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authorGravatar Lioncash2018-08-20 19:22:43 -0400
committerGravatar Lioncash2018-08-20 19:28:00 -0400
commitbc16f7f3cce7b3a689f45697d9f6fbd970993e32 (patch)
tree5bdf30d31fda49f68ec7e7ec6d9bb8f4d68db051 /src/video_core/renderer_base.cpp
parentMerge pull request #1104 from Subv/instanced_arrays (diff)
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renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
Diffstat (limited to 'src/video_core/renderer_base.cpp')
-rw-r--r--src/video_core/renderer_base.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index afd86a83a..645d1521a 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -2,7 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <memory>
6#include "core/frontend/emu_window.h" 5#include "core/frontend/emu_window.h"
7#include "core/settings.h" 6#include "core/settings.h"
8#include "video_core/renderer_base.h" 7#include "video_core/renderer_base.h"
@@ -17,18 +16,11 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi
17RendererBase::~RendererBase() = default; 16RendererBase::~RendererBase() = default;
18 17
19void RendererBase::RefreshBaseSettings() { 18void RendererBase::RefreshBaseSettings() {
20 RefreshRasterizerSetting();
21 UpdateCurrentFramebufferLayout(); 19 UpdateCurrentFramebufferLayout();
22 20
23 renderer_settings.use_framelimiter = Settings::values.toggle_framelimit; 21 renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
24} 22}
25 23
26void RendererBase::RefreshRasterizerSetting() {
27 if (rasterizer == nullptr) {
28 rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
29 }
30}
31
32void RendererBase::UpdateCurrentFramebufferLayout() { 24void RendererBase::UpdateCurrentFramebufferLayout() {
33 const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout(); 25 const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
34 26