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| author | 2015-07-21 19:04:05 -0400 | |
|---|---|---|
| committer | 2015-08-15 17:33:41 -0400 | |
| commit | 642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 (patch) | |
| tree | 85643112608a15fafc304d41c4457a50c453bfcd /src/video_core/rasterizer.cpp | |
| parent | Merge pull request #1027 from lioncash/debugger (diff) | |
| download | yuzu-642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2.tar.gz yuzu-642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2.tar.xz yuzu-642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2.zip | |
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
Diffstat (limited to 'src/video_core/rasterizer.cpp')
| -rw-r--r-- | src/video_core/rasterizer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 68b7cc05d..4f94313df 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp | |||
| @@ -16,7 +16,7 @@ | |||
| 16 | #include "math.h" | 16 | #include "math.h" |
| 17 | #include "pica.h" | 17 | #include "pica.h" |
| 18 | #include "rasterizer.h" | 18 | #include "rasterizer.h" |
| 19 | #include "vertex_shader.h" | 19 | #include "shader_interpreter.h" |
| 20 | #include "video_core/utils.h" | 20 | #include "video_core/utils.h" |
| 21 | 21 | ||
| 22 | namespace Pica { | 22 | namespace Pica { |
| @@ -272,9 +272,9 @@ static Common::Profiling::TimingCategory rasterization_category("Rasterization") | |||
| 272 | * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing | 272 | * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing |
| 273 | * culling via recursion. | 273 | * culling via recursion. |
| 274 | */ | 274 | */ |
| 275 | static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | 275 | static void ProcessTriangleInternal(const Shader::OutputVertex& v0, |
| 276 | const VertexShader::OutputVertex& v1, | 276 | const Shader::OutputVertex& v1, |
| 277 | const VertexShader::OutputVertex& v2, | 277 | const Shader::OutputVertex& v2, |
| 278 | bool reversed = false) | 278 | bool reversed = false) |
| 279 | { | 279 | { |
| 280 | const auto& regs = g_state.regs; | 280 | const auto& regs = g_state.regs; |
| @@ -1107,9 +1107,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | |||
| 1107 | } | 1107 | } |
| 1108 | } | 1108 | } |
| 1109 | 1109 | ||
| 1110 | void ProcessTriangle(const VertexShader::OutputVertex& v0, | 1110 | void ProcessTriangle(const Shader::OutputVertex& v0, |
| 1111 | const VertexShader::OutputVertex& v1, | 1111 | const Shader::OutputVertex& v1, |
| 1112 | const VertexShader::OutputVertex& v2) { | 1112 | const Shader::OutputVertex& v2) { |
| 1113 | ProcessTriangleInternal(v0, v1, v2); | 1113 | ProcessTriangleInternal(v0, v1, v2); |
| 1114 | } | 1114 | } |
| 1115 | 1115 | ||