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| author | 2014-12-23 13:05:51 -0200 | |
|---|---|---|
| committer | 2014-12-29 02:08:11 -0200 | |
| commit | 8369ee58035ca98f776428f6cccbcf987fee3bc9 (patch) | |
| tree | 3c1800823ffe55529ba6dbcba0c4407d2da625f2 /src/video_core/rasterizer.cpp | |
| parent | GPU: Bitwise texture swizzling (diff) | |
| download | yuzu-8369ee58035ca98f776428f6cccbcf987fee3bc9.tar.gz yuzu-8369ee58035ca98f776428f6cccbcf987fee3bc9.tar.xz yuzu-8369ee58035ca98f776428f6cccbcf987fee3bc9.zip | |
Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
| -rw-r--r-- | src/video_core/rasterizer.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 63da7104d..a80148872 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp | |||
| @@ -106,10 +106,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
| 106 | int bias1 = IsRightSideOrFlatBottomEdge(vtxpos[1].xy(), vtxpos[2].xy(), vtxpos[0].xy()) ? -1 : 0; | 106 | int bias1 = IsRightSideOrFlatBottomEdge(vtxpos[1].xy(), vtxpos[2].xy(), vtxpos[0].xy()) ? -1 : 0; |
| 107 | int bias2 = IsRightSideOrFlatBottomEdge(vtxpos[2].xy(), vtxpos[0].xy(), vtxpos[1].xy()) ? -1 : 0; | 107 | int bias2 = IsRightSideOrFlatBottomEdge(vtxpos[2].xy(), vtxpos[0].xy(), vtxpos[1].xy()) ? -1 : 0; |
| 108 | 108 | ||
| 109 | const Math::Vec3<float24> w_inverse = Math::MakeVec( | 109 | auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w); |
| 110 | float24::FromFloat32(1.0f) / v0.pos.w, | ||
| 111 | float24::FromFloat32(1.0f) / v1.pos.w, | ||
| 112 | float24::FromFloat32(1.0f) / v2.pos.w); | ||
| 113 | 110 | ||
| 114 | auto textures = registers.GetTextures(); | 111 | auto textures = registers.GetTextures(); |
| 115 | auto tev_stages = registers.GetTevStages(); | 112 | auto tev_stages = registers.GetTevStages(); |
| @@ -158,7 +155,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
| 158 | // | 155 | // |
| 159 | // The generalization to three vertices is straightforward in baricentric coordinates. | 156 | // The generalization to three vertices is straightforward in baricentric coordinates. |
| 160 | auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) { | 157 | auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) { |
| 161 | auto attr_over_w = Math::MakeVec(attr0, attr1, attr2) * w_inverse; | 158 | auto attr_over_w = Math::MakeVec(attr0, attr1, attr2); |
| 162 | float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates); | 159 | float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates); |
| 163 | return interpolated_attr_over_w * interpolated_w_inverse; | 160 | return interpolated_attr_over_w * interpolated_w_inverse; |
| 164 | }; | 161 | }; |