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authorGravatar Liam2023-03-11 22:10:38 -0500
committerGravatar Liam2023-03-12 11:33:01 -0400
commit600f325d87e42f856da58c42a5280f098ebb6e8c (patch)
tree75c4fe48af55186a4e420e94a1d7e1bfd92e4ec0 /src/video_core/host_shaders
parentgeneral: use codespell to identify spelling mistakes (diff)
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general: fix spelling mistakes
Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/astc_decoder.comp2
-rw-r--r--src/video_core/host_shaders/opengl_smaa.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/astc_decoder.comp b/src/video_core/host_shaders/astc_decoder.comp
index d608678a3..bf2693559 100644
--- a/src/video_core/host_shaders/astc_decoder.comp
+++ b/src/video_core/host_shaders/astc_decoder.comp
@@ -125,7 +125,7 @@ uvec4 local_buff;
125uvec4 color_endpoint_data; 125uvec4 color_endpoint_data;
126int color_bitsread = 0; 126int color_bitsread = 0;
127 127
128// Four values, two endpoints, four maximum paritions 128// Four values, two endpoints, four maximum partitions
129uint color_values[32]; 129uint color_values[32];
130int colvals_index = 0; 130int colvals_index = 0;
131 131
diff --git a/src/video_core/host_shaders/opengl_smaa.glsl b/src/video_core/host_shaders/opengl_smaa.glsl
index 3cbe87bbf..419f89bca 100644
--- a/src/video_core/host_shaders/opengl_smaa.glsl
+++ b/src/video_core/host_shaders/opengl_smaa.glsl
@@ -97,7 +97,7 @@
97 * half-rate linear filtering on GCN. 97 * half-rate linear filtering on GCN.
98 * 98 *
99 * If SMAA is applied to 64-bit color buffers, switching to point filtering 99 * If SMAA is applied to 64-bit color buffers, switching to point filtering
100 * when accesing them will increase the performance. Search for 100 * when accessing them will increase the performance. Search for
101 * 'SMAASamplePoint' to see which textures may benefit from point 101 * 'SMAASamplePoint' to see which textures may benefit from point
102 * filtering, and where (which is basically the color input in the edge 102 * filtering, and where (which is basically the color input in the edge
103 * detection and resolve passes). 103 * detection and resolve passes).