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authorGravatar bunnei2015-02-25 22:44:55 -0500
committerGravatar bunnei2015-03-03 18:26:03 -0500
commit34c31db14a98013ee802bd5ae31c775768f12439 (patch)
tree20a611dd0e2d30203d756f79d86838ad22e01f02 /src/video_core/rasterizer.cpp
parentMerge pull request #622 from Subv/titles (diff)
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GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp76
1 files changed, 26 insertions, 50 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 8c370781a..5861c1926 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -22,7 +22,6 @@ namespace Rasterizer {
22 22
23static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { 23static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
24 const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); 24 const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
25 u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr));
26 25
27 // Similarly to textures, the render framebuffer is laid out from bottom to top, too. 26 // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
28 // NOTE: The framebuffer height register contains the actual FB height minus one. 27 // NOTE: The framebuffer height register contains the actual FB height minus one.
@@ -31,35 +30,28 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
31 const u32 coarse_y = y & ~7; 30 const u32 coarse_y = y & ~7;
32 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); 31 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
33 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; 32 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
33 u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset;
34 34
35 switch (registers.framebuffer.color_format) { 35 switch (registers.framebuffer.color_format) {
36 case registers.framebuffer.RGBA8: 36 case registers.framebuffer.RGBA8:
37 { 37 Color::EncodeRGBA8(color, dst_pixel);
38 u8* pixel = color_buffer + dst_offset;
39 pixel[3] = color.r();
40 pixel[2] = color.g();
41 pixel[1] = color.b();
42 pixel[0] = color.a();
43 break; 38 break;
44 }
45 39
46 case registers.framebuffer.RGBA4: 40 case registers.framebuffer.RGB8:
47 { 41 Color::EncodeRGB8(color, dst_pixel);
48 u8* pixel = color_buffer + dst_offset;
49 pixel[1] = (color.r() & 0xF0) | (color.g() >> 4);
50 pixel[0] = (color.b() & 0xF0) | (color.a() >> 4);
51 break; 42 break;
52 }
53 43
54 case registers.framebuffer.RGBA5551: 44 case registers.framebuffer.RGB5A1:
55 { 45 Color::EncodeRGB5A1(color, dst_pixel);
56 u16_le* pixel = (u16_le*)(color_buffer + dst_offset); 46 break;
57 *pixel = (Color::Convert8To5(color.r()) << 11) | 47
58 (Color::Convert8To5(color.g()) << 6) | 48 case registers.framebuffer.RGB565:
59 (Color::Convert8To5(color.b()) << 1) | 49 Color::EncodeRGB565(color, dst_pixel);
60 Color::Convert8To1(color.a()); 50 break;
51
52 case registers.framebuffer.RGBA4:
53 Color::EncodeRGBA4(color, dst_pixel);
61 break; 54 break;
62 }
63 55
64 default: 56 default:
65 LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); 57 LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
@@ -69,45 +61,29 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
69 61
70static const Math::Vec4<u8> GetPixel(int x, int y) { 62static const Math::Vec4<u8> GetPixel(int x, int y) {
71 const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); 63 const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
72 u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr));
73 64
74 y = (registers.framebuffer.height - y); 65 y = (registers.framebuffer.height - y);
75 66
76 const u32 coarse_y = y & ~7; 67 const u32 coarse_y = y & ~7;
77 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); 68 u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
78 u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; 69 u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
79 Math::Vec4<u8> ret; 70 u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset;
80 71
81 switch (registers.framebuffer.color_format) { 72 switch (registers.framebuffer.color_format) {
82 case registers.framebuffer.RGBA8: 73 case registers.framebuffer.RGBA8:
83 { 74 return Color::DecodeRGBA8(src_pixel);
84 u8* pixel = color_buffer + src_offset;
85 ret.r() = pixel[3];
86 ret.g() = pixel[2];
87 ret.b() = pixel[1];
88 ret.a() = pixel[0];
89 return ret;
90 }
91 75
92 case registers.framebuffer.RGBA4: 76 case registers.framebuffer.RGB8:
93 { 77 return Color::DecodeRGB8(src_pixel);
94 u8* pixel = color_buffer + src_offset;
95 ret.r() = Color::Convert4To8(pixel[1] >> 4);
96 ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
97 ret.b() = Color::Convert4To8(pixel[0] >> 4);
98 ret.a() = Color::Convert4To8(pixel[0] & 0x0F);
99 return ret;
100 }
101 78
102 case registers.framebuffer.RGBA5551: 79 case registers.framebuffer.RGB5A1:
103 { 80 return Color::DecodeRGB5A1(src_pixel);
104 u16_le pixel = *(u16_le*)(color_buffer + src_offset); 81
105 ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F); 82 case registers.framebuffer.RGB565:
106 ret.g() = Color::Convert5To8((pixel >> 6) & 0x1F); 83 return Color::DecodeRGB565(src_pixel);
107 ret.b() = Color::Convert5To8((pixel >> 1) & 0x1F); 84
108 ret.a() = Color::Convert1To8(pixel & 0x1); 85 case registers.framebuffer.RGBA4:
109 return ret; 86 return Color::DecodeRGBA4(src_pixel);
110 }
111 87
112 default: 88 default:
113 LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); 89 LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());