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authorGravatar Feng Chen2023-01-05 12:27:41 +0800
committerGravatar Feng Chen2023-01-05 12:41:28 +0800
commit1e8cee2ddfeb87d4501f66197625a31c09b57e48 (patch)
tree1a0a5c62497e765222354825bdea05b54398747e /src/video_core/renderer_opengl
parentMerge pull request #9501 from FernandoS27/yfc-rel-2 (diff)
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video_core: Implement maxwell3d draw texture method
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/blit_image.cpp59
-rw-r--r--src/video_core/renderer_opengl/blit_image.h38
2 files changed, 97 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/blit_image.cpp b/src/video_core/renderer_opengl/blit_image.cpp
new file mode 100644
index 000000000..9a560a73b
--- /dev/null
+++ b/src/video_core/renderer_opengl/blit_image.cpp
@@ -0,0 +1,59 @@
1// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include <algorithm>
5
6#include "video_core/host_shaders/blit_color_float_frag.h"
7#include "video_core/host_shaders/full_screen_triangle_vert.h"
8#include "video_core/renderer_opengl/blit_image.h"
9#include "video_core/renderer_opengl/gl_shader_manager.h"
10#include "video_core/renderer_opengl/gl_shader_util.h"
11
12namespace OpenGL {
13
14BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_)
15 : program_manager(program_manager_),
16 full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)),
17 blit_color_to_color_frag(
18 CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {}
19
20BlitImageHelper::~BlitImageHelper() = default;
21
22void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
23 const Region2D& dst_region, const Region2D& src_region,
24 const Extent3D& src_size) {
25 glEnable(GL_CULL_FACE);
26 glDisable(GL_COLOR_LOGIC_OP);
27 glDisable(GL_DEPTH_TEST);
28 glDisable(GL_STENCIL_TEST);
29 glDisable(GL_POLYGON_OFFSET_FILL);
30 glDisable(GL_RASTERIZER_DISCARD);
31 glDisable(GL_ALPHA_TEST);
32 glDisablei(GL_BLEND, 0);
33 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
34 glCullFace(GL_BACK);
35 glFrontFace(GL_CW);
36 glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
37 glDepthRangeIndexed(0, 0.0, 0.0);
38
39 program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle);
40 glProgramUniform2f(full_screen_vert.handle, 0,
41 static_cast<float>(src_region.end.x - src_region.start.x) /
42 static_cast<float>(src_size.width),
43 static_cast<float>(src_region.end.y - src_region.start.y) /
44 static_cast<float>(src_size.height));
45 glProgramUniform2f(full_screen_vert.handle, 1,
46 static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
47 static_cast<float>(src_region.start.y) /
48 static_cast<float>(src_size.height));
49 glViewport(std::min(dst_region.start.x, dst_region.end.x),
50 std::min(dst_region.start.y, dst_region.end.y),
51 std::abs(dst_region.end.x - dst_region.start.x),
52 std::abs(dst_region.end.y - dst_region.start.y));
53 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer);
54 glBindSampler(0, src_sampler);
55 glBindTextureUnit(0, src_image_view);
56 glClear(GL_COLOR_BUFFER_BIT);
57 glDrawArrays(GL_TRIANGLES, 0, 3);
58}
59} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/blit_image.h b/src/video_core/renderer_opengl/blit_image.h
new file mode 100644
index 000000000..5a2b12d16
--- /dev/null
+++ b/src/video_core/renderer_opengl/blit_image.h
@@ -0,0 +1,38 @@
1// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#pragma once
5
6#include <glad/glad.h>
7
8#include "video_core/engines/fermi_2d.h"
9#include "video_core/renderer_opengl/gl_resource_manager.h"
10#include "video_core/texture_cache/types.h"
11
12namespace OpenGL {
13
14using VideoCommon::Extent3D;
15using VideoCommon::Offset2D;
16using VideoCommon::Region2D;
17
18class ProgramManager;
19class Framebuffer;
20class ImageView;
21
22class BlitImageHelper {
23public:
24 explicit BlitImageHelper(ProgramManager& program_manager);
25 ~BlitImageHelper();
26
27 void BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
28 const Region2D& dst_region, const Region2D& src_region,
29 const Extent3D& src_size);
30
31private:
32 ProgramManager& program_manager;
33
34 OGLProgram full_screen_vert;
35 OGLProgram blit_color_to_color_frag;
36};
37
38} // namespace OpenGL