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authorGravatar bunnei2015-07-21 19:04:05 -0400
committerGravatar bunnei2015-08-15 17:33:41 -0400
commit642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 (patch)
tree85643112608a15fafc304d41c4457a50c453bfcd /src/video_core/hwrasterizer_base.h
parentMerge pull request #1027 from lioncash/debugger (diff)
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GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
Diffstat (limited to 'src/video_core/hwrasterizer_base.h')
-rw-r--r--src/video_core/hwrasterizer_base.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/hwrasterizer_base.h b/src/video_core/hwrasterizer_base.h
index c8746c608..54b8892fb 100644
--- a/src/video_core/hwrasterizer_base.h
+++ b/src/video_core/hwrasterizer_base.h
@@ -7,7 +7,7 @@
7#include "common/common_types.h" 7#include "common/common_types.h"
8 8
9namespace Pica { 9namespace Pica {
10namespace VertexShader { 10namespace Shader {
11struct OutputVertex; 11struct OutputVertex;
12} 12}
13} 13}
@@ -24,9 +24,9 @@ public:
24 virtual void Reset() = 0; 24 virtual void Reset() = 0;
25 25
26 /// Queues the primitive formed by the given vertices for rendering 26 /// Queues the primitive formed by the given vertices for rendering
27 virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0, 27 virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
28 const Pica::VertexShader::OutputVertex& v1, 28 const Pica::Shader::OutputVertex& v1,
29 const Pica::VertexShader::OutputVertex& v2) = 0; 29 const Pica::Shader::OutputVertex& v2) = 0;
30 30
31 /// Draw the current batch of triangles 31 /// Draw the current batch of triangles
32 virtual void DrawTriangles() = 0; 32 virtual void DrawTriangles() = 0;