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| author | 2016-02-05 21:49:44 -0500 | |
|---|---|---|
| committer | 2016-02-05 21:49:44 -0500 | |
| commit | f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e (patch) | |
| tree | 5cac94917f52f018e0939f8b2e1be079e50c313c /src/video_core/renderer_opengl | |
| parent | Merge pull request #1391 from tfarley/hw-fb-sync-fix (diff) | |
| parent | pica: Cleanup lighting register definitions and documentation. (diff) | |
| download | yuzu-f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e.tar.gz yuzu-f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e.tar.xz yuzu-f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e.zip | |
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 325 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 147 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 219 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.h | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 8 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 4 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/pica_to_gl.h | 12 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 4 |
8 files changed, 692 insertions, 29 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6441e2586..b7d19bf94 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -75,6 +75,12 @@ void RasterizerOpenGL::InitObjects() { | |||
| 75 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); | 75 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); |
| 76 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); | 76 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); |
| 77 | 77 | ||
| 78 | glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat)); | ||
| 79 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT); | ||
| 80 | |||
| 81 | glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, view)); | ||
| 82 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW); | ||
| 83 | |||
| 78 | SetShader(); | 84 | SetShader(); |
| 79 | 85 | ||
| 80 | // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation | 86 | // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation |
| @@ -120,6 +126,19 @@ void RasterizerOpenGL::InitObjects() { | |||
| 120 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_color_texture.texture.handle, 0); | 126 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_color_texture.texture.handle, 0); |
| 121 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0); | 127 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0); |
| 122 | 128 | ||
| 129 | for (size_t i = 0; i < lighting_lut.size(); ++i) { | ||
| 130 | lighting_lut[i].Create(); | ||
| 131 | state.lighting_lut[i].texture_1d = lighting_lut[i].handle; | ||
| 132 | |||
| 133 | glActiveTexture(GL_TEXTURE3 + i); | ||
| 134 | glBindTexture(GL_TEXTURE_1D, state.lighting_lut[i].texture_1d); | ||
| 135 | |||
| 136 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); | ||
| 137 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 138 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 139 | } | ||
| 140 | state.Apply(); | ||
| 141 | |||
| 123 | ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, | 142 | ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, |
| 124 | "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 143 | "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 125 | } | 144 | } |
| @@ -139,12 +158,34 @@ void RasterizerOpenGL::Reset() { | |||
| 139 | res_cache.InvalidateAll(); | 158 | res_cache.InvalidateAll(); |
| 140 | } | 159 | } |
| 141 | 160 | ||
| 161 | /** | ||
| 162 | * This is a helper function to resolve an issue with opposite quaternions being interpolated by | ||
| 163 | * OpenGL. See below for a detailed description of this issue (yuriks): | ||
| 164 | * | ||
| 165 | * For any rotation, there are two quaternions Q, and -Q, that represent the same rotation. If you | ||
| 166 | * interpolate two quaternions that are opposite, instead of going from one rotation to another | ||
| 167 | * using the shortest path, you'll go around the longest path. You can test if two quaternions are | ||
| 168 | * opposite by checking if Dot(Q1, W2) < 0. In that case, you can flip either of them, therefore | ||
| 169 | * making Dot(-Q1, W2) positive. | ||
| 170 | * | ||
| 171 | * NOTE: This solution corrects this issue per-vertex before passing the quaternions to OpenGL. This | ||
| 172 | * should be correct for nearly all cases, however a more correct implementation (but less trivial | ||
| 173 | * and perhaps unnecessary) would be to handle this per-fragment, by interpolating the quaternions | ||
| 174 | * manually using two Lerps, and doing this correction before each Lerp. | ||
| 175 | */ | ||
| 176 | static bool AreQuaternionsOpposite(Math::Vec4<Pica::float24> qa, Math::Vec4<Pica::float24> qb) { | ||
| 177 | Math::Vec4f a{ qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32() }; | ||
| 178 | Math::Vec4f b{ qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32() }; | ||
| 179 | |||
| 180 | return (Math::Dot(a, b) < 0.f); | ||
| 181 | } | ||
| 182 | |||
| 142 | void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0, | 183 | void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0, |
| 143 | const Pica::Shader::OutputVertex& v1, | 184 | const Pica::Shader::OutputVertex& v1, |
| 144 | const Pica::Shader::OutputVertex& v2) { | 185 | const Pica::Shader::OutputVertex& v2) { |
| 145 | vertex_batch.emplace_back(v0); | 186 | vertex_batch.emplace_back(v0, false); |
| 146 | vertex_batch.emplace_back(v1); | 187 | vertex_batch.emplace_back(v1, AreQuaternionsOpposite(v0.quat, v1.quat)); |
| 147 | vertex_batch.emplace_back(v2); | 188 | vertex_batch.emplace_back(v2, AreQuaternionsOpposite(v0.quat, v2.quat)); |
| 148 | } | 189 | } |
| 149 | 190 | ||
| 150 | void RasterizerOpenGL::DrawTriangles() { | 191 | void RasterizerOpenGL::DrawTriangles() { |
| @@ -156,6 +197,13 @@ void RasterizerOpenGL::DrawTriangles() { | |||
| 156 | state.draw.shader_dirty = false; | 197 | state.draw.shader_dirty = false; |
| 157 | } | 198 | } |
| 158 | 199 | ||
| 200 | for (unsigned index = 0; index < lighting_lut.size(); index++) { | ||
| 201 | if (uniform_block_data.lut_dirty[index]) { | ||
| 202 | SyncLightingLUT(index); | ||
| 203 | uniform_block_data.lut_dirty[index] = false; | ||
| 204 | } | ||
| 205 | } | ||
| 206 | |||
| 159 | if (uniform_block_data.dirty) { | 207 | if (uniform_block_data.dirty) { |
| 160 | glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW); | 208 | glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW); |
| 161 | uniform_block_data.dirty = false; | 209 | uniform_block_data.dirty = false; |
| @@ -283,6 +331,165 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
| 283 | case PICA_REG_INDEX(tev_combiner_buffer_color): | 331 | case PICA_REG_INDEX(tev_combiner_buffer_color): |
| 284 | SyncCombinerColor(); | 332 | SyncCombinerColor(); |
| 285 | break; | 333 | break; |
| 334 | |||
| 335 | // Fragment lighting specular 0 color | ||
| 336 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): | ||
| 337 | SyncLightSpecular0(0); | ||
| 338 | break; | ||
| 339 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_0, 0x140 + 1 * 0x10): | ||
| 340 | SyncLightSpecular0(1); | ||
| 341 | break; | ||
| 342 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_0, 0x140 + 2 * 0x10): | ||
| 343 | SyncLightSpecular0(2); | ||
| 344 | break; | ||
| 345 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_0, 0x140 + 3 * 0x10): | ||
| 346 | SyncLightSpecular0(3); | ||
| 347 | break; | ||
| 348 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_0, 0x140 + 4 * 0x10): | ||
| 349 | SyncLightSpecular0(4); | ||
| 350 | break; | ||
| 351 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_0, 0x140 + 5 * 0x10): | ||
| 352 | SyncLightSpecular0(5); | ||
| 353 | break; | ||
| 354 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_0, 0x140 + 6 * 0x10): | ||
| 355 | SyncLightSpecular0(6); | ||
| 356 | break; | ||
| 357 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_0, 0x140 + 7 * 0x10): | ||
| 358 | SyncLightSpecular0(7); | ||
| 359 | break; | ||
| 360 | |||
| 361 | // Fragment lighting specular 1 color | ||
| 362 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_1, 0x141 + 0 * 0x10): | ||
| 363 | SyncLightSpecular1(0); | ||
| 364 | break; | ||
| 365 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_1, 0x141 + 1 * 0x10): | ||
| 366 | SyncLightSpecular1(1); | ||
| 367 | break; | ||
| 368 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_1, 0x141 + 2 * 0x10): | ||
| 369 | SyncLightSpecular1(2); | ||
| 370 | break; | ||
| 371 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_1, 0x141 + 3 * 0x10): | ||
| 372 | SyncLightSpecular1(3); | ||
| 373 | break; | ||
| 374 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_1, 0x141 + 4 * 0x10): | ||
| 375 | SyncLightSpecular1(4); | ||
| 376 | break; | ||
| 377 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_1, 0x141 + 5 * 0x10): | ||
| 378 | SyncLightSpecular1(5); | ||
| 379 | break; | ||
| 380 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_1, 0x141 + 6 * 0x10): | ||
| 381 | SyncLightSpecular1(6); | ||
| 382 | break; | ||
| 383 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_1, 0x141 + 7 * 0x10): | ||
| 384 | SyncLightSpecular1(7); | ||
| 385 | break; | ||
| 386 | |||
| 387 | // Fragment lighting diffuse color | ||
| 388 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].diffuse, 0x142 + 0 * 0x10): | ||
| 389 | SyncLightDiffuse(0); | ||
| 390 | break; | ||
| 391 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].diffuse, 0x142 + 1 * 0x10): | ||
| 392 | SyncLightDiffuse(1); | ||
| 393 | break; | ||
| 394 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].diffuse, 0x142 + 2 * 0x10): | ||
| 395 | SyncLightDiffuse(2); | ||
| 396 | break; | ||
| 397 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].diffuse, 0x142 + 3 * 0x10): | ||
| 398 | SyncLightDiffuse(3); | ||
| 399 | break; | ||
| 400 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].diffuse, 0x142 + 4 * 0x10): | ||
| 401 | SyncLightDiffuse(4); | ||
| 402 | break; | ||
| 403 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].diffuse, 0x142 + 5 * 0x10): | ||
| 404 | SyncLightDiffuse(5); | ||
| 405 | break; | ||
| 406 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].diffuse, 0x142 + 6 * 0x10): | ||
| 407 | SyncLightDiffuse(6); | ||
| 408 | break; | ||
| 409 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].diffuse, 0x142 + 7 * 0x10): | ||
| 410 | SyncLightDiffuse(7); | ||
| 411 | break; | ||
| 412 | |||
| 413 | // Fragment lighting ambient color | ||
| 414 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].ambient, 0x143 + 0 * 0x10): | ||
| 415 | SyncLightAmbient(0); | ||
| 416 | break; | ||
| 417 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].ambient, 0x143 + 1 * 0x10): | ||
| 418 | SyncLightAmbient(1); | ||
| 419 | break; | ||
| 420 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].ambient, 0x143 + 2 * 0x10): | ||
| 421 | SyncLightAmbient(2); | ||
| 422 | break; | ||
| 423 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].ambient, 0x143 + 3 * 0x10): | ||
| 424 | SyncLightAmbient(3); | ||
| 425 | break; | ||
| 426 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].ambient, 0x143 + 4 * 0x10): | ||
| 427 | SyncLightAmbient(4); | ||
| 428 | break; | ||
| 429 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].ambient, 0x143 + 5 * 0x10): | ||
| 430 | SyncLightAmbient(5); | ||
| 431 | break; | ||
| 432 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].ambient, 0x143 + 6 * 0x10): | ||
| 433 | SyncLightAmbient(6); | ||
| 434 | break; | ||
| 435 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].ambient, 0x143 + 7 * 0x10): | ||
| 436 | SyncLightAmbient(7); | ||
| 437 | break; | ||
| 438 | |||
| 439 | // Fragment lighting position | ||
| 440 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].x, 0x144 + 0 * 0x10): | ||
| 441 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].z, 0x145 + 0 * 0x10): | ||
| 442 | SyncLightPosition(0); | ||
| 443 | break; | ||
| 444 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].x, 0x144 + 1 * 0x10): | ||
| 445 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].z, 0x145 + 1 * 0x10): | ||
| 446 | SyncLightPosition(1); | ||
| 447 | break; | ||
| 448 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].x, 0x144 + 2 * 0x10): | ||
| 449 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].z, 0x145 + 2 * 0x10): | ||
| 450 | SyncLightPosition(2); | ||
| 451 | break; | ||
| 452 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].x, 0x144 + 3 * 0x10): | ||
| 453 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].z, 0x145 + 3 * 0x10): | ||
| 454 | SyncLightPosition(3); | ||
| 455 | break; | ||
| 456 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].x, 0x144 + 4 * 0x10): | ||
| 457 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].z, 0x145 + 4 * 0x10): | ||
| 458 | SyncLightPosition(4); | ||
| 459 | break; | ||
| 460 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].x, 0x144 + 5 * 0x10): | ||
| 461 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].z, 0x145 + 5 * 0x10): | ||
| 462 | SyncLightPosition(5); | ||
| 463 | break; | ||
| 464 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].x, 0x144 + 6 * 0x10): | ||
| 465 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].z, 0x145 + 6 * 0x10): | ||
| 466 | SyncLightPosition(6); | ||
| 467 | break; | ||
| 468 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].x, 0x144 + 7 * 0x10): | ||
| 469 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].z, 0x145 + 7 * 0x10): | ||
| 470 | SyncLightPosition(7); | ||
| 471 | break; | ||
| 472 | |||
| 473 | // Fragment lighting global ambient color (emission + ambient * ambient) | ||
| 474 | case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): | ||
| 475 | SyncGlobalAmbient(); | ||
| 476 | break; | ||
| 477 | |||
| 478 | // Fragment lighting lookup tables | ||
| 479 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8): | ||
| 480 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9): | ||
| 481 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca): | ||
| 482 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb): | ||
| 483 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc): | ||
| 484 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd): | ||
| 485 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce): | ||
| 486 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): | ||
| 487 | { | ||
| 488 | auto& lut_config = regs.lighting.lut_config; | ||
| 489 | uniform_block_data.lut_dirty[lut_config.type / 4] = true; | ||
| 490 | break; | ||
| 491 | } | ||
| 492 | |||
| 286 | } | 493 | } |
| 287 | } | 494 | } |
| 288 | 495 | ||
| @@ -491,18 +698,39 @@ void RasterizerOpenGL::SetShader() { | |||
| 491 | uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]"); | 698 | uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]"); |
| 492 | if (uniform_tex != -1) { glUniform1i(uniform_tex, 2); } | 699 | if (uniform_tex != -1) { glUniform1i(uniform_tex, 2); } |
| 493 | 700 | ||
| 701 | // Set the texture samplers to correspond to different lookup table texture units | ||
| 702 | GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[0]"); | ||
| 703 | if (uniform_lut != -1) { glUniform1i(uniform_lut, 3); } | ||
| 704 | uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[1]"); | ||
| 705 | if (uniform_lut != -1) { glUniform1i(uniform_lut, 4); } | ||
| 706 | uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[2]"); | ||
| 707 | if (uniform_lut != -1) { glUniform1i(uniform_lut, 5); } | ||
| 708 | uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[3]"); | ||
| 709 | if (uniform_lut != -1) { glUniform1i(uniform_lut, 6); } | ||
| 710 | uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[4]"); | ||
| 711 | if (uniform_lut != -1) { glUniform1i(uniform_lut, 7); } | ||
| 712 | uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]"); | ||
| 713 | if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); } | ||
| 714 | |||
| 494 | current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); | 715 | current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); |
| 495 | 716 | ||
| 496 | unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data"); | 717 | unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data"); |
| 497 | glUniformBlockBinding(current_shader->shader.handle, block_index, 0); | 718 | glUniformBlockBinding(current_shader->shader.handle, block_index, 0); |
| 498 | } | ||
| 499 | 719 | ||
| 500 | // Update uniforms | 720 | // Update uniforms |
| 501 | SyncAlphaTest(); | 721 | SyncAlphaTest(); |
| 502 | SyncCombinerColor(); | 722 | SyncCombinerColor(); |
| 503 | auto& tev_stages = Pica::g_state.regs.GetTevStages(); | 723 | auto& tev_stages = Pica::g_state.regs.GetTevStages(); |
| 504 | for (int index = 0; index < tev_stages.size(); ++index) | 724 | for (int index = 0; index < tev_stages.size(); ++index) |
| 505 | SyncTevConstColor(index, tev_stages[index]); | 725 | SyncTevConstColor(index, tev_stages[index]); |
| 726 | |||
| 727 | SyncGlobalAmbient(); | ||
| 728 | for (int light_index = 0; light_index < 8; light_index++) { | ||
| 729 | SyncLightDiffuse(light_index); | ||
| 730 | SyncLightAmbient(light_index); | ||
| 731 | SyncLightPosition(light_index); | ||
| 732 | } | ||
| 733 | } | ||
| 506 | } | 734 | } |
| 507 | 735 | ||
| 508 | void RasterizerOpenGL::SyncFramebuffer() { | 736 | void RasterizerOpenGL::SyncFramebuffer() { |
| @@ -604,8 +832,8 @@ void RasterizerOpenGL::SyncCullMode() { | |||
| 604 | } | 832 | } |
| 605 | 833 | ||
| 606 | void RasterizerOpenGL::SyncDepthModifiers() { | 834 | void RasterizerOpenGL::SyncDepthModifiers() { |
| 607 | float depth_scale = -Pica::float24::FromRawFloat24(Pica::g_state.regs.viewport_depth_range).ToFloat32(); | 835 | float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); |
| 608 | float depth_offset = Pica::float24::FromRawFloat24(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f; | 836 | float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f; |
| 609 | 837 | ||
| 610 | // TODO: Implement scale modifier | 838 | // TODO: Implement scale modifier |
| 611 | uniform_block_data.data.depth_offset = depth_offset; | 839 | uniform_block_data.data.depth_offset = depth_offset; |
| @@ -683,12 +911,81 @@ void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevS | |||
| 683 | } | 911 | } |
| 684 | } | 912 | } |
| 685 | 913 | ||
| 914 | void RasterizerOpenGL::SyncGlobalAmbient() { | ||
| 915 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient); | ||
| 916 | if (color != uniform_block_data.data.lighting_global_ambient) { | ||
| 917 | uniform_block_data.data.lighting_global_ambient = color; | ||
| 918 | uniform_block_data.dirty = true; | ||
| 919 | } | ||
| 920 | } | ||
| 921 | |||
| 922 | void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) { | ||
| 923 | std::array<GLvec4, 256> new_data; | ||
| 924 | |||
| 925 | for (unsigned offset = 0; offset < new_data.size(); ++offset) { | ||
| 926 | new_data[offset][0] = Pica::g_state.lighting.luts[(lut_index * 4) + 0][offset].ToFloat(); | ||
| 927 | new_data[offset][1] = Pica::g_state.lighting.luts[(lut_index * 4) + 1][offset].ToFloat(); | ||
| 928 | new_data[offset][2] = Pica::g_state.lighting.luts[(lut_index * 4) + 2][offset].ToFloat(); | ||
| 929 | new_data[offset][3] = Pica::g_state.lighting.luts[(lut_index * 4) + 3][offset].ToFloat(); | ||
| 930 | } | ||
| 931 | |||
| 932 | if (new_data != lighting_lut_data[lut_index]) { | ||
| 933 | lighting_lut_data[lut_index] = new_data; | ||
| 934 | glActiveTexture(GL_TEXTURE3 + lut_index); | ||
| 935 | glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, lighting_lut_data[lut_index].data()); | ||
| 936 | } | ||
| 937 | } | ||
| 938 | |||
| 939 | void RasterizerOpenGL::SyncLightSpecular0(int light_index) { | ||
| 940 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_0); | ||
| 941 | if (color != uniform_block_data.data.light_src[light_index].specular_0) { | ||
| 942 | uniform_block_data.data.light_src[light_index].specular_0 = color; | ||
| 943 | uniform_block_data.dirty = true; | ||
| 944 | } | ||
| 945 | } | ||
| 946 | |||
| 947 | void RasterizerOpenGL::SyncLightSpecular1(int light_index) { | ||
| 948 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_1); | ||
| 949 | if (color != uniform_block_data.data.light_src[light_index].specular_1) { | ||
| 950 | uniform_block_data.data.light_src[light_index].specular_1 = color; | ||
| 951 | uniform_block_data.dirty = true; | ||
| 952 | } | ||
| 953 | } | ||
| 954 | |||
| 955 | void RasterizerOpenGL::SyncLightDiffuse(int light_index) { | ||
| 956 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].diffuse); | ||
| 957 | if (color != uniform_block_data.data.light_src[light_index].diffuse) { | ||
| 958 | uniform_block_data.data.light_src[light_index].diffuse = color; | ||
| 959 | uniform_block_data.dirty = true; | ||
| 960 | } | ||
| 961 | } | ||
| 962 | |||
| 963 | void RasterizerOpenGL::SyncLightAmbient(int light_index) { | ||
| 964 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].ambient); | ||
| 965 | if (color != uniform_block_data.data.light_src[light_index].ambient) { | ||
| 966 | uniform_block_data.data.light_src[light_index].ambient = color; | ||
| 967 | uniform_block_data.dirty = true; | ||
| 968 | } | ||
| 969 | } | ||
| 970 | |||
| 971 | void RasterizerOpenGL::SyncLightPosition(int light_index) { | ||
| 972 | GLvec3 position = { | ||
| 973 | Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(), | ||
| 974 | Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(), | ||
| 975 | Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() }; | ||
| 976 | |||
| 977 | if (position != uniform_block_data.data.light_src[light_index].position) { | ||
| 978 | uniform_block_data.data.light_src[light_index].position = position; | ||
| 979 | uniform_block_data.dirty = true; | ||
| 980 | } | ||
| 981 | } | ||
| 982 | |||
| 686 | void RasterizerOpenGL::SyncDrawState() { | 983 | void RasterizerOpenGL::SyncDrawState() { |
| 687 | const auto& regs = Pica::g_state.regs; | 984 | const auto& regs = Pica::g_state.regs; |
| 688 | 985 | ||
| 689 | // Sync the viewport | 986 | // Sync the viewport |
| 690 | GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_x).ToFloat32() * 2; | 987 | GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2; |
| 691 | GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_y).ToFloat32() * 2; | 988 | GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2; |
| 692 | 989 | ||
| 693 | // OpenGL uses different y coordinates, so negate corner offset and flip origin | 990 | // OpenGL uses different y coordinates, so negate corner offset and flip origin |
| 694 | // TODO: Ensure viewport_corner.x should not be negated or origin flipped | 991 | // TODO: Ensure viewport_corner.x should not be negated or origin flipped |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 569beaa5c..fef5f5331 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -17,6 +17,7 @@ | |||
| 17 | #include "video_core/rasterizer_interface.h" | 17 | #include "video_core/rasterizer_interface.h" |
| 18 | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | 18 | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" |
| 19 | #include "video_core/renderer_opengl/gl_state.h" | 19 | #include "video_core/renderer_opengl/gl_state.h" |
| 20 | #include "video_core/renderer_opengl/pica_to_gl.h" | ||
| 20 | #include "video_core/shader/shader_interpreter.h" | 21 | #include "video_core/shader/shader_interpreter.h" |
| 21 | 22 | ||
| 22 | /** | 23 | /** |
| @@ -71,6 +72,59 @@ struct PicaShaderConfig { | |||
| 71 | regs.tev_combiner_buffer_input.update_mask_rgb.Value() | | 72 | regs.tev_combiner_buffer_input.update_mask_rgb.Value() | |
| 72 | regs.tev_combiner_buffer_input.update_mask_a.Value() << 4; | 73 | regs.tev_combiner_buffer_input.update_mask_a.Value() << 4; |
| 73 | 74 | ||
| 75 | // Fragment lighting | ||
| 76 | |||
| 77 | res.lighting.enable = !regs.lighting.disable; | ||
| 78 | res.lighting.src_num = regs.lighting.num_lights + 1; | ||
| 79 | |||
| 80 | for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) { | ||
| 81 | unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||
| 82 | const auto& light = regs.lighting.light[num]; | ||
| 83 | res.lighting.light[light_index].num = num; | ||
| 84 | res.lighting.light[light_index].directional = light.directional != 0; | ||
| 85 | res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; | ||
| 86 | res.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); | ||
| 87 | res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); | ||
| 88 | res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32(); | ||
| 89 | } | ||
| 90 | |||
| 91 | res.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; | ||
| 92 | res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; | ||
| 93 | res.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); | ||
| 94 | res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||
| 95 | |||
| 96 | res.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0; | ||
| 97 | res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; | ||
| 98 | res.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||
| 99 | res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||
| 100 | |||
| 101 | res.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0; | ||
| 102 | res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||
| 103 | res.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||
| 104 | res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); | ||
| 105 | |||
| 106 | res.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0; | ||
| 107 | res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; | ||
| 108 | res.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); | ||
| 109 | res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); | ||
| 110 | |||
| 111 | res.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0; | ||
| 112 | res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; | ||
| 113 | res.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); | ||
| 114 | res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); | ||
| 115 | |||
| 116 | res.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0; | ||
| 117 | res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; | ||
| 118 | res.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); | ||
| 119 | res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); | ||
| 120 | |||
| 121 | res.lighting.config = regs.lighting.config; | ||
| 122 | res.lighting.fresnel_selector = regs.lighting.fresnel_selector; | ||
| 123 | res.lighting.bump_mode = regs.lighting.bump_mode; | ||
| 124 | res.lighting.bump_selector = regs.lighting.bump_selector; | ||
| 125 | res.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0; | ||
| 126 | res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; | ||
| 127 | |||
| 74 | return res; | 128 | return res; |
| 75 | } | 129 | } |
| 76 | 130 | ||
| @@ -86,9 +140,37 @@ struct PicaShaderConfig { | |||
| 86 | return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0; | 140 | return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0; |
| 87 | }; | 141 | }; |
| 88 | 142 | ||
| 89 | Pica::Regs::CompareFunc alpha_test_func; | 143 | Pica::Regs::CompareFunc alpha_test_func = Pica::Regs::CompareFunc::Never; |
| 90 | std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {}; | 144 | std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {}; |
| 91 | u8 combiner_buffer_input; | 145 | u8 combiner_buffer_input = 0; |
| 146 | |||
| 147 | struct { | ||
| 148 | struct { | ||
| 149 | unsigned num = 0; | ||
| 150 | bool directional = false; | ||
| 151 | bool two_sided_diffuse = false; | ||
| 152 | bool dist_atten_enable = false; | ||
| 153 | GLfloat dist_atten_scale = 0.0f; | ||
| 154 | GLfloat dist_atten_bias = 0.0f; | ||
| 155 | } light[8]; | ||
| 156 | |||
| 157 | bool enable = false; | ||
| 158 | unsigned src_num = 0; | ||
| 159 | Pica::Regs::LightingBumpMode bump_mode = Pica::Regs::LightingBumpMode::None; | ||
| 160 | unsigned bump_selector = 0; | ||
| 161 | bool bump_renorm = false; | ||
| 162 | bool clamp_highlights = false; | ||
| 163 | |||
| 164 | Pica::Regs::LightingConfig config = Pica::Regs::LightingConfig::Config0; | ||
| 165 | Pica::Regs::LightingFresnelSelector fresnel_selector = Pica::Regs::LightingFresnelSelector::None; | ||
| 166 | |||
| 167 | struct { | ||
| 168 | bool enable = false; | ||
| 169 | bool abs_input = false; | ||
| 170 | Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH; | ||
| 171 | float scale = 1.0f; | ||
| 172 | } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; | ||
| 173 | } lighting; | ||
| 92 | }; | 174 | }; |
| 93 | 175 | ||
| 94 | namespace std { | 176 | namespace std { |
| @@ -167,7 +249,7 @@ private: | |||
| 167 | 249 | ||
| 168 | /// Structure that the hardware rendered vertices are composed of | 250 | /// Structure that the hardware rendered vertices are composed of |
| 169 | struct HardwareVertex { | 251 | struct HardwareVertex { |
| 170 | HardwareVertex(const Pica::Shader::OutputVertex& v) { | 252 | HardwareVertex(const Pica::Shader::OutputVertex& v, bool flip_quaternion) { |
| 171 | position[0] = v.pos.x.ToFloat32(); | 253 | position[0] = v.pos.x.ToFloat32(); |
| 172 | position[1] = v.pos.y.ToFloat32(); | 254 | position[1] = v.pos.y.ToFloat32(); |
| 173 | position[2] = v.pos.z.ToFloat32(); | 255 | position[2] = v.pos.z.ToFloat32(); |
| @@ -182,6 +264,19 @@ private: | |||
| 182 | tex_coord1[1] = v.tc1.y.ToFloat32(); | 264 | tex_coord1[1] = v.tc1.y.ToFloat32(); |
| 183 | tex_coord2[0] = v.tc2.x.ToFloat32(); | 265 | tex_coord2[0] = v.tc2.x.ToFloat32(); |
| 184 | tex_coord2[1] = v.tc2.y.ToFloat32(); | 266 | tex_coord2[1] = v.tc2.y.ToFloat32(); |
| 267 | normquat[0] = v.quat.x.ToFloat32(); | ||
| 268 | normquat[1] = v.quat.y.ToFloat32(); | ||
| 269 | normquat[2] = v.quat.z.ToFloat32(); | ||
| 270 | normquat[3] = v.quat.w.ToFloat32(); | ||
| 271 | view[0] = v.view.x.ToFloat32(); | ||
| 272 | view[1] = v.view.y.ToFloat32(); | ||
| 273 | view[2] = v.view.z.ToFloat32(); | ||
| 274 | |||
| 275 | if (flip_quaternion) { | ||
| 276 | for (float& x : normquat) { | ||
| 277 | x = -x; | ||
| 278 | } | ||
| 279 | } | ||
| 185 | } | 280 | } |
| 186 | 281 | ||
| 187 | GLfloat position[4]; | 282 | GLfloat position[4]; |
| @@ -189,20 +284,31 @@ private: | |||
| 189 | GLfloat tex_coord0[2]; | 284 | GLfloat tex_coord0[2]; |
| 190 | GLfloat tex_coord1[2]; | 285 | GLfloat tex_coord1[2]; |
| 191 | GLfloat tex_coord2[2]; | 286 | GLfloat tex_coord2[2]; |
| 287 | GLfloat normquat[4]; | ||
| 288 | GLfloat view[3]; | ||
| 289 | }; | ||
| 290 | |||
| 291 | struct LightSrc { | ||
| 292 | alignas(16) GLvec3 specular_0; | ||
| 293 | alignas(16) GLvec3 specular_1; | ||
| 294 | alignas(16) GLvec3 diffuse; | ||
| 295 | alignas(16) GLvec3 ambient; | ||
| 296 | alignas(16) GLvec3 position; | ||
| 192 | }; | 297 | }; |
| 193 | 298 | ||
| 194 | /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned | 299 | /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned |
| 195 | struct UniformData { | 300 | struct UniformData { |
| 196 | // A vec4 color for each of the six tev stages | 301 | // A vec4 color for each of the six tev stages |
| 197 | std::array<GLfloat, 4> const_color[6]; | 302 | GLvec4 const_color[6]; |
| 198 | std::array<GLfloat, 4> tev_combiner_buffer_color; | 303 | GLvec4 tev_combiner_buffer_color; |
| 199 | GLint alphatest_ref; | 304 | GLint alphatest_ref; |
| 200 | GLfloat depth_offset; | 305 | GLfloat depth_offset; |
| 201 | INSERT_PADDING_BYTES(8); | 306 | alignas(16) GLvec3 lighting_global_ambient; |
| 307 | LightSrc light_src[8]; | ||
| 202 | }; | 308 | }; |
| 203 | 309 | ||
| 204 | static_assert(sizeof(UniformData) == 0x80, "The size of the UniformData structure has changed, update the structure in the shader"); | 310 | static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader"); |
| 205 | static_assert(sizeof(UniformData) < 16000, "UniformData structure must be less than 16kb as per the OpenGL spec"); | 311 | static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); |
| 206 | 312 | ||
| 207 | /// Reconfigure the OpenGL color texture to use the given format and dimensions | 313 | /// Reconfigure the OpenGL color texture to use the given format and dimensions |
| 208 | void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height); | 314 | void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height); |
| @@ -249,6 +355,27 @@ private: | |||
| 249 | /// Syncs the TEV combiner color buffer to match the PICA register | 355 | /// Syncs the TEV combiner color buffer to match the PICA register |
| 250 | void SyncCombinerColor(); | 356 | void SyncCombinerColor(); |
| 251 | 357 | ||
| 358 | /// Syncs the lighting global ambient color to match the PICA register | ||
| 359 | void SyncGlobalAmbient(); | ||
| 360 | |||
| 361 | /// Syncs the lighting lookup tables | ||
| 362 | void SyncLightingLUT(unsigned index); | ||
| 363 | |||
| 364 | /// Syncs the specified light's diffuse color to match the PICA register | ||
| 365 | void SyncLightDiffuse(int light_index); | ||
| 366 | |||
| 367 | /// Syncs the specified light's ambient color to match the PICA register | ||
| 368 | void SyncLightAmbient(int light_index); | ||
| 369 | |||
| 370 | /// Syncs the specified light's position to match the PICA register | ||
| 371 | void SyncLightPosition(int light_index); | ||
| 372 | |||
| 373 | /// Syncs the specified light's specular 0 color to match the PICA register | ||
| 374 | void SyncLightSpecular0(int light_index); | ||
| 375 | |||
| 376 | /// Syncs the specified light's specular 1 color to match the PICA register | ||
| 377 | void SyncLightSpecular1(int light_index); | ||
| 378 | |||
| 252 | /// Syncs the remaining OpenGL drawing state to match the current PICA state | 379 | /// Syncs the remaining OpenGL drawing state to match the current PICA state |
| 253 | void SyncDrawState(); | 380 | void SyncDrawState(); |
| 254 | 381 | ||
| @@ -291,6 +418,7 @@ private: | |||
| 291 | 418 | ||
| 292 | struct { | 419 | struct { |
| 293 | UniformData data; | 420 | UniformData data; |
| 421 | bool lut_dirty[6]; | ||
| 294 | bool dirty; | 422 | bool dirty; |
| 295 | } uniform_block_data; | 423 | } uniform_block_data; |
| 296 | 424 | ||
| @@ -298,4 +426,7 @@ private: | |||
| 298 | OGLBuffer vertex_buffer; | 426 | OGLBuffer vertex_buffer; |
| 299 | OGLBuffer uniform_buffer; | 427 | OGLBuffer uniform_buffer; |
| 300 | OGLFramebuffer framebuffer; | 428 | OGLFramebuffer framebuffer; |
| 429 | |||
| 430 | std::array<OGLTexture, 6> lighting_lut; | ||
| 431 | std::array<std::array<GLvec4, 256>, 6> lighting_lut_data; | ||
| 301 | }; | 432 | }; |
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 22022f7f4..ee4b54ab9 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp | |||
| @@ -32,12 +32,10 @@ static void AppendSource(std::string& out, TevStageConfig::Source source, | |||
| 32 | out += "primary_color"; | 32 | out += "primary_color"; |
| 33 | break; | 33 | break; |
| 34 | case Source::PrimaryFragmentColor: | 34 | case Source::PrimaryFragmentColor: |
| 35 | // HACK: Until we implement fragment lighting, use primary_color | 35 | out += "primary_fragment_color"; |
| 36 | out += "primary_color"; | ||
| 37 | break; | 36 | break; |
| 38 | case Source::SecondaryFragmentColor: | 37 | case Source::SecondaryFragmentColor: |
| 39 | // HACK: Until we implement fragment lighting, use zero | 38 | out += "secondary_fragment_color"; |
| 40 | out += "vec4(0.0)"; | ||
| 41 | break; | 39 | break; |
| 42 | case Source::Texture0: | 40 | case Source::Texture0: |
| 43 | out += "texture(tex[0], texcoord[0])"; | 41 | out += "texture(tex[0], texcoord[0])"; |
| @@ -320,26 +318,229 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi | |||
| 320 | out += "next_combiner_buffer.a = last_tex_env_out.a;\n"; | 318 | out += "next_combiner_buffer.a = last_tex_env_out.a;\n"; |
| 321 | } | 319 | } |
| 322 | 320 | ||
| 321 | /// Writes the code to emulate fragment lighting | ||
| 322 | static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||
| 323 | // Define lighting globals | ||
| 324 | out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||
| 325 | "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||
| 326 | "vec3 light_vector = vec3(0.0);\n" | ||
| 327 | "vec3 refl_value = vec3(0.0);\n"; | ||
| 328 | |||
| 329 | // Compute fragment normals | ||
| 330 | if (config.lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) { | ||
| 331 | // Bump mapping is enabled using a normal map, read perturbation vector from the selected texture | ||
| 332 | std::string bump_selector = std::to_string(config.lighting.bump_selector); | ||
| 333 | out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], texcoord[" + bump_selector + "]).rgb - 1.0;\n"; | ||
| 334 | |||
| 335 | // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher precision result | ||
| 336 | if (config.lighting.bump_renorm) { | ||
| 337 | std::string val = "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))"; | ||
| 338 | out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n"; | ||
| 339 | } | ||
| 340 | } else if (config.lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) { | ||
| 341 | // Bump mapping is enabled using a tangent map | ||
| 342 | LOG_CRITICAL(HW_GPU, "unimplemented bump mapping mode (tangent mapping)"); | ||
| 343 | UNIMPLEMENTED(); | ||
| 344 | } else { | ||
| 345 | // No bump mapping - surface local normal is just a unit normal | ||
| 346 | out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n"; | ||
| 347 | } | ||
| 348 | |||
| 349 | // Rotate the surface-local normal by the interpolated normal quaternion to convert it to eyespace | ||
| 350 | out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n"; | ||
| 351 | |||
| 352 | // Gets the index into the specified lookup table for specular lighting | ||
| 353 | auto GetLutIndex = [config](unsigned light_num, Regs::LightingLutInput input, bool abs) { | ||
| 354 | const std::string half_angle = "normalize(normalize(view) + light_vector)"; | ||
| 355 | std::string index; | ||
| 356 | switch (input) { | ||
| 357 | case Regs::LightingLutInput::NH: | ||
| 358 | index = "dot(normal, " + half_angle + ")"; | ||
| 359 | break; | ||
| 360 | |||
| 361 | case Regs::LightingLutInput::VH: | ||
| 362 | index = std::string("dot(normalize(view), " + half_angle + ")"); | ||
| 363 | break; | ||
| 364 | |||
| 365 | case Regs::LightingLutInput::NV: | ||
| 366 | index = std::string("dot(normal, normalize(view))"); | ||
| 367 | break; | ||
| 368 | |||
| 369 | case Regs::LightingLutInput::LN: | ||
| 370 | index = std::string("dot(light_vector, normal)"); | ||
| 371 | break; | ||
| 372 | |||
| 373 | default: | ||
| 374 | LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); | ||
| 375 | UNIMPLEMENTED(); | ||
| 376 | break; | ||
| 377 | } | ||
| 378 | |||
| 379 | if (abs) { | ||
| 380 | // LUT index is in the range of (0.0, 1.0) | ||
| 381 | index = config.lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" : "max(" + index + ", 0.f)"; | ||
| 382 | return "(FLOAT_255 * clamp(" + index + ", 0.0, 1.0))"; | ||
| 383 | } else { | ||
| 384 | // LUT index is in the range of (-1.0, 1.0) | ||
| 385 | index = "clamp(" + index + ", -1.0, 1.0)"; | ||
| 386 | return "(FLOAT_255 * ((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0)"; | ||
| 387 | } | ||
| 388 | |||
| 389 | return std::string(); | ||
| 390 | }; | ||
| 391 | |||
| 392 | // Gets the lighting lookup table value given the specified sampler and index | ||
| 393 | auto GetLutValue = [](Regs::LightingSampler sampler, std::string lut_index) { | ||
| 394 | return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " + | ||
| 395 | lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]"); | ||
| 396 | }; | ||
| 397 | |||
| 398 | // Write the code to emulate each enabled light | ||
| 399 | for (unsigned light_index = 0; light_index < config.lighting.src_num; ++light_index) { | ||
| 400 | const auto& light_config = config.lighting.light[light_index]; | ||
| 401 | std::string light_src = "light_src[" + std::to_string(light_config.num) + "]"; | ||
| 402 | |||
| 403 | // Compute light vector (directional or positional) | ||
| 404 | if (light_config.directional) | ||
| 405 | out += "light_vector = normalize(" + light_src + ".position);\n"; | ||
| 406 | else | ||
| 407 | out += "light_vector = normalize(" + light_src + ".position + view);\n"; | ||
| 408 | |||
| 409 | // Compute dot product of light_vector and normal, adjust if lighting is one-sided or two-sided | ||
| 410 | std::string dot_product = light_config.two_sided_diffuse ? "abs(dot(light_vector, normal))" : "max(dot(light_vector, normal), 0.0)"; | ||
| 411 | |||
| 412 | // If enabled, compute distance attenuation value | ||
| 413 | std::string dist_atten = "1.0"; | ||
| 414 | if (light_config.dist_atten_enable) { | ||
| 415 | std::string scale = std::to_string(light_config.dist_atten_scale); | ||
| 416 | std::string bias = std::to_string(light_config.dist_atten_bias); | ||
| 417 | std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")"; | ||
| 418 | index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; | ||
| 419 | const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); | ||
| 420 | dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); | ||
| 421 | } | ||
| 422 | |||
| 423 | // If enabled, clamp specular component if lighting result is negative | ||
| 424 | std::string clamp_highlights = config.lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0"; | ||
| 425 | |||
| 426 | // Specular 0 component | ||
| 427 | std::string d0_lut_value = "1.0"; | ||
| 428 | if (config.lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution0)) { | ||
| 429 | // Lookup specular "distribution 0" LUT value | ||
| 430 | std::string index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input); | ||
| 431 | d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, index) + ")"; | ||
| 432 | } | ||
| 433 | std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; | ||
| 434 | |||
| 435 | // If enabled, lookup ReflectRed value, otherwise, 1.0 is used | ||
| 436 | if (config.lighting.lut_rr.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectRed)) { | ||
| 437 | std::string index = GetLutIndex(light_config.num, config.lighting.lut_rr.type, config.lighting.lut_rr.abs_input); | ||
| 438 | std::string value = "(" + std::to_string(config.lighting.lut_rr.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")"; | ||
| 439 | out += "refl_value.r = " + value + ";\n"; | ||
| 440 | } else { | ||
| 441 | out += "refl_value.r = 1.0;\n"; | ||
| 442 | } | ||
| 443 | |||
| 444 | // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used | ||
| 445 | if (config.lighting.lut_rg.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectGreen)) { | ||
| 446 | std::string index = GetLutIndex(light_config.num, config.lighting.lut_rg.type, config.lighting.lut_rg.abs_input); | ||
| 447 | std::string value = "(" + std::to_string(config.lighting.lut_rg.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")"; | ||
| 448 | out += "refl_value.g = " + value + ";\n"; | ||
| 449 | } else { | ||
| 450 | out += "refl_value.g = refl_value.r;\n"; | ||
| 451 | } | ||
| 452 | |||
| 453 | // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used | ||
| 454 | if (config.lighting.lut_rb.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectBlue)) { | ||
| 455 | std::string index = GetLutIndex(light_config.num, config.lighting.lut_rb.type, config.lighting.lut_rb.abs_input); | ||
| 456 | std::string value = "(" + std::to_string(config.lighting.lut_rb.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")"; | ||
| 457 | out += "refl_value.b = " + value + ";\n"; | ||
| 458 | } else { | ||
| 459 | out += "refl_value.b = refl_value.r;\n"; | ||
| 460 | } | ||
| 461 | |||
| 462 | // Specular 1 component | ||
| 463 | std::string d1_lut_value = "1.0"; | ||
| 464 | if (config.lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution1)) { | ||
| 465 | // Lookup specular "distribution 1" LUT value | ||
| 466 | std::string index = GetLutIndex(light_config.num, config.lighting.lut_d1.type, config.lighting.lut_d1.abs_input); | ||
| 467 | d1_lut_value = "(" + std::to_string(config.lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, index) + ")"; | ||
| 468 | } | ||
| 469 | std::string specular_1 = "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; | ||
| 470 | |||
| 471 | // Fresnel | ||
| 472 | if (config.lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Fresnel)) { | ||
| 473 | // Lookup fresnel LUT value | ||
| 474 | std::string index = GetLutIndex(light_config.num, config.lighting.lut_fr.type, config.lighting.lut_fr.abs_input); | ||
| 475 | std::string value = "(" + std::to_string(config.lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, index) + ")"; | ||
| 476 | |||
| 477 | // Enabled for difffuse lighting alpha component | ||
| 478 | if (config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha || | ||
| 479 | config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both) | ||
| 480 | out += "diffuse_sum.a *= " + value + ";\n"; | ||
| 481 | |||
| 482 | // Enabled for the specular lighting alpha component | ||
| 483 | if (config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha || | ||
| 484 | config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both) | ||
| 485 | out += "specular_sum.a *= " + value + ";\n"; | ||
| 486 | } | ||
| 487 | |||
| 488 | // Compute primary fragment color (diffuse lighting) function | ||
| 489 | out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + light_src + ".ambient) * " + dist_atten + ";\n"; | ||
| 490 | |||
| 491 | // Compute secondary fragment color (specular lighting) function | ||
| 492 | out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + clamp_highlights + " * " + dist_atten + ";\n"; | ||
| 493 | } | ||
| 494 | |||
| 495 | // Sum final lighting result | ||
| 496 | out += "diffuse_sum.rgb += lighting_global_ambient;\n"; | ||
| 497 | out += "primary_fragment_color = clamp(diffuse_sum, vec4(0.0), vec4(1.0));\n"; | ||
| 498 | out += "secondary_fragment_color = clamp(specular_sum, vec4(0.0), vec4(1.0));\n"; | ||
| 499 | } | ||
| 500 | |||
| 323 | std::string GenerateFragmentShader(const PicaShaderConfig& config) { | 501 | std::string GenerateFragmentShader(const PicaShaderConfig& config) { |
| 324 | std::string out = R"( | 502 | std::string out = R"( |
| 325 | #version 330 core | 503 | #version 330 core |
| 326 | #define NUM_TEV_STAGES 6 | 504 | #define NUM_TEV_STAGES 6 |
| 505 | #define NUM_LIGHTS 8 | ||
| 506 | #define LIGHTING_LUT_SIZE 256 | ||
| 507 | #define FLOAT_255 (255.0 / 256.0) | ||
| 327 | 508 | ||
| 328 | in vec4 primary_color; | 509 | in vec4 primary_color; |
| 329 | in vec2 texcoord[3]; | 510 | in vec2 texcoord[3]; |
| 511 | in vec4 normquat; | ||
| 512 | in vec3 view; | ||
| 330 | 513 | ||
| 331 | out vec4 color; | 514 | out vec4 color; |
| 332 | 515 | ||
| 516 | struct LightSrc { | ||
| 517 | vec3 specular_0; | ||
| 518 | vec3 specular_1; | ||
| 519 | vec3 diffuse; | ||
| 520 | vec3 ambient; | ||
| 521 | vec3 position; | ||
| 522 | }; | ||
| 523 | |||
| 333 | layout (std140) uniform shader_data { | 524 | layout (std140) uniform shader_data { |
| 334 | vec4 const_color[NUM_TEV_STAGES]; | 525 | vec4 const_color[NUM_TEV_STAGES]; |
| 335 | vec4 tev_combiner_buffer_color; | 526 | vec4 tev_combiner_buffer_color; |
| 336 | int alphatest_ref; | 527 | int alphatest_ref; |
| 337 | float depth_offset; | 528 | float depth_offset; |
| 529 | vec3 lighting_global_ambient; | ||
| 530 | LightSrc light_src[NUM_LIGHTS]; | ||
| 338 | }; | 531 | }; |
| 339 | 532 | ||
| 340 | uniform sampler2D tex[3]; | 533 | uniform sampler2D tex[3]; |
| 534 | uniform sampler1D lut[6]; | ||
| 535 | |||
| 536 | // Rotate the vector v by the quaternion q | ||
| 537 | vec3 quaternion_rotate(vec4 q, vec3 v) { | ||
| 538 | return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); | ||
| 539 | } | ||
| 341 | 540 | ||
| 342 | void main() { | 541 | void main() { |
| 542 | vec4 primary_fragment_color = vec4(0.0); | ||
| 543 | vec4 secondary_fragment_color = vec4(0.0); | ||
| 343 | )"; | 544 | )"; |
| 344 | 545 | ||
| 345 | // Do not do any sort of processing if it's obvious we're not going to pass the alpha test | 546 | // Do not do any sort of processing if it's obvious we're not going to pass the alpha test |
| @@ -348,6 +549,9 @@ void main() { | |||
| 348 | return out; | 549 | return out; |
| 349 | } | 550 | } |
| 350 | 551 | ||
| 552 | if (config.lighting.enable) | ||
| 553 | WriteLighting(out, config); | ||
| 554 | |||
| 351 | out += "vec4 combiner_buffer = vec4(0.0);\n"; | 555 | out += "vec4 combiner_buffer = vec4(0.0);\n"; |
| 352 | out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n"; | 556 | out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n"; |
| 353 | out += "vec4 last_tex_env_out = vec4(0.0);\n"; | 557 | out += "vec4 last_tex_env_out = vec4(0.0);\n"; |
| @@ -369,21 +573,28 @@ void main() { | |||
| 369 | 573 | ||
| 370 | std::string GenerateVertexShader() { | 574 | std::string GenerateVertexShader() { |
| 371 | std::string out = "#version 330 core\n"; | 575 | std::string out = "#version 330 core\n"; |
| 576 | |||
| 372 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n"; | 577 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n"; |
| 373 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n"; | 578 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n"; |
| 374 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; | 579 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; |
| 375 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n"; | 580 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n"; |
| 376 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n"; | 581 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n"; |
| 582 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n"; | ||
| 583 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n"; | ||
| 377 | 584 | ||
| 378 | out += R"( | 585 | out += R"( |
| 379 | out vec4 primary_color; | 586 | out vec4 primary_color; |
| 380 | out vec2 texcoord[3]; | 587 | out vec2 texcoord[3]; |
| 588 | out vec4 normquat; | ||
| 589 | out vec3 view; | ||
| 381 | 590 | ||
| 382 | void main() { | 591 | void main() { |
| 383 | primary_color = vert_color; | 592 | primary_color = vert_color; |
| 384 | texcoord[0] = vert_texcoord0; | 593 | texcoord[0] = vert_texcoord0; |
| 385 | texcoord[1] = vert_texcoord1; | 594 | texcoord[1] = vert_texcoord1; |
| 386 | texcoord[2] = vert_texcoord2; | 595 | texcoord[2] = vert_texcoord2; |
| 596 | normquat = vert_normquat; | ||
| 597 | view = vert_view; | ||
| 387 | gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w); | 598 | gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w); |
| 388 | } | 599 | } |
| 389 | )"; | 600 | )"; |
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index 046aae14f..097242f6f 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h | |||
| @@ -14,6 +14,8 @@ enum Attributes { | |||
| 14 | ATTRIBUTE_TEXCOORD0, | 14 | ATTRIBUTE_TEXCOORD0, |
| 15 | ATTRIBUTE_TEXCOORD1, | 15 | ATTRIBUTE_TEXCOORD1, |
| 16 | ATTRIBUTE_TEXCOORD2, | 16 | ATTRIBUTE_TEXCOORD2, |
| 17 | ATTRIBUTE_NORMQUAT, | ||
| 18 | ATTRIBUTE_VIEW, | ||
| 17 | }; | 19 | }; |
| 18 | 20 | ||
| 19 | /** | 21 | /** |
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index a82372995..ab4b6c7b1 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp | |||
| @@ -170,6 +170,14 @@ void OpenGLState::Apply() { | |||
| 170 | } | 170 | } |
| 171 | } | 171 | } |
| 172 | 172 | ||
| 173 | // Lighting LUTs | ||
| 174 | for (unsigned i = 0; i < ARRAY_SIZE(lighting_lut); ++i) { | ||
| 175 | if (lighting_lut[i].texture_1d != cur_state.lighting_lut[i].texture_1d) { | ||
| 176 | glActiveTexture(GL_TEXTURE3 + i); | ||
| 177 | glBindTexture(GL_TEXTURE_1D, lighting_lut[i].texture_1d); | ||
| 178 | } | ||
| 179 | } | ||
| 180 | |||
| 173 | // Framebuffer | 181 | // Framebuffer |
| 174 | if (draw.framebuffer != cur_state.draw.framebuffer) { | 182 | if (draw.framebuffer != cur_state.draw.framebuffer) { |
| 175 | glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer); | 183 | glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer); |
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index b8ab45bb8..e848058d7 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h | |||
| @@ -62,6 +62,10 @@ public: | |||
| 62 | } texture_units[3]; | 62 | } texture_units[3]; |
| 63 | 63 | ||
| 64 | struct { | 64 | struct { |
| 65 | GLuint texture_1d; // GL_TEXTURE_BINDING_1D | ||
| 66 | } lighting_lut[6]; | ||
| 67 | |||
| 68 | struct { | ||
| 65 | GLuint framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING | 69 | GLuint framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING |
| 66 | GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING | 70 | GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING |
| 67 | GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING | 71 | GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING |
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h index 04c1d1a34..3d6c4e9e5 100644 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ b/src/video_core/renderer_opengl/pica_to_gl.h | |||
| @@ -10,6 +10,9 @@ | |||
| 10 | 10 | ||
| 11 | #include "video_core/pica.h" | 11 | #include "video_core/pica.h" |
| 12 | 12 | ||
| 13 | using GLvec3 = std::array<GLfloat, 3>; | ||
| 14 | using GLvec4 = std::array<GLfloat, 4>; | ||
| 15 | |||
| 13 | namespace PicaToGL { | 16 | namespace PicaToGL { |
| 14 | 17 | ||
| 15 | inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) { | 18 | inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) { |
| @@ -175,7 +178,7 @@ inline GLenum StencilOp(Pica::Regs::StencilAction action) { | |||
| 175 | return stencil_op_table[(unsigned)action]; | 178 | return stencil_op_table[(unsigned)action]; |
| 176 | } | 179 | } |
| 177 | 180 | ||
| 178 | inline std::array<GLfloat, 4> ColorRGBA8(const u32 color) { | 181 | inline GLvec4 ColorRGBA8(const u32 color) { |
| 179 | return { { (color >> 0 & 0xFF) / 255.0f, | 182 | return { { (color >> 0 & 0xFF) / 255.0f, |
| 180 | (color >> 8 & 0xFF) / 255.0f, | 183 | (color >> 8 & 0xFF) / 255.0f, |
| 181 | (color >> 16 & 0xFF) / 255.0f, | 184 | (color >> 16 & 0xFF) / 255.0f, |
| @@ -183,4 +186,11 @@ inline std::array<GLfloat, 4> ColorRGBA8(const u32 color) { | |||
| 183 | } }; | 186 | } }; |
| 184 | } | 187 | } |
| 185 | 188 | ||
| 189 | inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) { | ||
| 190 | return { { color.r / 255.0f, | ||
| 191 | color.g / 255.0f, | ||
| 192 | color.b / 255.0f | ||
| 193 | } }; | ||
| 194 | } | ||
| 195 | |||
| 186 | } // namespace | 196 | } // namespace |
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a6a38f0af..ca3a6a6b4 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp | |||
| @@ -81,8 +81,8 @@ struct ScreenRectVertex { | |||
| 81 | * The projection part of the matrix is trivial, hence these operations are represented | 81 | * The projection part of the matrix is trivial, hence these operations are represented |
| 82 | * by a 3x2 matrix. | 82 | * by a 3x2 matrix. |
| 83 | */ | 83 | */ |
| 84 | static std::array<GLfloat, 3*2> MakeOrthographicMatrix(const float width, const float height) { | 84 | static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) { |
| 85 | std::array<GLfloat, 3*2> matrix; | 85 | std::array<GLfloat, 3 * 2> matrix; |
| 86 | 86 | ||
| 87 | matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; | 87 | matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; |
| 88 | matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; | 88 | matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; |