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authorGravatar bunnei2016-04-09 11:19:23 -0400
committerGravatar bunnei2016-04-09 11:19:23 -0400
commit069e040500302afff0f4dcadd0657f6afec1c193 (patch)
treeb8dd1b101291b1cddf4dde90201a6aadf7b0ff25 /src/video_core/rasterizer.cpp
parentMerge pull request #1644 from polaris-/gdb-fixes (diff)
parentOpenGL: Respect buffer-write allow registers (diff)
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Merge pull request #1624 from JayFoxRox/buffer-allow-write
Implement buffer-write allow registers
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index fd02aa652..5b9ed7c64 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -809,7 +809,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
809 809
810 auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) { 810 auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) {
811 u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value); 811 u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value);
812 SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask)); 812 if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
813 SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
813 }; 814 };
814 815
815 if (stencil_action_enable) { 816 if (stencil_action_enable) {
@@ -909,7 +910,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
909 } 910 }
910 } 911 }
911 912
912 if (output_merger.depth_write_enable) 913 if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
913 SetDepth(x >> 4, y >> 4, z); 914 SetDepth(x >> 4, y >> 4, z);
914 915
915 // The stencil depth_pass action is executed even if depth testing is disabled 916 // The stencil depth_pass action is executed even if depth testing is disabled
@@ -1133,7 +1134,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
1133 output_merger.alpha_enable ? blend_output.a() : dest.a() 1134 output_merger.alpha_enable ? blend_output.a() : dest.a()
1134 }; 1135 };
1135 1136
1136 DrawPixel(x >> 4, y >> 4, result); 1137 if (regs.framebuffer.allow_color_write != 0)
1138 DrawPixel(x >> 4, y >> 4, result);
1137 } 1139 }
1138 } 1140 }
1139} 1141}