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| author | 2023-10-18 09:22:14 -0400 | |
|---|---|---|
| committer | 2023-10-18 09:22:14 -0400 | |
| commit | c5f1ec8040f951f35d0d965c26fe3c953d2a8cc8 (patch) | |
| tree | 8b06b4ea8a82f73ae546c288b995a8fc629f7ec3 /src/video_core/host_shaders | |
| parent | Merge pull request #11791 from german77/bufferx (diff) | |
| parent | Changes based on hardware tests (diff) | |
| download | yuzu-c5f1ec8040f951f35d0d965c26fe3c953d2a8cc8.tar.gz yuzu-c5f1ec8040f951f35d0d965c26fe3c953d2a8cc8.tar.xz yuzu-c5f1ec8040f951f35d0d965c26fe3c953d2a8cc8.zip | |
Merge pull request #11795 from Squall-Leonhart/D32FToOther
[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
Diffstat (limited to 'src/video_core/host_shaders')
| -rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/video_core/host_shaders/convert_abgr8_to_d32f.frag | 15 | ||||
| -rw-r--r-- | src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 2 |
3 files changed, 17 insertions, 1 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 8bb429578..cd2549232 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt | |||
| @@ -19,6 +19,7 @@ set(SHADER_FILES | |||
| 19 | block_linear_unswizzle_2d.comp | 19 | block_linear_unswizzle_2d.comp |
| 20 | block_linear_unswizzle_3d.comp | 20 | block_linear_unswizzle_3d.comp |
| 21 | convert_abgr8_to_d24s8.frag | 21 | convert_abgr8_to_d24s8.frag |
| 22 | convert_abgr8_to_d32f.frag | ||
| 22 | convert_d32f_to_abgr8.frag | 23 | convert_d32f_to_abgr8.frag |
| 23 | convert_d24s8_to_abgr8.frag | 24 | convert_d24s8_to_abgr8.frag |
| 24 | convert_depth_to_float.frag | 25 | convert_depth_to_float.frag |
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag new file mode 100644 index 000000000..095b910c2 --- /dev/null +++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag | |||
| @@ -0,0 +1,15 @@ | |||
| 1 | // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project | ||
| 2 | // SPDX-License-Identifier: GPL-2.0-or-later | ||
| 3 | |||
| 4 | #version 450 | ||
| 5 | |||
| 6 | layout(binding = 0) uniform sampler2D color_texture; | ||
| 7 | |||
| 8 | void main() { | ||
| 9 | ivec2 coord = ivec2(gl_FragCoord.xy); | ||
| 10 | vec4 color = texelFetch(color_texture, coord, 0).abgr; | ||
| 11 | |||
| 12 | float value = color.a * (color.r + color.g + color.b) / 3.0f; | ||
| 13 | |||
| 14 | gl_FragDepth = value; | ||
| 15 | } | ||
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag index 04cfef8b5..4e5a9f955 100644 --- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag | |||
| @@ -9,6 +9,6 @@ layout(location = 0) out vec4 color; | |||
| 9 | 9 | ||
| 10 | void main() { | 10 | void main() { |
| 11 | ivec2 coord = ivec2(gl_FragCoord.xy); | 11 | ivec2 coord = ivec2(gl_FragCoord.xy); |
| 12 | float depth = textureLod(depth_tex, coord, 0).r; | 12 | float depth = texelFetch(depth_tex, coord, 0).r; |
| 13 | color = vec4(depth, depth, depth, 1.0); | 13 | color = vec4(depth, depth, depth, 1.0); |
| 14 | } | 14 | } |