program.info, std::move(spv_module)); 601 thread_worker, program.info, std::move(spv_module));
404} 602}
405 603
406static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
407 if (attr.enabled == 0) {
408 return Shader::AttributeType::Disabled;
409 }
410 switch (attr.Type()) {
411 case Maxwell::VertexAttribute::Type::SignedNorm:
412 case Maxwell::VertexAttribute::Type::UnsignedNorm:
413 case Maxwell::VertexAttribute::Type::UnsignedScaled:
414 case Maxwell::VertexAttribute::Type::SignedScaled:
415 case Maxwell::VertexAttribute::Type::Float:
416 return Shader::AttributeType::Float;
417 case Maxwell::VertexAttribute::Type::SignedInt:
418 return Shader::AttributeType::SignedInt;
419 case Maxwell::VertexAttribute::Type::UnsignedInt:
420 return Shader::AttributeType::UnsignedInt;
421 }
422 return Shader::AttributeType::Float;
423}
424
425static std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
426 const GraphicsPipelineCacheKey& key) {
427 static constexpr std::array VECTORS{
428 28, // gl_Position
429 32, // Generic 0
430 36, // Generic 1
431 40, // Generic 2
432 44, // Generic 3
433 48, // Generic 4
434 52, // Generic 5
435 56, // Generic 6
436 60, // Generic 7
437 64, // Generic 8
438 68, // Generic 9
439 72, // Generic 10
440 76, // Generic 11
441 80, // Generic 12
442 84, // Generic 13
443 88, // Generic 14
444 92, // Generic 15
445 96, // Generic 16
446 100, // Generic 17
447 104, // Generic 18
448 108, // Generic 19
449 112, // Generic 20
450 116, // Generic 21
451 120, // Generic 22
452 124, // Generic 23
453 128, // Generic 24
454 132, // Generic 25
455 136, // Generic 26
456 140, // Generic 27
457 144, // Generic 28
458 148, // Generic 29
459 152, // Generic 30
460 156, // Generic 31
461 160, // gl_FrontColor
462 164, // gl_FrontSecondaryColor
463 160, // gl_BackColor
464 164, // gl_BackSecondaryColor
465 192, // gl_TexCoord[0]
466 196, // gl_TexCoord[1]
467 200, // gl_TexCoord[2]
468 204, // gl_TexCoord[3]
469 208, // gl_TexCoord[4]
470 212, // gl_TexCoord[5]
471 216, // gl_TexCoord[6]
472 220, // gl_TexCoord[7]
473 };
474 std::vector<Shader::TransformFeedbackVarying> xfb(256);
475 for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
476 const auto& locations = key.state.xfb_state.varyings[buffer];
477 const auto& layout = key.state.xfb_state.layouts[buffer];
478 const u32 varying_count = layout.varying_count;
479 u32 highest = 0;
480 for (u32 offset = 0; offset < varying_count; ++offset) {
481 const u32 base_offset = offset;
482 const u8 location = locations[offset];
483
484 Shader::TransformFeedbackVarying varying;
485 varying.buffer = layout.stream;
486 varying.stride = layout.stride;
487 varying.offset = offset * 4;
488 varying.components = 1;
489
490 if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
491 UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
492
493 const u8 base_index = location / 4;
494 while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
495 ++offset;
496 ++varying.components;
497 }
498 }
499 xfb[location] = varying;
500 highest = std::max(highest, (base_offset + varying.components) * 4);
501 }
502 UNIMPLEMENTED_IF(highest != layout.stride);
503 }
504 return xfb;
505}
506
507Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
508 const Shader::IR::Program& program) {
509 Shader::Profile profile{base_profile};
510
511 const Shader::Stage stage{program.stage};
512 const bool has_geometry{key.unique_hashes[4] != 0};
513 const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
514 const float point_size{Common::BitCast<float>(key.state.point_size)};
515 switch (stage) {
516 case Shader::Stage::VertexB:
517 if (!has_geometry) {
518 if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
519 profile.fixed_state_point_size = point_size;
520 }
521 if (key.state.xfb_enabled != 0) {
522 profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
523 }
524 profile.convert_depth_mode = gl_ndc;
525 }
526 std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
527 &CastAttributeType);
528 break;
529 case Shader::Stage::TessellationEval:
530 // We have to flip tessellation clockwise for some reason...
531 profile.tess_clockwise = key.state.tessellation_clockwise == 0;
532 profile.tess_primitive = [&key] {
533 const u32 raw{key.state.tessellation_primitive.Value()};
534 switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
535 case Maxwell::TessellationPrimitive::Isolines:
536 return Shader::TessPrimitive::Isolines;
537 case Maxwell::TessellationPrimitive::Triangles:
538 return Shader::TessPrimitive::Triangles;
539 case Maxwell::TessellationPrimitive::Quads:
540 return Shader::TessPrimitive::Quads;
541 }
542 UNREACHABLE();
543 return Shader::TessPrimitive::Triangles;
544 }();
545 profile.tess_spacing = [&] {
546 const u32 raw{key.state.tessellation_spacing};
547 switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
548 case Maxwell::TessellationSpacing::Equal:
549 return Shader::TessSpacing::Equal;
550 case Maxwell::TessellationSpacing::FractionalOdd:
551 return Shader::TessSpacing::FractionalOdd;
552 case Maxwell::TessellationSpacing::FractionalEven:
553 return Shader::TessSpacing::FractionalEven;
554 }
555 UNREACHABLE();
556 return Shader::TessSpacing::Equal;
557 }();
558 break;
559 case Shader::Stage::Geometry:
560 if (program.output_topology == Shader::OutputTopology::PointList) {
561 profile.fixed_state_point_size = point_size;
562 }
563 if (key.state.xfb_enabled != 0) {
564 profile.xfb_varyings = MakeTransformFeedbackVaryings(key);
565 }
566 profile.convert_depth_mode = gl_ndc;
567 break;
568 case Shader::Stage::Fragment:
569 profile.alpha_test_func = MaxwellToCompareFunction(
570 key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
571 profile.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref);
572 break;
573 default:
574 break;
575 }
576 switch (key.state.topology) {
577 case Maxwell::PrimitiveTopology::Points:
578 profile.input_topology = Shader::InputTopology::Points;
579 break;
580 case Maxwell::PrimitiveTopology::Lines:
581 case Maxwell::PrimitiveTopology::LineLoop:
582 case Maxwell::PrimitiveTopology::LineStrip:
583 profile.input_topology = Shader::InputTopology::Lines;
584 break;
585 case Maxwell::PrimitiveTopology::Triangles:
586 case Maxwell::PrimitiveTopology::TriangleStrip:
587 case Maxwell::PrimitiveTopology::TriangleFan:
588 case Maxwell::PrimitiveTopology::Quads:
589 case Maxwell::PrimitiveTopology::QuadStrip:
590 case Maxwell::PrimitiveTopology::Polygon:
591 case Maxwell::PrimitiveTopology::Patches:
592 profile.input_topology = Shader::InputTopology::Triangles;
593 break;
594 case Maxwell::PrimitiveTopology::LinesAdjacency:
595 case Maxwell::PrimitiveTopology::LineStripAdjacency:
596 profile.input_topology = Shader::InputTopology::LinesAdjacency;
597 break;
598 case Maxwell::PrimitiveTopology::TrianglesAdjacency:
599 case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
600 profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
601 break;
602 }
603 profile.force_early_z = key.state.early_z != 0;
604 profile.y_negate = key.state.y_negate != 0;
605 return profile;
606}
607
608} // namespace Vulkan 604} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 4e48b4956..4116cc73f 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -129,9 +129,6 @@ private:
129 Shader::Environment& env, 129 Shader::Environment& env,
130 bool build_in_parallel); 130 bool build_in_parallel);
131 131
132 Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key,
133 const Shader::IR::Program& program);
134
135 const Device& device; 132 const Device& device;
136 VKScheduler& scheduler; 133 VKScheduler& scheduler;
137 DescriptorPool& descriptor_pool; 134 DescriptorPool& descriptor_pool;
@@ -148,7 +145,7 @@ private:
148 145
149 ShaderPools main_pools; 146 ShaderPools main_pools;
150 147
151 Shader::Profile base_profile; 148 Shader::Profile profile;
152 std::filesystem::path pipeline_cache_filename; 149 std::filesystem::path pipeline_cache_filename;
153 150
154 Common::ThreadWorker workers; 151 Common::ThreadWorker workers;