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authorGravatar Lioncash2018-08-01 20:59:42 -0400
committerGravatar Lioncash2018-08-01 21:40:30 -0400
commit0f2ac928f291101bd74aac661cff7d14dfa8c984 (patch)
tree39d1ba26d25bd06874b58990c5deb4d1f4ed252d /src/video_core/renderer_base.cpp
parentMerge pull request #885 from greggameplayer/R32-Float (diff)
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video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
Diffstat (limited to 'src/video_core/renderer_base.cpp')
-rw-r--r--src/video_core/renderer_base.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 30075b23c..dbe3edf09 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -2,14 +2,22 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <atomic>
6#include <memory> 5#include <memory>
6#include "core/frontend/emu_window.h"
7#include "video_core/renderer_base.h" 7#include "video_core/renderer_base.h"
8#include "video_core/renderer_opengl/gl_rasterizer.h" 8#include "video_core/renderer_opengl/gl_rasterizer.h"
9#include "video_core/video_core.h" 9
10RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
11RendererBase::~RendererBase() = default;
12
13void RendererBase::UpdateCurrentFramebufferLayout() {
14 const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
15
16 render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
17}
10 18
11void RendererBase::RefreshRasterizerSetting() { 19void RendererBase::RefreshRasterizerSetting() {
12 if (rasterizer == nullptr) { 20 if (rasterizer == nullptr) {
13 rasterizer = std::make_unique<RasterizerOpenGL>(); 21 rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
14 } 22 }
15} 23}