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authorGravatar Liam2024-01-22 12:40:50 -0500
committerGravatar Liam2024-02-09 09:20:53 -0500
commit962c82540c304f909957776908aabcd261f2a7ba (patch)
tree707ab34565e8309b5ede21acebf36975da7718e7 /src/video_core/host_shaders
parentnvservices: unmap only on last container free (diff)
downloadyuzu-962c82540c304f909957776908aabcd261f2a7ba.tar.gz
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nvnflinger/gpu: implement blending
Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/fidelityfx_fsr.frag21
-rw-r--r--src/video_core/host_shaders/fxaa.frag2
-rw-r--r--src/video_core/host_shaders/opengl_fidelityfx_fsr.frag19
-rw-r--r--src/video_core/host_shaders/opengl_present.frag2
-rw-r--r--src/video_core/host_shaders/present_bicubic.frag2
-rw-r--r--src/video_core/host_shaders/present_gaussian.frag14
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag2
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag2
12 files changed, 35 insertions, 33 deletions
diff --git a/src/video_core/host_shaders/fidelityfx_fsr.frag b/src/video_core/host_shaders/fidelityfx_fsr.frag
index a266e1c4e..54eedb450 100644
--- a/src/video_core/host_shaders/fidelityfx_fsr.frag
+++ b/src/video_core/host_shaders/fidelityfx_fsr.frag
@@ -37,6 +37,7 @@ layout(set=0,binding=0) uniform sampler2D InputTexture;
37 37
38#define A_GPU 1 38#define A_GPU 1
39#define A_GLSL 1 39#define A_GLSL 1
40#define FSR_RCAS_PASSTHROUGH_ALPHA 1
40 41
41#ifndef YUZU_USE_FP16 42#ifndef YUZU_USE_FP16
42 #include "ffx_a.h" 43 #include "ffx_a.h"
@@ -71,9 +72,7 @@ layout(set=0,binding=0) uniform sampler2D InputTexture;
71 72
72#include "ffx_fsr1.h" 73#include "ffx_fsr1.h"
73 74
74#if USE_RCAS 75layout (location = 0) in vec2 frag_texcoord;
75 layout(location = 0) in vec2 frag_texcoord;
76#endif
77layout (location = 0) out vec4 frag_color; 76layout (location = 0) out vec4 frag_color;
78 77
79void CurrFilter(AU2 pos) { 78void CurrFilter(AU2 pos) {
@@ -81,22 +80,22 @@ void CurrFilter(AU2 pos) {
81 #ifndef YUZU_USE_FP16 80 #ifndef YUZU_USE_FP16
82 AF3 c; 81 AF3 c;
83 FsrEasuF(c, pos, Const0, Const1, Const2, Const3); 82 FsrEasuF(c, pos, Const0, Const1, Const2, Const3);
84 frag_color = AF4(c, 1.0); 83 frag_color = AF4(c, texture(InputTexture, frag_texcoord).a);
85 #else 84 #else
86 AH3 c; 85 AH3 c;
87 FsrEasuH(c, pos, Const0, Const1, Const2, Const3); 86 FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
88 frag_color = AH4(c, 1.0); 87 frag_color = AH4(c, texture(InputTexture, frag_texcoord).a);
89 #endif 88 #endif
90#endif 89#endif
91#if USE_RCAS 90#if USE_RCAS
92 #ifndef YUZU_USE_FP16 91 #ifndef YUZU_USE_FP16
93 AF3 c; 92 AF4 c;
94 FsrRcasF(c.r, c.g, c.b, pos, Const0); 93 FsrRcasF(c.r, c.g, c.b, c.a, pos, Const0);
95 frag_color = AF4(c, 1.0); 94 frag_color = c;
96 #else 95 #else
97 AH3 c; 96 AH4 c;
98 FsrRcasH(c.r, c.g, c.b, pos, Const0); 97 FsrRcasH(c.r, c.g, c.b, c.a, pos, Const0);
99 frag_color = AH4(c, 1.0); 98 frag_color = c;
100 #endif 99 #endif
101#endif 100#endif
102} 101}
diff --git a/src/video_core/host_shaders/fxaa.frag b/src/video_core/host_shaders/fxaa.frag
index 9bffc20d5..192a602c1 100644
--- a/src/video_core/host_shaders/fxaa.frag
+++ b/src/video_core/host_shaders/fxaa.frag
@@ -71,5 +71,5 @@ vec3 FxaaPixelShader(vec4 posPos, sampler2D tex) {
71} 71}
72 72
73void main() { 73void main() {
74 frag_color = vec4(FxaaPixelShader(posPos, input_texture), 1.0); 74 frag_color = vec4(FxaaPixelShader(posPos, input_texture), texture(input_texture, posPos.xy).a);
75} 75}
diff --git a/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag b/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag
index 16d22f58e..fc47d3810 100644
--- a/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag
+++ b/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag
@@ -31,6 +31,7 @@ layout (location = 0) uniform uvec4 constants[4];
31 31
32#define A_GPU 1 32#define A_GPU 1
33#define A_GLSL 1 33#define A_GLSL 1
34#define FSR_RCAS_PASSTHROUGH_ALPHA 1
34 35
35#ifdef YUZU_USE_FP16 36#ifdef YUZU_USE_FP16
36 #define A_HALF 37 #define A_HALF
@@ -67,9 +68,7 @@ layout (location = 0) uniform uvec4 constants[4];
67 68
68#include "ffx_fsr1.h" 69#include "ffx_fsr1.h"
69 70
70#if USE_RCAS 71layout (location = 0) in vec2 frag_texcoord;
71 layout(location = 0) in vec2 frag_texcoord;
72#endif
73layout (location = 0) out vec4 frag_color; 72layout (location = 0) out vec4 frag_color;
74 73
75void CurrFilter(AU2 pos) 74void CurrFilter(AU2 pos)
@@ -78,22 +77,22 @@ void CurrFilter(AU2 pos)
78 #ifndef YUZU_USE_FP16 77 #ifndef YUZU_USE_FP16
79 AF3 c; 78 AF3 c;
80 FsrEasuF(c, pos, constants[0], constants[1], constants[2], constants[3]); 79 FsrEasuF(c, pos, constants[0], constants[1], constants[2], constants[3]);
81 frag_color = AF4(c, 1.0); 80 frag_color = AF4(c, texture(InputTexture, frag_texcoord).a);
82 #else 81 #else
83 AH3 c; 82 AH3 c;
84 FsrEasuH(c, pos, constants[0], constants[1], constants[2], constants[3]); 83 FsrEasuH(c, pos, constants[0], constants[1], constants[2], constants[3]);
85 frag_color = AH4(c, 1.0); 84 frag_color = AH4(c, texture(InputTexture, frag_texcoord).a);
86 #endif 85 #endif
87#endif 86#endif
88#if USE_RCAS 87#if USE_RCAS
89 #ifndef YUZU_USE_FP16 88 #ifndef YUZU_USE_FP16
90 AF3 c; 89 AF4 c;
91 FsrRcasF(c.r, c.g, c.b, pos, constants[0]); 90 FsrRcasF(c.r, c.g, c.b, c.a, pos, constants[0]);
92 frag_color = AF4(c, 1.0); 91 frag_color = c;
93 #else 92 #else
94 AH3 c; 93 AH3 c;
95 FsrRcasH(c.r, c.g, c.b, pos, constants[0]); 94 FsrRcasH(c.r, c.g, c.b, c.a, pos, constants[0]);
96 frag_color = AH4(c, 1.0); 95 frag_color = c;
97 #endif 96 #endif
98#endif 97#endif
99} 98}
diff --git a/src/video_core/host_shaders/opengl_present.frag b/src/video_core/host_shaders/opengl_present.frag
index 5fd7ad297..096b4e4db 100644
--- a/src/video_core/host_shaders/opengl_present.frag
+++ b/src/video_core/host_shaders/opengl_present.frag
@@ -9,5 +9,5 @@ layout (location = 0) out vec4 color;
9layout (binding = 0) uniform sampler2D color_texture; 9layout (binding = 0) uniform sampler2D color_texture;
10 10
11void main() { 11void main() {
12 color = vec4(texture(color_texture, frag_tex_coord).rgb, 1.0f); 12 color = vec4(texture(color_texture, frag_tex_coord));
13} 13}
diff --git a/src/video_core/host_shaders/present_bicubic.frag b/src/video_core/host_shaders/present_bicubic.frag
index c814629cf..a9d9d40a3 100644
--- a/src/video_core/host_shaders/present_bicubic.frag
+++ b/src/video_core/host_shaders/present_bicubic.frag
@@ -52,5 +52,5 @@ vec4 textureBicubic( sampler2D textureSampler, vec2 texCoords ) {
52} 52}
53 53
54void main() { 54void main() {
55 color = vec4(textureBicubic(color_texture, frag_tex_coord).rgb, 1.0f); 55 color = textureBicubic(color_texture, frag_tex_coord);
56} 56}
diff --git a/src/video_core/host_shaders/present_gaussian.frag b/src/video_core/host_shaders/present_gaussian.frag
index ad9bb76a4..78edeb9b4 100644
--- a/src/video_core/host_shaders/present_gaussian.frag
+++ b/src/video_core/host_shaders/present_gaussian.frag
@@ -46,14 +46,14 @@ vec4 blurDiagonal(sampler2D textureSampler, vec2 coord, vec2 norm) {
46} 46}
47 47
48void main() { 48void main() {
49 vec3 base = texture(color_texture, vec2(frag_tex_coord)).rgb * weight[0]; 49 vec4 base = texture(color_texture, vec2(frag_tex_coord)) * weight[0];
50 vec2 tex_offset = 1.0f / textureSize(color_texture, 0); 50 vec2 tex_offset = 1.0f / textureSize(color_texture, 0);
51 51
52 // TODO(Blinkhawk): This code can be optimized through shader group instructions. 52 // TODO(Blinkhawk): This code can be optimized through shader group instructions.
53 vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb; 53 vec4 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset);
54 vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb; 54 vec4 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset);
55 vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb; 55 vec4 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset);
56 vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb; 56 vec4 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0));
57 vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f); 57 vec4 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
58 color = vec4(combination + base, 1.0f); 58 color = combination + base;
59} 59}
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
index d369bef06..05d033310 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
@@ -6,5 +6,6 @@
6 6
7#define YUZU_USE_FP16 7#define YUZU_USE_FP16
8#define USE_EASU 1 8#define USE_EASU 1
9#define VERSION 1
9 10
10#include "fidelityfx_fsr.frag" 11#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
index 6f25ef00f..7ae11dd66 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
@@ -5,5 +5,6 @@
5#extension GL_GOOGLE_include_directive : enable 5#extension GL_GOOGLE_include_directive : enable
6 6
7#define USE_EASU 1 7#define USE_EASU 1
8#define VERSION 1
8 9
9#include "fidelityfx_fsr.frag" 10#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
index 0c953a900..c017214a5 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
@@ -6,5 +6,6 @@
6 6
7#define YUZU_USE_FP16 7#define YUZU_USE_FP16
8#define USE_RCAS 1 8#define USE_RCAS 1
9#define VERSION 1
9 10
10#include "fidelityfx_fsr.frag" 11#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
index 02e9a27c6..976825f4b 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
@@ -5,5 +5,6 @@
5#extension GL_GOOGLE_include_directive : enable 5#extension GL_GOOGLE_include_directive : enable
6 6
7#define USE_RCAS 1 7#define USE_RCAS 1
8#define VERSION 1
8 9
9#include "fidelityfx_fsr.frag" 10#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
index 79ea817c2..cea5dac9d 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
@@ -5,7 +5,7 @@
5 5
6#extension GL_GOOGLE_include_directive : enable 6#extension GL_GOOGLE_include_directive : enable
7 7
8#define VERSION 1 8#define VERSION 2
9#define YUZU_USE_FP16 9#define YUZU_USE_FP16
10 10
11#include "opengl_present_scaleforce.frag" 11#include "opengl_present_scaleforce.frag"
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
index 9605bb58b..10ddf0401 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
@@ -5,6 +5,6 @@
5 5
6#extension GL_GOOGLE_include_directive : enable 6#extension GL_GOOGLE_include_directive : enable
7 7
8#define VERSION 1 8#define VERSION 2
9 9
10#include "opengl_present_scaleforce.frag" 10#include "opengl_present_scaleforce.frag"