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| author | 2019-07-21 00:59:52 -0400 | |
|---|---|---|
| committer | 2019-07-21 00:59:52 -0400 | |
| commit | 27e10e0442dfd347387c6eaf148b27f5cc38bcaf (patch) | |
| tree | c078fc3f0e62e55fc92a0c8b582666deece0a968 /src/video_core/renderer_opengl | |
| parent | Update README.md (diff) | |
| parent | Maxwell3D: Reorganize and address feedback (diff) | |
| download | yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.tar.gz yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.tar.xz yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.zip | |
Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 178 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 6 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 41 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 33 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 6 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 7 |
7 files changed, 233 insertions, 40 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0bb5c068c..0432a9e10 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -105,6 +105,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind | |||
| 105 | shader_program_manager = std::make_unique<GLShader::ProgramManager>(); | 105 | shader_program_manager = std::make_unique<GLShader::ProgramManager>(); |
| 106 | state.draw.shader_program = 0; | 106 | state.draw.shader_program = 0; |
| 107 | state.Apply(); | 107 | state.Apply(); |
| 108 | clear_framebuffer.Create(); | ||
| 108 | 109 | ||
| 109 | LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here"); | 110 | LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here"); |
| 110 | CheckExtensions(); | 111 | CheckExtensions(); |
| @@ -124,10 +125,10 @@ GLuint RasterizerOpenGL::SetupVertexFormat() { | |||
| 124 | auto& gpu = system.GPU().Maxwell3D(); | 125 | auto& gpu = system.GPU().Maxwell3D(); |
| 125 | const auto& regs = gpu.regs; | 126 | const auto& regs = gpu.regs; |
| 126 | 127 | ||
| 127 | if (!gpu.dirty_flags.vertex_attrib_format) { | 128 | if (!gpu.dirty.vertex_attrib_format) { |
| 128 | return state.draw.vertex_array; | 129 | return state.draw.vertex_array; |
| 129 | } | 130 | } |
| 130 | gpu.dirty_flags.vertex_attrib_format = false; | 131 | gpu.dirty.vertex_attrib_format = false; |
| 131 | 132 | ||
| 132 | MICROPROFILE_SCOPE(OpenGL_VAO); | 133 | MICROPROFILE_SCOPE(OpenGL_VAO); |
| 133 | 134 | ||
| @@ -181,7 +182,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() { | |||
| 181 | } | 182 | } |
| 182 | 183 | ||
| 183 | // Rebinding the VAO invalidates the vertex buffer bindings. | 184 | // Rebinding the VAO invalidates the vertex buffer bindings. |
| 184 | gpu.dirty_flags.vertex_array.set(); | 185 | gpu.dirty.ResetVertexArrays(); |
| 185 | 186 | ||
| 186 | state.draw.vertex_array = vao_entry.handle; | 187 | state.draw.vertex_array = vao_entry.handle; |
| 187 | return vao_entry.handle; | 188 | return vao_entry.handle; |
| @@ -189,17 +190,20 @@ GLuint RasterizerOpenGL::SetupVertexFormat() { | |||
| 189 | 190 | ||
| 190 | void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { | 191 | void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { |
| 191 | auto& gpu = system.GPU().Maxwell3D(); | 192 | auto& gpu = system.GPU().Maxwell3D(); |
| 192 | const auto& regs = gpu.regs; | 193 | if (!gpu.dirty.vertex_array_buffers) |
| 193 | |||
| 194 | if (gpu.dirty_flags.vertex_array.none()) | ||
| 195 | return; | 194 | return; |
| 195 | gpu.dirty.vertex_array_buffers = false; | ||
| 196 | |||
| 197 | const auto& regs = gpu.regs; | ||
| 196 | 198 | ||
| 197 | MICROPROFILE_SCOPE(OpenGL_VB); | 199 | MICROPROFILE_SCOPE(OpenGL_VB); |
| 198 | 200 | ||
| 199 | // Upload all guest vertex arrays sequentially to our buffer | 201 | // Upload all guest vertex arrays sequentially to our buffer |
| 200 | for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { | 202 | for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { |
| 201 | if (!gpu.dirty_flags.vertex_array[index]) | 203 | if (!gpu.dirty.vertex_array[index]) |
| 202 | continue; | 204 | continue; |
| 205 | gpu.dirty.vertex_array[index] = false; | ||
| 206 | gpu.dirty.vertex_instance[index] = false; | ||
| 203 | 207 | ||
| 204 | const auto& vertex_array = regs.vertex_array[index]; | 208 | const auto& vertex_array = regs.vertex_array[index]; |
| 205 | if (!vertex_array.IsEnabled()) | 209 | if (!vertex_array.IsEnabled()) |
| @@ -224,8 +228,32 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { | |||
| 224 | glVertexArrayBindingDivisor(vao, index, 0); | 228 | glVertexArrayBindingDivisor(vao, index, 0); |
| 225 | } | 229 | } |
| 226 | } | 230 | } |
| 231 | } | ||
| 232 | |||
| 233 | void RasterizerOpenGL::SetupVertexInstances(GLuint vao) { | ||
| 234 | auto& gpu = system.GPU().Maxwell3D(); | ||
| 235 | |||
| 236 | if (!gpu.dirty.vertex_instances) | ||
| 237 | return; | ||
| 238 | gpu.dirty.vertex_instances = false; | ||
| 227 | 239 | ||
| 228 | gpu.dirty_flags.vertex_array.reset(); | 240 | const auto& regs = gpu.regs; |
| 241 | // Upload all guest vertex arrays sequentially to our buffer | ||
| 242 | for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { | ||
| 243 | if (!gpu.dirty.vertex_instance[index]) | ||
| 244 | continue; | ||
| 245 | |||
| 246 | gpu.dirty.vertex_instance[index] = false; | ||
| 247 | |||
| 248 | if (regs.instanced_arrays.IsInstancingEnabled(index) && | ||
| 249 | regs.vertex_array[index].divisor != 0) { | ||
| 250 | // Enable vertex buffer instancing with the specified divisor. | ||
| 251 | glVertexArrayBindingDivisor(vao, index, regs.vertex_array[index].divisor); | ||
| 252 | } else { | ||
| 253 | // Disable the vertex buffer instancing. | ||
| 254 | glVertexArrayBindingDivisor(vao, index, 0); | ||
| 255 | } | ||
| 256 | } | ||
| 229 | } | 257 | } |
| 230 | 258 | ||
| 231 | GLintptr RasterizerOpenGL::SetupIndexBuffer() { | 259 | GLintptr RasterizerOpenGL::SetupIndexBuffer() { |
| @@ -341,7 +369,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { | |||
| 341 | 369 | ||
| 342 | SyncClipEnabled(clip_distances); | 370 | SyncClipEnabled(clip_distances); |
| 343 | 371 | ||
| 344 | gpu.dirty_flags.shaders = false; | 372 | gpu.dirty.shaders = false; |
| 345 | } | 373 | } |
| 346 | 374 | ||
| 347 | std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { | 375 | std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { |
| @@ -424,13 +452,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( | |||
| 424 | 452 | ||
| 425 | const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents, | 453 | const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents, |
| 426 | single_color_target}; | 454 | single_color_target}; |
| 427 | if (fb_config_state == current_framebuffer_config_state && | 455 | if (fb_config_state == current_framebuffer_config_state && !gpu.dirty.render_settings) { |
| 428 | gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) { | ||
| 429 | // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or | 456 | // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or |
| 430 | // single color targets). This is done because the guest registers may not change but the | 457 | // single color targets). This is done because the guest registers may not change but the |
| 431 | // host framebuffer may contain different attachments | 458 | // host framebuffer may contain different attachments |
| 432 | return current_depth_stencil_usage; | 459 | return current_depth_stencil_usage; |
| 433 | } | 460 | } |
| 461 | gpu.dirty.render_settings = false; | ||
| 434 | current_framebuffer_config_state = fb_config_state; | 462 | current_framebuffer_config_state = fb_config_state; |
| 435 | 463 | ||
| 436 | texture_cache.GuardRenderTargets(true); | 464 | texture_cache.GuardRenderTargets(true); |
| @@ -519,13 +547,65 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( | |||
| 519 | return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable}; | 547 | return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable}; |
| 520 | } | 548 | } |
| 521 | 549 | ||
| 550 | void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, | ||
| 551 | bool using_depth_fb, bool using_stencil_fb) { | ||
| 552 | auto& gpu = system.GPU().Maxwell3D(); | ||
| 553 | const auto& regs = gpu.regs; | ||
| 554 | |||
| 555 | texture_cache.GuardRenderTargets(true); | ||
| 556 | View color_surface{}; | ||
| 557 | if (using_color_fb) { | ||
| 558 | color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false); | ||
| 559 | } | ||
| 560 | View depth_surface{}; | ||
| 561 | if (using_depth_fb || using_stencil_fb) { | ||
| 562 | depth_surface = texture_cache.GetDepthBufferSurface(false); | ||
| 563 | } | ||
| 564 | texture_cache.GuardRenderTargets(false); | ||
| 565 | |||
| 566 | current_state.draw.draw_framebuffer = clear_framebuffer.handle; | ||
| 567 | current_state.ApplyFramebufferState(); | ||
| 568 | |||
| 569 | if (color_surface) { | ||
| 570 | color_surface->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER); | ||
| 571 | } else { | ||
| 572 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||
| 573 | } | ||
| 574 | |||
| 575 | if (depth_surface) { | ||
| 576 | const auto& params = depth_surface->GetSurfaceParams(); | ||
| 577 | switch (params.type) { | ||
| 578 | case VideoCore::Surface::SurfaceType::Depth: { | ||
| 579 | depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER); | ||
| 580 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||
| 581 | break; | ||
| 582 | } | ||
| 583 | case VideoCore::Surface::SurfaceType::DepthStencil: { | ||
| 584 | depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER); | ||
| 585 | break; | ||
| 586 | } | ||
| 587 | default: { UNIMPLEMENTED(); } | ||
| 588 | } | ||
| 589 | } else { | ||
| 590 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||
| 591 | 0); | ||
| 592 | } | ||
| 593 | } | ||
| 594 | |||
| 522 | void RasterizerOpenGL::Clear() { | 595 | void RasterizerOpenGL::Clear() { |
| 523 | const auto& regs = system.GPU().Maxwell3D().regs; | 596 | const auto& regs = system.GPU().Maxwell3D().regs; |
| 524 | bool use_color{}; | 597 | bool use_color{}; |
| 525 | bool use_depth{}; | 598 | bool use_depth{}; |
| 526 | bool use_stencil{}; | 599 | bool use_stencil{}; |
| 527 | 600 | ||
| 528 | OpenGLState clear_state; | 601 | OpenGLState prev_state{OpenGLState::GetCurState()}; |
| 602 | SCOPE_EXIT({ | ||
| 603 | prev_state.AllDirty(); | ||
| 604 | prev_state.Apply(); | ||
| 605 | }); | ||
| 606 | |||
| 607 | OpenGLState clear_state{OpenGLState::GetCurState()}; | ||
| 608 | clear_state.SetDefaultViewports(); | ||
| 529 | if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || | 609 | if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || |
| 530 | regs.clear_buffers.A) { | 610 | regs.clear_buffers.A) { |
| 531 | use_color = true; | 611 | use_color = true; |
| @@ -545,6 +625,7 @@ void RasterizerOpenGL::Clear() { | |||
| 545 | // true. | 625 | // true. |
| 546 | clear_state.depth.test_enabled = true; | 626 | clear_state.depth.test_enabled = true; |
| 547 | clear_state.depth.test_func = GL_ALWAYS; | 627 | clear_state.depth.test_func = GL_ALWAYS; |
| 628 | clear_state.depth.write_mask = GL_TRUE; | ||
| 548 | } | 629 | } |
| 549 | if (regs.clear_buffers.S) { | 630 | if (regs.clear_buffers.S) { |
| 550 | ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!"); | 631 | ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!"); |
| @@ -581,8 +662,9 @@ void RasterizerOpenGL::Clear() { | |||
| 581 | return; | 662 | return; |
| 582 | } | 663 | } |
| 583 | 664 | ||
| 584 | const auto [clear_depth, clear_stencil] = ConfigureFramebuffers( | 665 | ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil); |
| 585 | clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value()); | 666 | |
| 667 | SyncViewport(clear_state); | ||
| 586 | if (regs.clear_flags.scissor) { | 668 | if (regs.clear_flags.scissor) { |
| 587 | SyncScissorTest(clear_state); | 669 | SyncScissorTest(clear_state); |
| 588 | } | 670 | } |
| @@ -591,21 +673,18 @@ void RasterizerOpenGL::Clear() { | |||
| 591 | clear_state.EmulateViewportWithScissor(); | 673 | clear_state.EmulateViewportWithScissor(); |
| 592 | } | 674 | } |
| 593 | 675 | ||
| 594 | clear_state.ApplyColorMask(); | 676 | clear_state.AllDirty(); |
| 595 | clear_state.ApplyDepth(); | 677 | clear_state.Apply(); |
| 596 | clear_state.ApplyStencilTest(); | ||
| 597 | clear_state.ApplyViewport(); | ||
| 598 | clear_state.ApplyFramebufferState(); | ||
| 599 | 678 | ||
| 600 | if (use_color) { | 679 | if (use_color) { |
| 601 | glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color); | 680 | glClearBufferfv(GL_COLOR, 0, regs.clear_color); |
| 602 | } | 681 | } |
| 603 | 682 | ||
| 604 | if (clear_depth && clear_stencil) { | 683 | if (use_depth && use_stencil) { |
| 605 | glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil); | 684 | glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil); |
| 606 | } else if (clear_depth) { | 685 | } else if (use_depth) { |
| 607 | glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth); | 686 | glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth); |
| 608 | } else if (clear_stencil) { | 687 | } else if (use_stencil) { |
| 609 | glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil); | 688 | glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil); |
| 610 | } | 689 | } |
| 611 | } | 690 | } |
| @@ -661,6 +740,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 661 | 740 | ||
| 662 | // Upload vertex and index data. | 741 | // Upload vertex and index data. |
| 663 | SetupVertexBuffer(vao); | 742 | SetupVertexBuffer(vao); |
| 743 | SetupVertexInstances(vao); | ||
| 664 | const GLintptr index_buffer_offset = SetupIndexBuffer(); | 744 | const GLintptr index_buffer_offset = SetupIndexBuffer(); |
| 665 | 745 | ||
| 666 | // Setup draw parameters. It will automatically choose what glDraw* method to use. | 746 | // Setup draw parameters. It will automatically choose what glDraw* method to use. |
| @@ -687,7 +767,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 687 | 767 | ||
| 688 | if (invalidate) { | 768 | if (invalidate) { |
| 689 | // As all cached buffers are invalidated, we need to recheck their state. | 769 | // As all cached buffers are invalidated, we need to recheck their state. |
| 690 | gpu.dirty_flags.vertex_array.set(); | 770 | gpu.dirty.ResetVertexArrays(); |
| 691 | } | 771 | } |
| 692 | 772 | ||
| 693 | shader_program_manager->ApplyTo(state); | 773 | shader_program_manager->ApplyTo(state); |
| @@ -700,6 +780,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 700 | params.DispatchDraw(); | 780 | params.DispatchDraw(); |
| 701 | 781 | ||
| 702 | accelerate_draw = AccelDraw::Disabled; | 782 | accelerate_draw = AccelDraw::Disabled; |
| 783 | gpu.dirty.memory_general = false; | ||
| 703 | } | 784 | } |
| 704 | 785 | ||
| 705 | void RasterizerOpenGL::FlushAll() {} | 786 | void RasterizerOpenGL::FlushAll() {} |
| @@ -907,10 +988,11 @@ void RasterizerOpenGL::SyncClipCoef() { | |||
| 907 | } | 988 | } |
| 908 | 989 | ||
| 909 | void RasterizerOpenGL::SyncCullMode() { | 990 | void RasterizerOpenGL::SyncCullMode() { |
| 910 | const auto& regs = system.GPU().Maxwell3D().regs; | 991 | auto& maxwell3d = system.GPU().Maxwell3D(); |
| 911 | 992 | ||
| 912 | state.cull.enabled = regs.cull.enabled != 0; | 993 | const auto& regs = maxwell3d.regs; |
| 913 | 994 | ||
| 995 | state.cull.enabled = regs.cull.enabled != 0; | ||
| 914 | if (state.cull.enabled) { | 996 | if (state.cull.enabled) { |
| 915 | state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); | 997 | state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); |
| 916 | state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); | 998 | state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); |
| @@ -943,16 +1025,21 @@ void RasterizerOpenGL::SyncDepthTestState() { | |||
| 943 | state.depth.test_enabled = regs.depth_test_enable != 0; | 1025 | state.depth.test_enabled = regs.depth_test_enable != 0; |
| 944 | state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; | 1026 | state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; |
| 945 | 1027 | ||
| 946 | if (!state.depth.test_enabled) | 1028 | if (!state.depth.test_enabled) { |
| 947 | return; | 1029 | return; |
| 1030 | } | ||
| 948 | 1031 | ||
| 949 | state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); | 1032 | state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); |
| 950 | } | 1033 | } |
| 951 | 1034 | ||
| 952 | void RasterizerOpenGL::SyncStencilTestState() { | 1035 | void RasterizerOpenGL::SyncStencilTestState() { |
| 953 | const auto& regs = system.GPU().Maxwell3D().regs; | 1036 | auto& maxwell3d = system.GPU().Maxwell3D(); |
| 954 | state.stencil.test_enabled = regs.stencil_enable != 0; | 1037 | if (!maxwell3d.dirty.stencil_test) { |
| 1038 | return; | ||
| 1039 | } | ||
| 1040 | const auto& regs = maxwell3d.regs; | ||
| 955 | 1041 | ||
| 1042 | state.stencil.test_enabled = regs.stencil_enable != 0; | ||
| 956 | if (!regs.stencil_enable) { | 1043 | if (!regs.stencil_enable) { |
| 957 | return; | 1044 | return; |
| 958 | } | 1045 | } |
| @@ -981,10 +1068,17 @@ void RasterizerOpenGL::SyncStencilTestState() { | |||
| 981 | state.stencil.back.action_depth_fail = GL_KEEP; | 1068 | state.stencil.back.action_depth_fail = GL_KEEP; |
| 982 | state.stencil.back.action_depth_pass = GL_KEEP; | 1069 | state.stencil.back.action_depth_pass = GL_KEEP; |
| 983 | } | 1070 | } |
| 1071 | state.MarkDirtyStencilState(); | ||
| 1072 | maxwell3d.dirty.stencil_test = false; | ||
| 984 | } | 1073 | } |
| 985 | 1074 | ||
| 986 | void RasterizerOpenGL::SyncColorMask() { | 1075 | void RasterizerOpenGL::SyncColorMask() { |
| 987 | const auto& regs = system.GPU().Maxwell3D().regs; | 1076 | auto& maxwell3d = system.GPU().Maxwell3D(); |
| 1077 | if (!maxwell3d.dirty.color_mask) { | ||
| 1078 | return; | ||
| 1079 | } | ||
| 1080 | const auto& regs = maxwell3d.regs; | ||
| 1081 | |||
| 988 | const std::size_t count = | 1082 | const std::size_t count = |
| 989 | regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1; | 1083 | regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1; |
| 990 | for (std::size_t i = 0; i < count; i++) { | 1084 | for (std::size_t i = 0; i < count; i++) { |
| @@ -995,6 +1089,9 @@ void RasterizerOpenGL::SyncColorMask() { | |||
| 995 | dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE; | 1089 | dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE; |
| 996 | dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE; | 1090 | dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE; |
| 997 | } | 1091 | } |
| 1092 | |||
| 1093 | state.MarkDirtyColorMask(); | ||
| 1094 | maxwell3d.dirty.color_mask = false; | ||
| 998 | } | 1095 | } |
| 999 | 1096 | ||
| 1000 | void RasterizerOpenGL::SyncMultiSampleState() { | 1097 | void RasterizerOpenGL::SyncMultiSampleState() { |
| @@ -1009,7 +1106,11 @@ void RasterizerOpenGL::SyncFragmentColorClampState() { | |||
| 1009 | } | 1106 | } |
| 1010 | 1107 | ||
| 1011 | void RasterizerOpenGL::SyncBlendState() { | 1108 | void RasterizerOpenGL::SyncBlendState() { |
| 1012 | const auto& regs = system.GPU().Maxwell3D().regs; | 1109 | auto& maxwell3d = system.GPU().Maxwell3D(); |
| 1110 | if (!maxwell3d.dirty.blend_state) { | ||
| 1111 | return; | ||
| 1112 | } | ||
| 1113 | const auto& regs = maxwell3d.regs; | ||
| 1013 | 1114 | ||
| 1014 | state.blend_color.red = regs.blend_color.r; | 1115 | state.blend_color.red = regs.blend_color.r; |
| 1015 | state.blend_color.green = regs.blend_color.g; | 1116 | state.blend_color.green = regs.blend_color.g; |
| @@ -1032,6 +1133,8 @@ void RasterizerOpenGL::SyncBlendState() { | |||
| 1032 | for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { | 1133 | for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { |
| 1033 | state.blend[i].enabled = false; | 1134 | state.blend[i].enabled = false; |
| 1034 | } | 1135 | } |
| 1136 | maxwell3d.dirty.blend_state = false; | ||
| 1137 | state.MarkDirtyBlendState(); | ||
| 1035 | return; | 1138 | return; |
| 1036 | } | 1139 | } |
| 1037 | 1140 | ||
| @@ -1048,6 +1151,9 @@ void RasterizerOpenGL::SyncBlendState() { | |||
| 1048 | blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a); | 1151 | blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a); |
| 1049 | blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a); | 1152 | blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a); |
| 1050 | } | 1153 | } |
| 1154 | |||
| 1155 | state.MarkDirtyBlendState(); | ||
| 1156 | maxwell3d.dirty.blend_state = false; | ||
| 1051 | } | 1157 | } |
| 1052 | 1158 | ||
| 1053 | void RasterizerOpenGL::SyncLogicOpState() { | 1159 | void RasterizerOpenGL::SyncLogicOpState() { |
| @@ -1099,13 +1205,21 @@ void RasterizerOpenGL::SyncPointState() { | |||
| 1099 | } | 1205 | } |
| 1100 | 1206 | ||
| 1101 | void RasterizerOpenGL::SyncPolygonOffset() { | 1207 | void RasterizerOpenGL::SyncPolygonOffset() { |
| 1102 | const auto& regs = system.GPU().Maxwell3D().regs; | 1208 | auto& maxwell3d = system.GPU().Maxwell3D(); |
| 1209 | if (!maxwell3d.dirty.polygon_offset) { | ||
| 1210 | return; | ||
| 1211 | } | ||
| 1212 | const auto& regs = maxwell3d.regs; | ||
| 1213 | |||
| 1103 | state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0; | 1214 | state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0; |
| 1104 | state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0; | 1215 | state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0; |
| 1105 | state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0; | 1216 | state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0; |
| 1106 | state.polygon_offset.units = regs.polygon_offset_units; | 1217 | state.polygon_offset.units = regs.polygon_offset_units; |
| 1107 | state.polygon_offset.factor = regs.polygon_offset_factor; | 1218 | state.polygon_offset.factor = regs.polygon_offset_factor; |
| 1108 | state.polygon_offset.clamp = regs.polygon_offset_clamp; | 1219 | state.polygon_offset.clamp = regs.polygon_offset_clamp; |
| 1220 | |||
| 1221 | state.MarkDirtyPolygonOffset(); | ||
| 1222 | maxwell3d.dirty.polygon_offset = false; | ||
| 1109 | } | 1223 | } |
| 1110 | 1224 | ||
| 1111 | void RasterizerOpenGL::SyncAlphaTest() { | 1225 | void RasterizerOpenGL::SyncAlphaTest() { |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 40b571d58..ef34d3f54 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -108,6 +108,9 @@ private: | |||
| 108 | OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true, | 108 | OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true, |
| 109 | bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); | 109 | bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); |
| 110 | 110 | ||
| 111 | void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, | ||
| 112 | bool using_depth_fb, bool using_stencil_fb); | ||
| 113 | |||
| 111 | /// Configures the current constbuffers to use for the draw command. | 114 | /// Configures the current constbuffers to use for the draw command. |
| 112 | void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, | 115 | void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, |
| 113 | const Shader& shader); | 116 | const Shader& shader); |
| @@ -216,6 +219,7 @@ private: | |||
| 216 | GLuint SetupVertexFormat(); | 219 | GLuint SetupVertexFormat(); |
| 217 | 220 | ||
| 218 | void SetupVertexBuffer(GLuint vao); | 221 | void SetupVertexBuffer(GLuint vao); |
| 222 | void SetupVertexInstances(GLuint vao); | ||
| 219 | 223 | ||
| 220 | GLintptr SetupIndexBuffer(); | 224 | GLintptr SetupIndexBuffer(); |
| 221 | 225 | ||
| @@ -226,6 +230,8 @@ private: | |||
| 226 | enum class AccelDraw { Disabled, Arrays, Indexed }; | 230 | enum class AccelDraw { Disabled, Arrays, Indexed }; |
| 227 | AccelDraw accelerate_draw = AccelDraw::Disabled; | 231 | AccelDraw accelerate_draw = AccelDraw::Disabled; |
| 228 | 232 | ||
| 233 | OGLFramebuffer clear_framebuffer; | ||
| 234 | |||
| 229 | using CachedPageMap = boost::icl::interval_map<u64, int>; | 235 | using CachedPageMap = boost::icl::interval_map<u64, int>; |
| 230 | CachedPageMap cached_pages; | 236 | CachedPageMap cached_pages; |
| 231 | }; | 237 | }; |
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 32dd9eae7..456ba0403 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp | |||
| @@ -572,7 +572,7 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia | |||
| 572 | } | 572 | } |
| 573 | 573 | ||
| 574 | Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { | 574 | Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { |
| 575 | if (!system.GPU().Maxwell3D().dirty_flags.shaders) { | 575 | if (!system.GPU().Maxwell3D().dirty.shaders) { |
| 576 | return last_shaders[static_cast<std::size_t>(program)]; | 576 | return last_shaders[static_cast<std::size_t>(program)]; |
| 577 | } | 577 | } |
| 578 | 578 | ||
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 0eae98afe..f4777d0b0 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp | |||
| @@ -165,6 +165,25 @@ OpenGLState::OpenGLState() { | |||
| 165 | alpha_test.ref = 0.0f; | 165 | alpha_test.ref = 0.0f; |
| 166 | } | 166 | } |
| 167 | 167 | ||
| 168 | void OpenGLState::SetDefaultViewports() { | ||
| 169 | for (auto& item : viewports) { | ||
| 170 | item.x = 0; | ||
| 171 | item.y = 0; | ||
| 172 | item.width = 0; | ||
| 173 | item.height = 0; | ||
| 174 | item.depth_range_near = 0.0f; | ||
| 175 | item.depth_range_far = 1.0f; | ||
| 176 | item.scissor.enabled = false; | ||
| 177 | item.scissor.x = 0; | ||
| 178 | item.scissor.y = 0; | ||
| 179 | item.scissor.width = 0; | ||
| 180 | item.scissor.height = 0; | ||
| 181 | } | ||
| 182 | |||
| 183 | depth_clamp.far_plane = false; | ||
| 184 | depth_clamp.near_plane = false; | ||
| 185 | } | ||
| 186 | |||
| 168 | void OpenGLState::ApplyDefaultState() { | 187 | void OpenGLState::ApplyDefaultState() { |
| 169 | glEnable(GL_BLEND); | 188 | glEnable(GL_BLEND); |
| 170 | glDisable(GL_FRAMEBUFFER_SRGB); | 189 | glDisable(GL_FRAMEBUFFER_SRGB); |
| @@ -526,7 +545,7 @@ void OpenGLState::ApplySamplers() const { | |||
| 526 | } | 545 | } |
| 527 | } | 546 | } |
| 528 | 547 | ||
| 529 | void OpenGLState::Apply() const { | 548 | void OpenGLState::Apply() { |
| 530 | MICROPROFILE_SCOPE(OpenGL_State); | 549 | MICROPROFILE_SCOPE(OpenGL_State); |
| 531 | ApplyFramebufferState(); | 550 | ApplyFramebufferState(); |
| 532 | ApplyVertexArrayState(); | 551 | ApplyVertexArrayState(); |
| @@ -536,19 +555,31 @@ void OpenGLState::Apply() const { | |||
| 536 | ApplyPointSize(); | 555 | ApplyPointSize(); |
| 537 | ApplyFragmentColorClamp(); | 556 | ApplyFragmentColorClamp(); |
| 538 | ApplyMultisample(); | 557 | ApplyMultisample(); |
| 558 | if (dirty.color_mask) { | ||
| 559 | ApplyColorMask(); | ||
| 560 | dirty.color_mask = false; | ||
| 561 | } | ||
| 539 | ApplyDepthClamp(); | 562 | ApplyDepthClamp(); |
| 540 | ApplyColorMask(); | ||
| 541 | ApplyViewport(); | 563 | ApplyViewport(); |
| 542 | ApplyStencilTest(); | 564 | if (dirty.stencil_state) { |
| 565 | ApplyStencilTest(); | ||
| 566 | dirty.stencil_state = false; | ||
| 567 | } | ||
| 543 | ApplySRgb(); | 568 | ApplySRgb(); |
| 544 | ApplyCulling(); | 569 | ApplyCulling(); |
| 545 | ApplyDepth(); | 570 | ApplyDepth(); |
| 546 | ApplyPrimitiveRestart(); | 571 | ApplyPrimitiveRestart(); |
| 547 | ApplyBlending(); | 572 | if (dirty.blend_state) { |
| 573 | ApplyBlending(); | ||
| 574 | dirty.blend_state = false; | ||
| 575 | } | ||
| 548 | ApplyLogicOp(); | 576 | ApplyLogicOp(); |
| 549 | ApplyTextures(); | 577 | ApplyTextures(); |
| 550 | ApplySamplers(); | 578 | ApplySamplers(); |
| 551 | ApplyPolygonOffset(); | 579 | if (dirty.polygon_offset) { |
| 580 | ApplyPolygonOffset(); | ||
| 581 | dirty.polygon_offset = false; | ||
| 582 | } | ||
| 552 | ApplyAlphaTest(); | 583 | ApplyAlphaTest(); |
| 553 | } | 584 | } |
| 554 | 585 | ||
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index b0140495d..fdf9a8a12 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h | |||
| @@ -195,8 +195,9 @@ public: | |||
| 195 | s_rgb_used = false; | 195 | s_rgb_used = false; |
| 196 | } | 196 | } |
| 197 | 197 | ||
| 198 | void SetDefaultViewports(); | ||
| 198 | /// Apply this state as the current OpenGL state | 199 | /// Apply this state as the current OpenGL state |
| 199 | void Apply() const; | 200 | void Apply(); |
| 200 | 201 | ||
| 201 | void ApplyFramebufferState() const; | 202 | void ApplyFramebufferState() const; |
| 202 | void ApplyVertexArrayState() const; | 203 | void ApplyVertexArrayState() const; |
| @@ -237,11 +238,41 @@ public: | |||
| 237 | /// Viewport does not affects glClearBuffer so emulate viewport using scissor test | 238 | /// Viewport does not affects glClearBuffer so emulate viewport using scissor test |
| 238 | void EmulateViewportWithScissor(); | 239 | void EmulateViewportWithScissor(); |
| 239 | 240 | ||
| 241 | void MarkDirtyBlendState() { | ||
| 242 | dirty.blend_state = true; | ||
| 243 | } | ||
| 244 | |||
| 245 | void MarkDirtyStencilState() { | ||
| 246 | dirty.stencil_state = true; | ||
| 247 | } | ||
| 248 | |||
| 249 | void MarkDirtyPolygonOffset() { | ||
| 250 | dirty.polygon_offset = true; | ||
| 251 | } | ||
| 252 | |||
| 253 | void MarkDirtyColorMask() { | ||
| 254 | dirty.color_mask = true; | ||
| 255 | } | ||
| 256 | |||
| 257 | void AllDirty() { | ||
| 258 | dirty.blend_state = true; | ||
| 259 | dirty.stencil_state = true; | ||
| 260 | dirty.polygon_offset = true; | ||
| 261 | dirty.color_mask = true; | ||
| 262 | } | ||
| 263 | |||
| 240 | private: | 264 | private: |
| 241 | static OpenGLState cur_state; | 265 | static OpenGLState cur_state; |
| 242 | 266 | ||
| 243 | // Workaround for sRGB problems caused by QT not supporting srgb output | 267 | // Workaround for sRGB problems caused by QT not supporting srgb output |
| 244 | static bool s_rgb_used; | 268 | static bool s_rgb_used; |
| 269 | struct { | ||
| 270 | bool blend_state; | ||
| 271 | bool stencil_state; | ||
| 272 | bool viewport_state; | ||
| 273 | bool polygon_offset; | ||
| 274 | bool color_mask; | ||
| 275 | } dirty{}; | ||
| 245 | }; | 276 | }; |
| 246 | 277 | ||
| 247 | } // namespace OpenGL | 278 | } // namespace OpenGL |
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index b1f6bc7c2..8fcd39a69 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp | |||
| @@ -485,11 +485,15 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view, | |||
| 485 | const auto& dst_params{dst_view->GetSurfaceParams()}; | 485 | const auto& dst_params{dst_view->GetSurfaceParams()}; |
| 486 | 486 | ||
| 487 | OpenGLState prev_state{OpenGLState::GetCurState()}; | 487 | OpenGLState prev_state{OpenGLState::GetCurState()}; |
| 488 | SCOPE_EXIT({ prev_state.Apply(); }); | 488 | SCOPE_EXIT({ |
| 489 | prev_state.AllDirty(); | ||
| 490 | prev_state.Apply(); | ||
| 491 | }); | ||
| 489 | 492 | ||
| 490 | OpenGLState state; | 493 | OpenGLState state; |
| 491 | state.draw.read_framebuffer = src_framebuffer.handle; | 494 | state.draw.read_framebuffer = src_framebuffer.handle; |
| 492 | state.draw.draw_framebuffer = dst_framebuffer.handle; | 495 | state.draw.draw_framebuffer = dst_framebuffer.handle; |
| 496 | state.AllDirty(); | ||
| 493 | state.Apply(); | 497 | state.Apply(); |
| 494 | 498 | ||
| 495 | u32 buffers{}; | 499 | u32 buffers{}; |
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 9ecdddb0d..a05cef3b9 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp | |||
| @@ -108,6 +108,7 @@ void RendererOpenGL::SwapBuffers( | |||
| 108 | 108 | ||
| 109 | // Maintain the rasterizer's state as a priority | 109 | // Maintain the rasterizer's state as a priority |
| 110 | OpenGLState prev_state = OpenGLState::GetCurState(); | 110 | OpenGLState prev_state = OpenGLState::GetCurState(); |
| 111 | state.AllDirty(); | ||
| 111 | state.Apply(); | 112 | state.Apply(); |
| 112 | 113 | ||
| 113 | if (framebuffer) { | 114 | if (framebuffer) { |
| @@ -140,6 +141,7 @@ void RendererOpenGL::SwapBuffers( | |||
| 140 | system.GetPerfStats().BeginSystemFrame(); | 141 | system.GetPerfStats().BeginSystemFrame(); |
| 141 | 142 | ||
| 142 | // Restore the rasterizer state | 143 | // Restore the rasterizer state |
| 144 | prev_state.AllDirty(); | ||
| 143 | prev_state.Apply(); | 145 | prev_state.Apply(); |
| 144 | } | 146 | } |
| 145 | 147 | ||
| @@ -206,6 +208,7 @@ void RendererOpenGL::InitOpenGLObjects() { | |||
| 206 | // Link shaders and get variable locations | 208 | // Link shaders and get variable locations |
| 207 | shader.CreateFromSource(vertex_shader, nullptr, fragment_shader); | 209 | shader.CreateFromSource(vertex_shader, nullptr, fragment_shader); |
| 208 | state.draw.shader_program = shader.handle; | 210 | state.draw.shader_program = shader.handle; |
| 211 | state.AllDirty(); | ||
| 209 | state.Apply(); | 212 | state.Apply(); |
| 210 | uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix"); | 213 | uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix"); |
| 211 | uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture"); | 214 | uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture"); |
| @@ -338,12 +341,14 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, | |||
| 338 | // Workaround brigthness problems in SMO by enabling sRGB in the final output | 341 | // Workaround brigthness problems in SMO by enabling sRGB in the final output |
| 339 | // if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987 | 342 | // if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987 |
| 340 | state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed(); | 343 | state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed(); |
| 344 | state.AllDirty(); | ||
| 341 | state.Apply(); | 345 | state.Apply(); |
| 342 | glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data()); | 346 | glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data()); |
| 343 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 347 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 344 | // Restore default state | 348 | // Restore default state |
| 345 | state.framebuffer_srgb.enabled = false; | 349 | state.framebuffer_srgb.enabled = false; |
| 346 | state.texture_units[0].texture = 0; | 350 | state.texture_units[0].texture = 0; |
| 351 | state.AllDirty(); | ||
| 347 | state.Apply(); | 352 | state.Apply(); |
| 348 | // Clear sRGB state for the next frame | 353 | // Clear sRGB state for the next frame |
| 349 | OpenGLState::ClearsRGBUsed(); | 354 | OpenGLState::ClearsRGBUsed(); |
| @@ -388,6 +393,7 @@ void RendererOpenGL::CaptureScreenshot() { | |||
| 388 | GLuint old_read_fb = state.draw.read_framebuffer; | 393 | GLuint old_read_fb = state.draw.read_framebuffer; |
| 389 | GLuint old_draw_fb = state.draw.draw_framebuffer; | 394 | GLuint old_draw_fb = state.draw.draw_framebuffer; |
| 390 | state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle; | 395 | state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle; |
| 396 | state.AllDirty(); | ||
| 391 | state.Apply(); | 397 | state.Apply(); |
| 392 | 398 | ||
| 393 | Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout}; | 399 | Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout}; |
| @@ -407,6 +413,7 @@ void RendererOpenGL::CaptureScreenshot() { | |||
| 407 | screenshot_framebuffer.Release(); | 413 | screenshot_framebuffer.Release(); |
| 408 | state.draw.read_framebuffer = old_read_fb; | 414 | state.draw.read_framebuffer = old_read_fb; |
| 409 | state.draw.draw_framebuffer = old_draw_fb; | 415 | state.draw.draw_framebuffer = old_draw_fb; |
| 416 | state.AllDirty(); | ||
| 410 | state.Apply(); | 417 | state.Apply(); |
| 411 | glDeleteRenderbuffers(1, &renderbuffer); | 418 | glDeleteRenderbuffers(1, &renderbuffer); |
| 412 | 419 | ||