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| author | 2018-08-20 20:45:46 -0500 | |
|---|---|---|
| committer | 2018-08-20 20:45:46 -0500 | |
| commit | eac3cf301c60d178164ed51cf84c098b06e6db54 (patch) | |
| tree | a4c186d131995fc58fc4d8d89465d8ed86d9ac5c /src/video_core/renderer_opengl | |
| parent | Shaders: Log and crash when using an unimplemented texture type in a texture ... (diff) | |
| download | yuzu-eac3cf301c60d178164ed51cf84c098b06e6db54.tar.gz yuzu-eac3cf301c60d178164ed51cf84c098b06e6db54.tar.xz yuzu-eac3cf301c60d178164ed51cf84c098b06e6db54.zip | |
Shaders: Fixed the coords in TEX with Texture2D.
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index c8ff1cdf5..b7b3fbc17 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |||
| @@ -1514,7 +1514,7 @@ private: | |||
| 1514 | switch (instr.tex.texture_type) { | 1514 | switch (instr.tex.texture_type) { |
| 1515 | case Tegra::Shader::TextureType::Texture2D: { | 1515 | case Tegra::Shader::TextureType::Texture2D: { |
| 1516 | std::string x = regs.GetRegisterAsFloat(instr.gpr8); | 1516 | std::string x = regs.GetRegisterAsFloat(instr.gpr8); |
| 1517 | std::string y = regs.GetRegisterAsFloat(instr.gpr20); | 1517 | std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
| 1518 | coord = "vec2 coords = vec2(" + x + ", " + y + ");"; | 1518 | coord = "vec2 coords = vec2(" + x + ", " + y + ");"; |
| 1519 | break; | 1519 | break; |
| 1520 | } | 1520 | } |