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authorGravatar Subv2015-08-20 10:31:39 -0500
committerGravatar Subv2015-08-21 09:45:36 -0500
commite74825e3d09c924f03ff63408bccefbccab19bae (patch)
tree28c904ede63ba83b3a8f74167a6b25cd20487e95 /src/video_core/rasterizer.cpp
parentGLRasterizer: Implemented stencil testing in the hw renderer. (diff)
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Rasterizer: Abstract duplicated stencil code into a lambda.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 000b4542b..c768a5eea 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -791,6 +791,12 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
791 } 791 }
792 792
793 u8 old_stencil = 0; 793 u8 old_stencil = 0;
794
795 auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) {
796 u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value);
797 SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
798 };
799
794 if (stencil_action_enable) { 800 if (stencil_action_enable) {
795 old_stencil = GetStencil(x >> 4, y >> 4); 801 old_stencil = GetStencil(x >> 4, y >> 4);
796 u8 dest = old_stencil & stencil_test.input_mask; 802 u8 dest = old_stencil & stencil_test.input_mask;
@@ -832,8 +838,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
832 } 838 }
833 839
834 if (!pass) { 840 if (!pass) {
835 u8 new_stencil = PerformStencilAction(stencil_test.action_stencil_fail, old_stencil, stencil_test.reference_value); 841 UpdateStencil(stencil_test.action_stencil_fail);
836 SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
837 continue; 842 continue;
838 } 843 }
839 } 844 }
@@ -884,8 +889,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
884 889
885 if (!pass) { 890 if (!pass) {
886 if (stencil_action_enable) { 891 if (stencil_action_enable) {
887 u8 new_stencil = PerformStencilAction(stencil_test.action_depth_fail, old_stencil, stencil_test.reference_value); 892 UpdateStencil(stencil_test.action_depth_fail);
888 SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
889 } 893 }
890 continue; 894 continue;
891 } 895 }
@@ -895,8 +899,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
895 899
896 if (stencil_action_enable) { 900 if (stencil_action_enable) {
897 // TODO: What happens if stencil testing is enabled, but depth testing is not? Will stencil get updated anyway? 901 // TODO: What happens if stencil testing is enabled, but depth testing is not? Will stencil get updated anyway?
898 u8 new_stencil = PerformStencilAction(stencil_test.action_depth_pass, old_stencil, stencil_test.reference_value); 902 UpdateStencil(stencil_test.action_depth_pass);
899 SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
900 } 903 }
901 } 904 }
902 905