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authorGravatar bunnei2017-10-09 23:56:20 -0400
committerGravatar bunnei2017-10-09 23:56:20 -0400
commitb1d5db1cf60344b6b081c9d03cb6ccc3264326cd (patch)
treefde377c4ba3c0f92c032e6f5ec8627aae37270ef /src/video_core/pica.cpp
parentloader: Various improvements for NSO/NRO loaders. (diff)
parentMerge pull request #2996 from MerryMage/split-travis (diff)
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Merge remote-tracking branch 'upstream/master' into nx
# Conflicts: # src/core/CMakeLists.txt # src/core/arm/dynarmic/arm_dynarmic.cpp # src/core/arm/dyncom/arm_dyncom.cpp # src/core/hle/kernel/process.cpp # src/core/hle/kernel/thread.cpp # src/core/hle/kernel/thread.h # src/core/hle/kernel/vm_manager.cpp # src/core/loader/3dsx.cpp # src/core/loader/elf.cpp # src/core/loader/ncch.cpp # src/core/memory.cpp # src/core/memory.h # src/core/memory_setup.h
Diffstat (limited to 'src/video_core/pica.cpp')
-rw-r--r--src/video_core/pica.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp
index b95148a6a..218e06883 100644
--- a/src/video_core/pica.cpp
+++ b/src/video_core/pica.cpp
@@ -3,9 +3,11 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <cstring> 5#include <cstring>
6#include "video_core/geometry_pipeline.h"
6#include "video_core/pica.h" 7#include "video_core/pica.h"
7#include "video_core/pica_state.h" 8#include "video_core/pica_state.h"
8#include "video_core/regs_pipeline.h" 9#include "video_core/renderer_base.h"
10#include "video_core/video_core.h"
9 11
10namespace Pica { 12namespace Pica {
11 13
@@ -24,6 +26,23 @@ void Zero(T& o) {
24 memset(&o, 0, sizeof(o)); 26 memset(&o, 0, sizeof(o));
25} 27}
26 28
29State::State() : geometry_pipeline(*this) {
30 auto SubmitVertex = [this](const Shader::AttributeBuffer& vertex) {
31 using Pica::Shader::OutputVertex;
32 auto AddTriangle = [this](const OutputVertex& v0, const OutputVertex& v1,
33 const OutputVertex& v2) {
34 VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
35 };
36 primitive_assembler.SubmitVertex(
37 Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, vertex), AddTriangle);
38 };
39
40 auto SetWinding = [this]() { primitive_assembler.SetWinding(); };
41
42 g_state.gs_unit.SetVertexHandler(SubmitVertex, SetWinding);
43 g_state.geometry_pipeline.SetVertexHandler(SubmitVertex);
44}
45
27void State::Reset() { 46void State::Reset() {
28 Zero(regs); 47 Zero(regs);
29 Zero(vs); 48 Zero(vs);