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authorGravatar ReinUsesLisp2019-02-12 18:01:40 -0300
committerGravatar ReinUsesLisp2019-02-12 18:33:02 -0300
commit18fe910957b2edb7e89eefc6f5c984b791d85341 (patch)
tree20672b4738aa3d9013c0a51996ba2b95696e9c1f /src/video_core/renderer_vulkan
parentlogging: Add Vulkan backend logging class type (diff)
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renderer_vulkan: Add declarations file
This file is intended to be included instead of vulkan/vulkan.hpp. It includes declarations of unique handlers using a dynamic dispatcher instead of a static one (which would require linking to a Vulkan library).
Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r--src/video_core/renderer_vulkan/declarations.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/declarations.h b/src/video_core/renderer_vulkan/declarations.h
new file mode 100644
index 000000000..ba25b5bc7
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+++ b/src/video_core/renderer_vulkan/declarations.h
@@ -0,0 +1,45 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <vulkan/vulkan.hpp>
8
9namespace Vulkan {
10
11// vulkan.hpp unique handlers use DispatchLoaderStatic
12template <typename T>
13using UniqueHandle = vk::UniqueHandle<T, vk::DispatchLoaderDynamic>;
14
15using UniqueAccelerationStructureNV = UniqueHandle<vk::AccelerationStructureNV>;
16using UniqueBuffer = UniqueHandle<vk::Buffer>;
17using UniqueBufferView = UniqueHandle<vk::BufferView>;
18using UniqueCommandBuffer = UniqueHandle<vk::CommandBuffer>;
19using UniqueCommandPool = UniqueHandle<vk::CommandPool>;
20using UniqueDescriptorPool = UniqueHandle<vk::DescriptorPool>;
21using UniqueDescriptorSet = UniqueHandle<vk::DescriptorSet>;
22using UniqueDescriptorSetLayout = UniqueHandle<vk::DescriptorSetLayout>;
23using UniqueDescriptorUpdateTemplate = UniqueHandle<vk::DescriptorUpdateTemplate>;
24using UniqueDevice = UniqueHandle<vk::Device>;
25using UniqueDeviceMemory = UniqueHandle<vk::DeviceMemory>;
26using UniqueEvent = UniqueHandle<vk::Event>;
27using UniqueFence = UniqueHandle<vk::Fence>;
28using UniqueFramebuffer = UniqueHandle<vk::Framebuffer>;
29using UniqueImage = UniqueHandle<vk::Image>;
30using UniqueImageView = UniqueHandle<vk::ImageView>;
31using UniqueIndirectCommandsLayoutNVX = UniqueHandle<vk::IndirectCommandsLayoutNVX>;
32using UniqueObjectTableNVX = UniqueHandle<vk::ObjectTableNVX>;
33using UniquePipeline = UniqueHandle<vk::Pipeline>;
34using UniquePipelineCache = UniqueHandle<vk::PipelineCache>;
35using UniquePipelineLayout = UniqueHandle<vk::PipelineLayout>;
36using UniqueQueryPool = UniqueHandle<vk::QueryPool>;
37using UniqueRenderPass = UniqueHandle<vk::RenderPass>;
38using UniqueSampler = UniqueHandle<vk::Sampler>;
39using UniqueSamplerYcbcrConversion = UniqueHandle<vk::SamplerYcbcrConversion>;
40using UniqueSemaphore = UniqueHandle<vk::Semaphore>;
41using UniqueShaderModule = UniqueHandle<vk::ShaderModule>;
42using UniqueSwapchainKHR = UniqueHandle<vk::SwapchainKHR>;
43using UniqueValidationCacheEXT = UniqueHandle<vk::ValidationCacheEXT>;
44
45} // namespace Vulkan