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authorGravatar Yuri Kunde Schlesner2015-05-12 13:47:35 -0700
committerGravatar Yuri Kunde Schlesner2015-05-12 13:47:35 -0700
commit9d8e1f7a92f422ed646aaceb1f8361bc7e1383ce (patch)
tree416be8b56a87d07aec3e798d48544c2b4afe9809 /src/video_core/rasterizer.cpp
parentMerge pull request #748 from Subv/tls_max (diff)
parentGPU: Add more fine grained profiling for vertex shader and rasterization (diff)
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Merge pull request #760 from yuriks/gpu-profile
GPU: add more fine grained profiling for vertex shader and rasterization
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 46a326bb4..02a08b20e 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -6,6 +6,7 @@
6 6
7#include "common/common_types.h" 7#include "common/common_types.h"
8#include "common/math_util.h" 8#include "common/math_util.h"
9#include "common/profiler.h"
9 10
10#include "core/hw/gpu.h" 11#include "core/hw/gpu.h"
11#include "debug_utils/debug_utils.h" 12#include "debug_utils/debug_utils.h"
@@ -186,6 +187,8 @@ static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,
186 return Math::Cross(vec1, vec2).z; 187 return Math::Cross(vec1, vec2).z;
187}; 188};
188 189
190static Common::Profiling::TimingCategory rasterization_category("Rasterization");
191
189/** 192/**
190 * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing 193 * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
191 * culling via recursion. 194 * culling via recursion.
@@ -195,6 +198,8 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
195 const VertexShader::OutputVertex& v2, 198 const VertexShader::OutputVertex& v2,
196 bool reversed = false) 199 bool reversed = false)
197{ 200{
201 Common::Profiling::ScopeTimer timer(rasterization_category);
202
198 // vertex positions in rasterizer coordinates 203 // vertex positions in rasterizer coordinates
199 static auto FloatToFix = [](float24 flt) { 204 static auto FloatToFix = [](float24 flt) {
200 // TODO: Rounding here is necessary to prevent garbage pixels at 205 // TODO: Rounding here is necessary to prevent garbage pixels at