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authorGravatar Squall-Leonhart2023-10-15 20:43:48 +1100
committerGravatar Squall-Leonhart2023-10-15 20:43:48 +1100
commit7a986d731b55acd2249d10b2f2264c1f61b69208 (patch)
tree31c28162c33e4ff49c9756185f43128536ee75ff /src/video_core/host_shaders
parentupdate shader to confirmed format copy (diff)
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Implement missing formats for Bravely Default 2
Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_d32f_to_bgra8.frag15
2 files changed, 16 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 8bb429578..cf20f39f0 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -20,6 +20,7 @@ set(SHADER_FILES
20 block_linear_unswizzle_3d.comp 20 block_linear_unswizzle_3d.comp
21 convert_abgr8_to_d24s8.frag 21 convert_abgr8_to_d24s8.frag
22 convert_d32f_to_abgr8.frag 22 convert_d32f_to_abgr8.frag
23 convert_d32f_to_bgra8.frag
23 convert_d24s8_to_abgr8.frag 24 convert_d24s8_to_abgr8.frag
24 convert_depth_to_float.frag 25 convert_depth_to_float.frag
25 convert_float_to_depth.frag 26 convert_float_to_depth.frag
diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
new file mode 100644
index 000000000..c0d8ff36b
--- /dev/null
+++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
@@ -0,0 +1,15 @@
1// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#version 450
5
6layout(binding = 0) uniform sampler2D depth_tex;
7
8layout(location = 0) out vec4 color;
9
10void main() {
11 ivec2 coord = ivec2(gl_FragCoord.xy);
12 float depth = textureLod(depth_tex, coord, 0).r;
13 color = vec4(depth, depth, depth, 1.0);
14 color = color.bgra; // Swap color channels for BGRA format
15} \ No newline at end of file