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| author | 2015-05-06 23:04:30 -0400 | |
|---|---|---|
| committer | 2015-05-09 22:12:38 -0400 | |
| commit | 547da374b83063a3ca8111ba49049353c3388de8 (patch) | |
| tree | 483b1c5f67d1df1c4a22f43cdcdb289dd28c6669 /src/video_core/rasterizer.cpp | |
| parent | rasterizer: Implement combiner buffer input. (diff) | |
| download | yuzu-547da374b83063a3ca8111ba49049353c3388de8.tar.gz yuzu-547da374b83063a3ca8111ba49049353c3388de8.tar.xz yuzu-547da374b83063a3ca8111ba49049353c3388de8.zip | |
rasterizer: Fixed a depth testing bug.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
| -rw-r--r-- | src/video_core/rasterizer.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 7bdb503c8..2662faac5 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp | |||
| @@ -643,9 +643,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | |||
| 643 | 643 | ||
| 644 | // TODO: Does depth indeed only get written even if depth testing is enabled? | 644 | // TODO: Does depth indeed only get written even if depth testing is enabled? |
| 645 | if (registers.output_merger.depth_test_enable) { | 645 | if (registers.output_merger.depth_test_enable) { |
| 646 | u16 z = (u16)((v0.screenpos[2].ToFloat32() * w0 + | 646 | unsigned num_bits = Pica::Regs::DepthBitsPerPixel(registers.framebuffer.depth_format); |
| 647 | v1.screenpos[2].ToFloat32() * w1 + | 647 | u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 + |
| 648 | v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); | 648 | v1.screenpos[2].ToFloat32() * w1 + |
| 649 | v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum); | ||
| 649 | u32 ref_z = GetDepth(x >> 4, y >> 4); | 650 | u32 ref_z = GetDepth(x >> 4, y >> 4); |
| 650 | 651 | ||
| 651 | bool pass = false; | 652 | bool pass = false; |