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authorGravatar Lioncash2018-08-10 18:39:37 -0400
committerGravatar Lioncash2018-08-10 19:00:09 -0400
commit20c2928c2b157b8a322a128732cd00cabbfa9d6d (patch)
treef7db86f1b27135d7cc352c6eb5de4f2949d7e0f4 /src/video_core/renderer_base.h
parentrenderer_base: Remove unused kFramebuffer enumeration (diff)
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video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
Diffstat (limited to 'src/video_core/renderer_base.h')
-rw-r--r--src/video_core/renderer_base.h21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 9dbea8b6d..fd8c47592 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -4,9 +4,9 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <atomic>
7#include <memory> 8#include <memory>
8#include <boost/optional.hpp> 9#include <boost/optional.hpp>
9#include "common/assert.h"
10#include "common/common_types.h" 10#include "common/common_types.h"
11#include "video_core/gpu.h" 11#include "video_core/gpu.h"
12#include "video_core/rasterizer_interface.h" 12#include "video_core/rasterizer_interface.h"
@@ -15,6 +15,10 @@ class EmuWindow;
15 15
16namespace VideoCore { 16namespace VideoCore {
17 17
18struct RendererSettings {
19 std::atomic_bool use_framelimiter{false};
20};
21
18class RendererBase : NonCopyable { 22class RendererBase : NonCopyable {
19public: 23public:
20 explicit RendererBase(EmuWindow& window); 24 explicit RendererBase(EmuWindow& window);
@@ -29,9 +33,6 @@ public:
29 /// Shutdown the renderer 33 /// Shutdown the renderer
30 virtual void ShutDown() = 0; 34 virtual void ShutDown() = 0;
31 35
32 /// Updates the framebuffer layout of the contained render window handle.
33 void UpdateCurrentFramebufferLayout();
34
35 // Getter/setter functions: 36 // Getter/setter functions:
36 // ------------------------ 37 // ------------------------
37 38
@@ -51,13 +52,23 @@ public:
51 return *rasterizer; 52 return *rasterizer;
52 } 53 }
53 54
54 void RefreshRasterizerSetting(); 55 /// Refreshes the settings common to all renderers
56 void RefreshBaseSettings();
55 57
56protected: 58protected:
59 /// Refreshes settings specific to the rasterizer.
60 void RefreshRasterizerSetting();
61
57 EmuWindow& render_window; ///< Reference to the render window handle. 62 EmuWindow& render_window; ///< Reference to the render window handle.
58 std::unique_ptr<RasterizerInterface> rasterizer; 63 std::unique_ptr<RasterizerInterface> rasterizer;
59 f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer 64 f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
60 int m_current_frame = 0; ///< Current frame, should be set by the renderer 65 int m_current_frame = 0; ///< Current frame, should be set by the renderer
66
67 RendererSettings renderer_settings;
68
69private:
70 /// Updates the framebuffer layout of the contained render window handle.
71 void UpdateCurrentFramebufferLayout();
61}; 72};
62 73
63} // namespace VideoCore 74} // namespace VideoCore