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authorGravatar bunnei2020-07-18 00:48:27 -0400
committerGravatar GitHub2020-07-18 00:48:27 -0400
commit90cbcaa44a3901a832556258b5b97d8d7de34ca9 (patch)
tree570ff95dae035757fb2831804aae4f4ca681d354 /src/video_core/renderer_opengl
parentMerge pull request #4364 from lioncash/desig5 (diff)
parentFix style issues (diff)
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Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp24
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h10
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp181
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h36
7 files changed, 206 insertions, 58 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index c1f20f0ab..630acb73b 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -233,6 +233,8 @@ Device::Device()
233 GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && 233 GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
234 GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; 234 GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
235 235
236 use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
237
236 LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); 238 LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
237 LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); 239 LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
238 LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug); 240 LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug);
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index e1d811966..94d38d7d1 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -104,6 +104,10 @@ public:
104 return use_assembly_shaders; 104 return use_assembly_shaders;
105 } 105 }
106 106
107 bool UseAsynchronousShaders() const {
108 return use_asynchronous_shaders;
109 }
110
107private: 111private:
108 static bool TestVariableAoffi(); 112 static bool TestVariableAoffi();
109 static bool TestPreciseBug(); 113 static bool TestPreciseBug();
@@ -127,6 +131,7 @@ private:
127 bool has_fast_buffer_sub_data{}; 131 bool has_fast_buffer_sub_data{};
128 bool has_nv_viewport_array2{}; 132 bool has_nv_viewport_array2{};
129 bool use_assembly_shaders{}; 133 bool use_assembly_shaders{};
134 bool use_asynchronous_shaders{};
130}; 135};
131 136
132} // namespace OpenGL 137} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e960a0ef1..c3fad563c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -149,7 +149,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
149 shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, 149 shader_cache{*this, system, emu_window, device}, query_cache{system, *this},
150 buffer_cache{*this, system, device, STREAM_BUFFER_SIZE}, 150 buffer_cache{*this, system, device, STREAM_BUFFER_SIZE},
151 fence_manager{system, *this, texture_cache, buffer_cache, query_cache}, system{system}, 151 fence_manager{system, *this, texture_cache, buffer_cache, query_cache}, system{system},
152 screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker} { 152 screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
153 async_shaders{emu_window} {
153 CheckExtensions(); 154 CheckExtensions();
154 155
155 unified_uniform_buffer.Create(); 156 unified_uniform_buffer.Create();
@@ -162,6 +163,23 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
162 nullptr, 0); 163 nullptr, 0);
163 } 164 }
164 } 165 }
166
167 if (device.UseAsynchronousShaders()) {
168 // Max worker threads we should allow
169 constexpr auto MAX_THREADS = 2u;
170 // Amount of threads we should reserve for other parts of yuzu
171 constexpr auto RESERVED_THREADS = 6u;
172 // Get the amount of threads we can use(this can return zero)
173 const auto cpu_thread_count =
174 std::max(RESERVED_THREADS, std::thread::hardware_concurrency());
175 // Deduce how many "extra" threads we have to use.
176 const auto max_threads_unused = cpu_thread_count - RESERVED_THREADS;
177 // Always allow at least 1 thread regardless of our settings
178 const auto max_worker_count = std::max(1u, max_threads_unused);
179 // Don't use more than MAX_THREADS
180 const auto worker_count = std::min(max_worker_count, MAX_THREADS);
181 async_shaders.AllocateWorkers(worker_count);
182 }
165} 183}
166 184
167RasterizerOpenGL::~RasterizerOpenGL() { 185RasterizerOpenGL::~RasterizerOpenGL() {
@@ -336,7 +354,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
336 continue; 354 continue;
337 } 355 }
338 356
339 Shader* const shader = shader_cache.GetStageProgram(program); 357 Shader* shader = shader_cache.GetStageProgram(program, async_shaders);
340 358
341 if (device.UseAssemblyShaders()) { 359 if (device.UseAssemblyShaders()) {
342 // Check for ARB limitation. We only have 16 SSBOs per context state. To workaround this 360 // Check for ARB limitation. We only have 16 SSBOs per context state. To workaround this
@@ -353,7 +371,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
353 SetupDrawTextures(stage, shader); 371 SetupDrawTextures(stage, shader);
354 SetupDrawImages(stage, shader); 372 SetupDrawImages(stage, shader);
355 373
356 const GLuint program_handle = shader->GetHandle(); 374 const GLuint program_handle = shader->IsBuilt() ? shader->GetHandle() : 0;
357 switch (program) { 375 switch (program) {
358 case Maxwell::ShaderProgram::VertexA: 376 case Maxwell::ShaderProgram::VertexA:
359 case Maxwell::ShaderProgram::VertexB: 377 case Maxwell::ShaderProgram::VertexB:
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4f082592f..a95646936 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -33,6 +33,7 @@
33#include "video_core/renderer_opengl/gl_state_tracker.h" 33#include "video_core/renderer_opengl/gl_state_tracker.h"
34#include "video_core/renderer_opengl/gl_texture_cache.h" 34#include "video_core/renderer_opengl/gl_texture_cache.h"
35#include "video_core/renderer_opengl/utils.h" 35#include "video_core/renderer_opengl/utils.h"
36#include "video_core/shader/async_shaders.h"
36#include "video_core/textures/texture.h" 37#include "video_core/textures/texture.h"
37 38
38namespace Core { 39namespace Core {
@@ -91,6 +92,14 @@ public:
91 return num_queued_commands > 0; 92 return num_queued_commands > 0;
92 } 93 }
93 94
95 VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
96 return async_shaders;
97 }
98
99 const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const {
100 return async_shaders;
101 }
102
94private: 103private:
95 /// Configures the color and depth framebuffer states. 104 /// Configures the color and depth framebuffer states.
96 void ConfigureFramebuffers(); 105 void ConfigureFramebuffers();
@@ -242,6 +251,7 @@ private:
242 ScreenInfo& screen_info; 251 ScreenInfo& screen_info;
243 ProgramManager& program_manager; 252 ProgramManager& program_manager;
244 StateTracker& state_tracker; 253 StateTracker& state_tracker;
254 VideoCommon::Shader::AsyncShaders async_shaders;
245 255
246 static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; 256 static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
247 257
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index f8b322227..b05cb641c 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -177,6 +177,12 @@ public:
177 Release(); 177 Release();
178 } 178 }
179 179
180 OGLAssemblyProgram& operator=(OGLAssemblyProgram&& o) noexcept {
181 Release();
182 handle = std::exchange(o.handle, 0);
183 return *this;
184 }
185
180 /// Deletes the internal OpenGL resource 186 /// Deletes the internal OpenGL resource
181 void Release(); 187 void Release();
182 188
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index c6a3bf3a1..f469ed656 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -31,6 +31,7 @@
31#include "video_core/shader/registry.h" 31#include "video_core/shader/registry.h"
32#include "video_core/shader/shader_ir.h" 32#include "video_core/shader/shader_ir.h"
33#include "video_core/shader_cache.h" 33#include "video_core/shader_cache.h"
34#include "video_core/shader_notify.h"
34 35
35namespace OpenGL { 36namespace OpenGL {
36 37
@@ -140,9 +141,24 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
140 return registry; 141 return registry;
141} 142}
142 143
144std::unordered_set<GLenum> GetSupportedFormats() {
145 GLint num_formats;
146 glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
147
148 std::vector<GLint> formats(num_formats);
149 glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data());
150
151 std::unordered_set<GLenum> supported_formats;
152 for (const GLint format : formats) {
153 supported_formats.insert(static_cast<GLenum>(format));
154 }
155 return supported_formats;
156}
157
158} // Anonymous namespace
159
143ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier, 160ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier,
144 const ShaderIR& ir, const Registry& registry, 161 const ShaderIR& ir, const Registry& registry, bool hint_retrievable) {
145 bool hint_retrievable = false) {
146 const std::string shader_id = MakeShaderID(unique_identifier, shader_type); 162 const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
147 LOG_INFO(Render_OpenGL, "{}", shader_id); 163 LOG_INFO(Render_OpenGL, "{}", shader_id);
148 164
@@ -181,30 +197,17 @@ ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 u
181 return program; 197 return program;
182} 198}
183 199
184std::unordered_set<GLenum> GetSupportedFormats() {
185 GLint num_formats;
186 glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
187
188 std::vector<GLint> formats(num_formats);
189 glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data());
190
191 std::unordered_set<GLenum> supported_formats;
192 for (const GLint format : formats) {
193 supported_formats.insert(static_cast<GLenum>(format));
194 }
195 return supported_formats;
196}
197
198} // Anonymous namespace
199
200Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry_, ShaderEntries entries_, 200Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry_, ShaderEntries entries_,
201 ProgramSharedPtr program_) 201 ProgramSharedPtr program_, bool is_built)
202 : registry{std::move(registry_)}, entries{std::move(entries_)}, program{std::move(program_)} { 202 : registry{std::move(registry_)}, entries{std::move(entries_)}, program{std::move(program_)},
203 is_built(is_built) {
203 handle = program->assembly_program.handle; 204 handle = program->assembly_program.handle;
204 if (handle == 0) { 205 if (handle == 0) {
205 handle = program->source_program.handle; 206 handle = program->source_program.handle;
206 } 207 }
207 ASSERT(handle != 0); 208 if (is_built) {
209 ASSERT(handle != 0);
210 }
208} 211}
209 212
210Shader::~Shader() = default; 213Shader::~Shader() = default;
@@ -214,42 +217,82 @@ GLuint Shader::GetHandle() const {
214 return handle; 217 return handle;
215} 218}
216 219
217std::unique_ptr<Shader> Shader::CreateStageFromMemory(const ShaderParameters& params, 220bool Shader::IsBuilt() const {
218 Maxwell::ShaderProgram program_type, 221 return is_built;
219 ProgramCode code, ProgramCode code_b) { 222}
223
224void Shader::AsyncOpenGLBuilt(OGLProgram new_program) {
225 program->source_program = std::move(new_program);
226 handle = program->source_program.handle;
227 is_built = true;
228}
229
230void Shader::AsyncGLASMBuilt(OGLAssemblyProgram new_program) {
231 program->assembly_program = std::move(new_program);
232 handle = program->assembly_program.handle;
233 is_built = true;
234}
235
236std::unique_ptr<Shader> Shader::CreateStageFromMemory(
237 const ShaderParameters& params, Maxwell::ShaderProgram program_type, ProgramCode code,
238 ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
220 const auto shader_type = GetShaderType(program_type); 239 const auto shader_type = GetShaderType(program_type);
221 const std::size_t size_in_bytes = code.size() * sizeof(u64); 240 const std::size_t size_in_bytes = code.size() * sizeof(u64);
222 241
223 auto registry = std::make_shared<Registry>(shader_type, params.system.GPU().Maxwell3D()); 242 auto& gpu = params.system.GPU();
224 const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry); 243 gpu.ShaderNotify().MarkSharderBuilding();
225 // TODO(Rodrigo): Handle VertexA shaders 244
226 // std::optional<ShaderIR> ir_b; 245 auto registry = std::make_shared<Registry>(shader_type, gpu.Maxwell3D());
227 // if (!code_b.empty()) { 246 if (!async_shaders.IsShaderAsync(params.system.GPU()) ||
228 // ir_b.emplace(code_b, STAGE_MAIN_OFFSET); 247 !params.device.UseAsynchronousShaders()) {
229 // } 248 const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
230 auto program = BuildShader(params.device, shader_type, params.unique_identifier, ir, *registry); 249 // TODO(Rodrigo): Handle VertexA shaders
250 // std::optional<ShaderIR> ir_b;
251 // if (!code_b.empty()) {
252 // ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
253 // }
254 auto program =
255 BuildShader(params.device, shader_type, params.unique_identifier, ir, *registry);
256 ShaderDiskCacheEntry entry;
257 entry.type = shader_type;
258 entry.code = std::move(code);
259 entry.code_b = std::move(code_b);
260 entry.unique_identifier = params.unique_identifier;
261 entry.bound_buffer = registry->GetBoundBuffer();
262 entry.graphics_info = registry->GetGraphicsInfo();
263 entry.keys = registry->GetKeys();
264 entry.bound_samplers = registry->GetBoundSamplers();
265 entry.bindless_samplers = registry->GetBindlessSamplers();
266 params.disk_cache.SaveEntry(std::move(entry));
267
268 gpu.ShaderNotify().MarkShaderComplete();
269
270 return std::unique_ptr<Shader>(new Shader(std::move(registry),
271 MakeEntries(params.device, ir, shader_type),
272 std::move(program), true));
273 } else {
274 // Required for entries
275 const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
276 auto entries = MakeEntries(params.device, ir, shader_type);
231 277
232 ShaderDiskCacheEntry entry; 278 async_shaders.QueueOpenGLShader(params.device, shader_type, params.unique_identifier,
233 entry.type = shader_type; 279 std::move(code), std::move(code_b), STAGE_MAIN_OFFSET,
234 entry.code = std::move(code); 280 COMPILER_SETTINGS, *registry, cpu_addr);
235 entry.code_b = std::move(code_b);
236 entry.unique_identifier = params.unique_identifier;
237 entry.bound_buffer = registry->GetBoundBuffer();
238 entry.graphics_info = registry->GetGraphicsInfo();
239 entry.keys = registry->GetKeys();
240 entry.bound_samplers = registry->GetBoundSamplers();
241 entry.bindless_samplers = registry->GetBindlessSamplers();
242 params.disk_cache.SaveEntry(std::move(entry));
243 281
244 return std::unique_ptr<Shader>(new Shader( 282 auto program = std::make_shared<ProgramHandle>();
245 std::move(registry), MakeEntries(params.device, ir, shader_type), std::move(program))); 283 return std::unique_ptr<Shader>(
284 new Shader(std::move(registry), std::move(entries), std::move(program), false));
285 }
246} 286}
247 287
248std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params, 288std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
249 ProgramCode code) { 289 ProgramCode code) {
250 const std::size_t size_in_bytes = code.size() * sizeof(u64); 290 const std::size_t size_in_bytes = code.size() * sizeof(u64);
251 291
252 auto& engine = params.system.GPU().KeplerCompute(); 292 auto& gpu = params.system.GPU();
293 gpu.ShaderNotify().MarkSharderBuilding();
294
295 auto& engine = gpu.KeplerCompute();
253 auto registry = std::make_shared<Registry>(ShaderType::Compute, engine); 296 auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
254 const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry); 297 const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
255 const u64 uid = params.unique_identifier; 298 const u64 uid = params.unique_identifier;
@@ -266,6 +309,8 @@ std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& p
266 entry.bindless_samplers = registry->GetBindlessSamplers(); 309 entry.bindless_samplers = registry->GetBindlessSamplers();
267 params.disk_cache.SaveEntry(std::move(entry)); 310 params.disk_cache.SaveEntry(std::move(entry));
268 311
312 gpu.ShaderNotify().MarkShaderComplete();
313
269 return std::unique_ptr<Shader>(new Shader(std::move(registry), 314 return std::unique_ptr<Shader>(new Shader(std::move(registry),
270 MakeEntries(params.device, ir, ShaderType::Compute), 315 MakeEntries(params.device, ir, ShaderType::Compute),
271 std::move(program))); 316 std::move(program)));
@@ -436,14 +481,51 @@ ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
436 return program; 481 return program;
437} 482}
438 483
439Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { 484Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
485 VideoCommon::Shader::AsyncShaders& async_shaders) {
440 if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) { 486 if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
441 return last_shaders[static_cast<std::size_t>(program)]; 487 auto* last_shader = last_shaders[static_cast<std::size_t>(program)];
488 if (last_shader->IsBuilt()) {
489 return last_shader;
490 }
442 } 491 }
443 492
444 auto& memory_manager{system.GPU().MemoryManager()}; 493 auto& memory_manager{system.GPU().MemoryManager()};
445 const GPUVAddr address{GetShaderAddress(system, program)}; 494 const GPUVAddr address{GetShaderAddress(system, program)};
446 495
496 if (device.UseAsynchronousShaders() && async_shaders.HasCompletedWork()) {
497 auto completed_work = async_shaders.GetCompletedWork();
498 for (auto& work : completed_work) {
499 Shader* shader = TryGet(work.cpu_address);
500 auto& gpu = system.GPU();
501 gpu.ShaderNotify().MarkShaderComplete();
502 if (shader == nullptr) {
503 continue;
504 }
505 using namespace VideoCommon::Shader;
506 if (work.backend == AsyncShaders::Backend::OpenGL) {
507 shader->AsyncOpenGLBuilt(std::move(work.program.opengl));
508 } else if (work.backend == AsyncShaders::Backend::GLASM) {
509 shader->AsyncGLASMBuilt(std::move(work.program.glasm));
510 }
511
512 ShaderDiskCacheEntry entry;
513 entry.type = work.shader_type;
514 entry.code = std::move(work.code);
515 entry.code_b = std::move(work.code_b);
516 entry.unique_identifier = work.uid;
517
518 auto& registry = shader->GetRegistry();
519
520 entry.bound_buffer = registry.GetBoundBuffer();
521 entry.graphics_info = registry.GetGraphicsInfo();
522 entry.keys = registry.GetKeys();
523 entry.bound_samplers = registry.GetBoundSamplers();
524 entry.bindless_samplers = registry.GetBindlessSamplers();
525 disk_cache.SaveEntry(std::move(entry));
526 }
527 }
528
447 // Look up shader in the cache based on address 529 // Look up shader in the cache based on address
448 const auto cpu_addr{memory_manager.GpuToCpuAddress(address)}; 530 const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
449 if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) { 531 if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) {
@@ -471,7 +553,8 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
471 std::unique_ptr<Shader> shader; 553 std::unique_ptr<Shader> shader;
472 const auto found = runtime_cache.find(unique_identifier); 554 const auto found = runtime_cache.find(unique_identifier);
473 if (found == runtime_cache.end()) { 555 if (found == runtime_cache.end()) {
474 shader = Shader::CreateStageFromMemory(params, program, std::move(code), std::move(code_b)); 556 shader = Shader::CreateStageFromMemory(params, program, std::move(code), std::move(code_b),
557 async_shaders, cpu_addr.value_or(0));
475 } else { 558 } else {
476 shader = Shader::CreateFromCache(params, found->second); 559 shader = Shader::CreateFromCache(params, found->second);
477 } 560 }
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 994aaeaf2..7528ac686 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -33,6 +33,10 @@ namespace Core::Frontend {
33class EmuWindow; 33class EmuWindow;
34} 34}
35 35
36namespace VideoCommon::Shader {
37class AsyncShaders;
38}
39
36namespace OpenGL { 40namespace OpenGL {
37 41
38class Device; 42class Device;
@@ -61,6 +65,11 @@ struct ShaderParameters {
61 u64 unique_identifier; 65 u64 unique_identifier;
62}; 66};
63 67
68ProgramSharedPtr BuildShader(const Device& device, Tegra::Engines::ShaderType shader_type,
69 u64 unique_identifier, const VideoCommon::Shader::ShaderIR& ir,
70 const VideoCommon::Shader::Registry& registry,
71 bool hint_retrievable = false);
72
64class Shader final { 73class Shader final {
65public: 74public:
66 ~Shader(); 75 ~Shader();
@@ -68,15 +77,28 @@ public:
68 /// Gets the GL program handle for the shader 77 /// Gets the GL program handle for the shader
69 GLuint GetHandle() const; 78 GLuint GetHandle() const;
70 79
80 bool IsBuilt() const;
81
71 /// Gets the shader entries for the shader 82 /// Gets the shader entries for the shader
72 const ShaderEntries& GetEntries() const { 83 const ShaderEntries& GetEntries() const {
73 return entries; 84 return entries;
74 } 85 }
75 86
76 static std::unique_ptr<Shader> CreateStageFromMemory(const ShaderParameters& params, 87 const VideoCommon::Shader::Registry& GetRegistry() const {
77 Maxwell::ShaderProgram program_type, 88 return *registry;
78 ProgramCode program_code, 89 }
79 ProgramCode program_code_b); 90
91 /// Mark a OpenGL shader as built
92 void AsyncOpenGLBuilt(OGLProgram new_program);
93
94 /// Mark a GLASM shader as built
95 void AsyncGLASMBuilt(OGLAssemblyProgram new_program);
96
97 static std::unique_ptr<Shader> CreateStageFromMemory(
98 const ShaderParameters& params, Maxwell::ShaderProgram program_type,
99 ProgramCode program_code, ProgramCode program_code_b,
100 VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr);
101
80 static std::unique_ptr<Shader> CreateKernelFromMemory(const ShaderParameters& params, 102 static std::unique_ptr<Shader> CreateKernelFromMemory(const ShaderParameters& params,
81 ProgramCode code); 103 ProgramCode code);
82 104
@@ -85,12 +107,13 @@ public:
85 107
86private: 108private:
87 explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries, 109 explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
88 ProgramSharedPtr program); 110 ProgramSharedPtr program, bool is_built = true);
89 111
90 std::shared_ptr<VideoCommon::Shader::Registry> registry; 112 std::shared_ptr<VideoCommon::Shader::Registry> registry;
91 ShaderEntries entries; 113 ShaderEntries entries;
92 ProgramSharedPtr program; 114 ProgramSharedPtr program;
93 GLuint handle = 0; 115 GLuint handle = 0;
116 bool is_built{};
94}; 117};
95 118
96class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> { 119class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
@@ -104,7 +127,8 @@ public:
104 const VideoCore::DiskResourceLoadCallback& callback); 127 const VideoCore::DiskResourceLoadCallback& callback);
105 128
106 /// Gets the current specified shader stage program 129 /// Gets the current specified shader stage program
107 Shader* GetStageProgram(Maxwell::ShaderProgram program); 130 Shader* GetStageProgram(Maxwell::ShaderProgram program,
131 VideoCommon::Shader::AsyncShaders& async_shaders);
108 132
109 /// Gets a compute kernel in the passed address 133 /// Gets a compute kernel in the passed address
110 Shader* GetComputeKernel(GPUVAddr code_addr); 134 Shader* GetComputeKernel(GPUVAddr code_addr);