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authorGravatar Tony Wasserka2014-12-13 21:39:42 +0100
committerGravatar Tony Wasserka2014-12-31 16:32:55 +0100
commit0f494240228e24e21c88bf9f3178aaa68db4fb45 (patch)
treeb23513ade2000339485bf9585a988aece11c1019 /src/video_core/rasterizer.cpp
parentPica/Rasterizer: Textures seem to be laid out flipped vertically. (diff)
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Pica/Rasterizer: Implement backface culling.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp30
1 files changed, 21 insertions, 9 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 08b649fb6..9148745dc 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -82,10 +82,31 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
82 auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) { 82 auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
83 return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; 83 return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
84 }; 84 };
85 static auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1,
86 const Math::Vec2<Fix12P4>& vtx2,
87 const Math::Vec2<Fix12P4>& vtx3) {
88 const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
89 const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
90 // TODO: There is a very small chance this will overflow for sizeof(int) == 4
91 return Math::Cross(vec1, vec2).z;
92 };
93
85 Math::Vec3<Fix12P4> vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos), 94 Math::Vec3<Fix12P4> vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos),
86 ScreenToRasterizerCoordinates(v1.screenpos), 95 ScreenToRasterizerCoordinates(v1.screenpos),
87 ScreenToRasterizerCoordinates(v2.screenpos) }; 96 ScreenToRasterizerCoordinates(v2.screenpos) };
88 97
98 if (registers.cull_mode == Regs::CullMode::KeepClockWise) {
99 // Reverse vertex order and use the CCW code path.
100 std::swap(vtxpos[1], vtxpos[2]);
101 }
102
103 if (registers.cull_mode != Regs::CullMode::KeepAll) {
104 // Cull away triangles which are wound clockwise.
105 // TODO: A check for degenerate triangles ("== 0") should be considered for CullMode::KeepAll
106 if (orient2d(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
107 return;
108 }
109
89 // TODO: Proper scissor rect test! 110 // TODO: Proper scissor rect test!
90 u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); 111 u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
91 u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); 112 u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
@@ -128,15 +149,6 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
128 for (u16 x = min_x; x < max_x; x += 0x10) { 149 for (u16 x = min_x; x < max_x; x += 0x10) {
129 150
130 // Calculate the barycentric coordinates w0, w1 and w2 151 // Calculate the barycentric coordinates w0, w1 and w2
131 auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1,
132 const Math::Vec2<Fix12P4>& vtx2,
133 const Math::Vec2<Fix12P4>& vtx3) {
134 const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
135 const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
136 // TODO: There is a very small chance this will overflow for sizeof(int) == 4
137 return Math::Cross(vec1, vec2).z;
138 };
139
140 int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); 152 int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
141 int w1 = bias1 + orient2d(vtxpos[2].xy(), vtxpos[0].xy(), {x, y}); 153 int w1 = bias1 + orient2d(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
142 int w2 = bias2 + orient2d(vtxpos[0].xy(), vtxpos[1].xy(), {x, y}); 154 int w2 = bias2 + orient2d(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});