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authorGravatar bunnei2018-08-20 14:32:50 -0400
committerGravatar GitHub2018-08-20 14:32:50 -0400
commit028d90eb79b75292d352cc8d4b96a2df74cd6b6e (patch)
treeab7df9fd12b103b7c832e9691d2abbb72ca38e93 /src/video_core/renderer_opengl
parentMerge pull request #1115 from Subv/texs_mask (diff)
parentGLRasterizer: Implemented instanced vertex arrays. (diff)
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Merge pull request #1104 from Subv/instanced_arrays
GLRasterizer: Implemented instanced vertex arrays.
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 93eadde7a..fe1f55e85 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -98,7 +98,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {}
98std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, 98std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
99 GLintptr buffer_offset) { 99 GLintptr buffer_offset) {
100 MICROPROFILE_SCOPE(OpenGL_VAO); 100 MICROPROFILE_SCOPE(OpenGL_VAO);
101 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 101 const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
102 const auto& regs = gpu.regs;
102 103
103 state.draw.vertex_array = hw_vao.handle; 104 state.draw.vertex_array = hw_vao.handle;
104 state.draw.vertex_buffer = stream_buffer.GetHandle(); 105 state.draw.vertex_buffer = stream_buffer.GetHandle();
@@ -110,9 +111,13 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
110 if (!vertex_array.IsEnabled()) 111 if (!vertex_array.IsEnabled())
111 continue; 112 continue;
112 113
113 const Tegra::GPUVAddr start = vertex_array.StartAddress(); 114 Tegra::GPUVAddr start = vertex_array.StartAddress();
114 const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress(); 115 const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
115 116
117 if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
118 start += vertex_array.stride * (gpu.state.current_instance / vertex_array.divisor);
119 }
120
116 ASSERT(end > start); 121 ASSERT(end > start);
117 u64 size = end - start + 1; 122 u64 size = end - start + 1;
118 123
@@ -124,7 +129,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
124 glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset, 129 glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
125 vertex_array.stride); 130 vertex_array.stride);
126 131
127 ASSERT_MSG(vertex_array.divisor == 0, "Instanced vertex arrays are not supported"); 132 if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
133 // Tell OpenGL that this is an instanced vertex buffer to prevent accessing different
134 // indexes on each vertex. We do the instance indexing manually by incrementing the
135 // start address of the vertex buffer.
136 glVertexBindingDivisor(index, 1);
137 } else {
138 // Disable the vertex buffer instancing.
139 glVertexBindingDivisor(index, 0);
140 }
128 } 141 }
129 142
130 // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL. 143 // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.