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authorGravatar bunnei2019-04-17 21:45:56 -0400
committerGravatar GitHub2019-04-17 21:45:56 -0400
commit4294062516c91c8fdabbcb5b5bcde641c03c9218 (patch)
tree8420493647f54dbab66b3b654115e8c509f536d6 /src/video_core/renderer_opengl
parentMerge pull request #2348 from FernandoS27/guest-bindless (diff)
parentgl_sampler_cache: Port sampler cache to OpenGL (diff)
downloadyuzu-4294062516c91c8fdabbcb5b5bcde641c03c9218.tar.gz
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Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp94
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h32
-rw-r--r--src/video_core/renderer_opengl/gl_sampler_cache.cpp52
-rw-r--r--src/video_core/renderer_opengl/gl_sampler_cache.h25
4 files changed, 80 insertions, 123 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 86a2e117d..6034dc489 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -101,12 +101,6 @@ struct FramebufferCacheKey {
101RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) 101RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
102 : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system}, 102 : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
103 screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { 103 screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
104 // Create sampler objects
105 for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
106 texture_samplers[i].Create();
107 state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
108 }
109
110 OpenGLState::ApplyDefaultState(); 104 OpenGLState::ApplyDefaultState();
111 105
112 shader_program_manager = std::make_unique<GLShader::ProgramManager>(); 106 shader_program_manager = std::make_unique<GLShader::ProgramManager>();
@@ -813,92 +807,6 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
813 return true; 807 return true;
814} 808}
815 809
816void RasterizerOpenGL::SamplerInfo::Create() {
817 sampler.Create();
818 mag_filter = Tegra::Texture::TextureFilter::Linear;
819 min_filter = Tegra::Texture::TextureFilter::Linear;
820 wrap_u = Tegra::Texture::WrapMode::Wrap;
821 wrap_v = Tegra::Texture::WrapMode::Wrap;
822 wrap_p = Tegra::Texture::WrapMode::Wrap;
823 use_depth_compare = false;
824 depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
825
826 // OpenGL's default is GL_LINEAR_MIPMAP_LINEAR
827 glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
828 glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
829
830 // Other attributes have correct defaults
831}
832
833void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
834 const GLuint sampler_id = sampler.handle;
835 if (mag_filter != config.mag_filter) {
836 mag_filter = config.mag_filter;
837 glSamplerParameteri(
838 sampler_id, GL_TEXTURE_MAG_FILTER,
839 MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None));
840 }
841 if (min_filter != config.min_filter || mipmap_filter != config.mipmap_filter) {
842 min_filter = config.min_filter;
843 mipmap_filter = config.mipmap_filter;
844 glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
845 MaxwellToGL::TextureFilterMode(min_filter, mipmap_filter));
846 }
847
848 if (wrap_u != config.wrap_u) {
849 wrap_u = config.wrap_u;
850 glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
851 }
852 if (wrap_v != config.wrap_v) {
853 wrap_v = config.wrap_v;
854 glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
855 }
856 if (wrap_p != config.wrap_p) {
857 wrap_p = config.wrap_p;
858 glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
859 }
860
861 if (const bool enabled = config.depth_compare_enabled == 1; use_depth_compare != enabled) {
862 use_depth_compare = enabled;
863 glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
864 use_depth_compare ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
865 }
866
867 if (depth_compare_func != config.depth_compare_func) {
868 depth_compare_func = config.depth_compare_func;
869 glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
870 MaxwellToGL::DepthCompareFunc(depth_compare_func));
871 }
872
873 if (const auto new_border_color = config.GetBorderColor(); border_color != new_border_color) {
874 border_color = new_border_color;
875 glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, border_color.data());
876 }
877
878 if (const float anisotropic = config.GetMaxAnisotropy(); max_anisotropic != anisotropic) {
879 max_anisotropic = anisotropic;
880 if (GLAD_GL_ARB_texture_filter_anisotropic) {
881 glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
882 } else if (GLAD_GL_EXT_texture_filter_anisotropic) {
883 glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
884 }
885 }
886
887 if (const float min = config.GetMinLod(); min_lod != min) {
888 min_lod = min;
889 glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, min_lod);
890 }
891 if (const float max = config.GetMaxLod(); max_lod != max) {
892 max_lod = max;
893 glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, max_lod);
894 }
895
896 if (const float bias = config.GetLodBias(); lod_bias != bias) {
897 lod_bias = bias;
898 glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, lod_bias);
899 }
900}
901
902void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, 810void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
903 const Shader& shader, GLuint program_handle, 811 const Shader& shader, GLuint program_handle,
904 BaseBindings base_bindings) { 812 BaseBindings base_bindings) {
@@ -985,7 +893,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
985 } 893 }
986 const u32 current_bindpoint = base_bindings.sampler + bindpoint; 894 const u32 current_bindpoint = base_bindings.sampler + bindpoint;
987 895
988 texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); 896 state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
989 897
990 if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) { 898 if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) {
991 state.texture_units[current_bindpoint].texture = 899 state.texture_units[current_bindpoint].texture =
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d4c2cf80e..a0e056142 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -25,6 +25,7 @@
25#include "video_core/renderer_opengl/gl_primitive_assembler.h" 25#include "video_core/renderer_opengl/gl_primitive_assembler.h"
26#include "video_core/renderer_opengl/gl_rasterizer_cache.h" 26#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
27#include "video_core/renderer_opengl/gl_resource_manager.h" 27#include "video_core/renderer_opengl/gl_resource_manager.h"
28#include "video_core/renderer_opengl/gl_sampler_cache.h"
28#include "video_core/renderer_opengl/gl_shader_cache.h" 29#include "video_core/renderer_opengl/gl_shader_cache.h"
29#include "video_core/renderer_opengl/gl_shader_manager.h" 30#include "video_core/renderer_opengl/gl_shader_manager.h"
30#include "video_core/renderer_opengl/gl_state.h" 31#include "video_core/renderer_opengl/gl_state.h"
@@ -72,34 +73,6 @@ public:
72 "The maximum size of a constbuffer must be a multiple of the size of GLvec4"); 73 "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
73 74
74private: 75private:
75 class SamplerInfo {
76 public:
77 OGLSampler sampler;
78
79 /// Creates the sampler object, initializing its state so that it's in sync with the
80 /// SamplerInfo struct.
81 void Create();
82 /// Syncs the sampler object with the config, updating any necessary state.
83 void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
84
85 private:
86 Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest;
87 Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest;
88 Tegra::Texture::TextureMipmapFilter mipmap_filter =
89 Tegra::Texture::TextureMipmapFilter::None;
90 Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge;
91 Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge;
92 Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge;
93 bool use_depth_compare = false;
94 Tegra::Texture::DepthCompareFunc depth_compare_func =
95 Tegra::Texture::DepthCompareFunc::Always;
96 GLvec4 border_color = {};
97 float min_lod = 0.0f;
98 float max_lod = 16.0f;
99 float lod_bias = 0.0f;
100 float max_anisotropic = 1.0f;
101 };
102
103 struct FramebufferConfigState { 76 struct FramebufferConfigState {
104 bool using_color_fb{}; 77 bool using_color_fb{};
105 bool using_depth_fb{}; 78 bool using_depth_fb{};
@@ -204,6 +177,7 @@ private:
204 RasterizerCacheOpenGL res_cache; 177 RasterizerCacheOpenGL res_cache;
205 ShaderCacheOpenGL shader_cache; 178 ShaderCacheOpenGL shader_cache;
206 GlobalRegionCacheOpenGL global_cache; 179 GlobalRegionCacheOpenGL global_cache;
180 SamplerCacheOpenGL sampler_cache;
207 181
208 Core::System& system; 182 Core::System& system;
209 183
@@ -219,8 +193,6 @@ private:
219 FramebufferConfigState current_framebuffer_config_state; 193 FramebufferConfigState current_framebuffer_config_state;
220 std::pair<bool, bool> current_depth_stencil_usage{}; 194 std::pair<bool, bool> current_depth_stencil_usage{};
221 195
222 std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
223
224 static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; 196 static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
225 OGLBufferCache buffer_cache; 197 OGLBufferCache buffer_cache;
226 PrimitiveAssembler primitive_assembler{buffer_cache}; 198 PrimitiveAssembler primitive_assembler{buffer_cache};
diff --git a/src/video_core/renderer_opengl/gl_sampler_cache.cpp b/src/video_core/renderer_opengl/gl_sampler_cache.cpp
new file mode 100644
index 000000000..3ded5ecea
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_sampler_cache.cpp
@@ -0,0 +1,52 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "common/logging/log.h"
6#include "video_core/renderer_opengl/gl_resource_manager.h"
7#include "video_core/renderer_opengl/gl_sampler_cache.h"
8#include "video_core/renderer_opengl/maxwell_to_gl.h"
9
10namespace OpenGL {
11
12SamplerCacheOpenGL::SamplerCacheOpenGL() = default;
13
14SamplerCacheOpenGL::~SamplerCacheOpenGL() = default;
15
16OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const {
17 OGLSampler sampler;
18 sampler.Create();
19
20 const GLuint sampler_id{sampler.handle};
21 glSamplerParameteri(
22 sampler_id, GL_TEXTURE_MAG_FILTER,
23 MaxwellToGL::TextureFilterMode(tsc.mag_filter, Tegra::Texture::TextureMipmapFilter::None));
24 glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
25 MaxwellToGL::TextureFilterMode(tsc.min_filter, tsc.mipmap_filter));
26 glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(tsc.wrap_u));
27 glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(tsc.wrap_v));
28 glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(tsc.wrap_p));
29 glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
30 tsc.depth_compare_enabled == 1 ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
31 glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
32 MaxwellToGL::DepthCompareFunc(tsc.depth_compare_func));
33 glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, tsc.GetBorderColor().data());
34 glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tsc.GetMinLod());
35 glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tsc.GetMaxLod());
36 glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tsc.GetLodBias());
37 if (GLAD_GL_ARB_texture_filter_anisotropic) {
38 glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
39 } else if (GLAD_GL_EXT_texture_filter_anisotropic) {
40 glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
41 } else if (tsc.GetMaxAnisotropy() != 1) {
42 LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
43 }
44
45 return sampler;
46}
47
48GLuint SamplerCacheOpenGL::ToSamplerType(const OGLSampler& sampler) const {
49 return sampler.handle;
50}
51
52} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_sampler_cache.h b/src/video_core/renderer_opengl/gl_sampler_cache.h
new file mode 100644
index 000000000..defbc2d81
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_sampler_cache.h
@@ -0,0 +1,25 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <glad/glad.h>
8
9#include "video_core/renderer_opengl/gl_resource_manager.h"
10#include "video_core/sampler_cache.h"
11
12namespace OpenGL {
13
14class SamplerCacheOpenGL final : public VideoCommon::SamplerCache<GLuint, OGLSampler> {
15public:
16 explicit SamplerCacheOpenGL();
17 ~SamplerCacheOpenGL();
18
19protected:
20 OGLSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc) const;
21
22 GLuint ToSamplerType(const OGLSampler& sampler) const;
23};
24
25} // namespace OpenGL