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authorGravatar Squall-Leonhart2023-10-16 03:17:53 +1100
committerGravatar Squall-Leonhart2023-10-16 03:17:53 +1100
commitf40f65f5d2123c79ffa4c8587d20dada624b5047 (patch)
treeff28db65b491e718ef79b001426a5f8b53c49bdb /src/video_core/host_shaders
parentmissed this line when editing the copypasta (diff)
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Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d32f.frag18
2 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index cf20f39f0..cff8e38d6 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -19,6 +19,7 @@ set(SHADER_FILES
19 block_linear_unswizzle_2d.comp 19 block_linear_unswizzle_2d.comp
20 block_linear_unswizzle_3d.comp 20 block_linear_unswizzle_3d.comp
21 convert_abgr8_to_d24s8.frag 21 convert_abgr8_to_d24s8.frag
22 convert_abgr8_to_d32f.frag
22 convert_d32f_to_abgr8.frag 23 convert_d32f_to_abgr8.frag
23 convert_d32f_to_bgra8.frag 24 convert_d32f_to_bgra8.frag
24 convert_d24s8_to_abgr8.frag 25 convert_d24s8_to_abgr8.frag
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
new file mode 100644
index 000000000..a1880b916
--- /dev/null
+++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
@@ -0,0 +1,18 @@
1// SPDX-FileCopyrightText: Copyright 2023 Your Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#version 450
5
6layout(binding = 0) uniform sampler2D color_texture;
7
8void main() {
9 ivec2 coord = ivec2(gl_FragCoord.xy);
10 vec4 color = texelFetch(color_texture, coord, 0).abgr;
11
12 uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0);
13 uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w;
14
15 float depth_float = uintBitsToFloat(depth_unorm);
16
17 gl_FragDepth = depth_float;
18}