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authorGravatar Fernando Sahmkow2021-11-20 00:02:12 +0100
committerGravatar Fernando Sahmkow2021-11-20 00:02:12 +0100
commite02cff2f69f9a90777f87f85f290f83fc04c16ec (patch)
tree3d83cf6cbd4e3ba7c8120e3c5dadbef925305493 /src/video_core/host_shaders
parentTextureCache: Add B10G11R11 to D24S8 converter. (diff)
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TextureCache: Add R16G16 to D24S8 converter.
Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_r16g16_to_d24s8.frag18
2 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index a2e046f12..1c91999d7 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -17,6 +17,7 @@ set(SHADER_FILES
17 convert_d24s8_to_r16g16.frag 17 convert_d24s8_to_r16g16.frag
18 convert_depth_to_float.frag 18 convert_depth_to_float.frag
19 convert_float_to_depth.frag 19 convert_float_to_depth.frag
20 convert_r16g16_to_d24s8.frag
20 full_screen_triangle.vert 21 full_screen_triangle.vert
21 fxaa.frag 22 fxaa.frag
22 fxaa.vert 23 fxaa.vert
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
new file mode 100644
index 000000000..7b1b914f6
--- /dev/null
+++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
@@ -0,0 +1,18 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#version 450
6// #extension GL_ARB_shader_stencil_export : require
7
8layout(binding = 0) uniform sampler2D color_texture;
9
10void main() {
11 ivec2 coord = ivec2(gl_FragCoord.xy);
12 vec4 color = texelFetch(color_texture, coord, 0).rgba;
13 uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
14 | (uint(color.g * (exp2(16) - 1.0f)) << 16);
15
16 gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
17 // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
18}