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| author | 2023-03-11 22:10:38 -0500 | |
|---|---|---|
| committer | 2023-03-12 11:33:01 -0400 | |
| commit | 600f325d87e42f856da58c42a5280f098ebb6e8c (patch) | |
| tree | 75c4fe48af55186a4e420e94a1d7e1bfd92e4ec0 /src/video_core/host_shaders | |
| parent | general: use codespell to identify spelling mistakes (diff) | |
| download | yuzu-600f325d87e42f856da58c42a5280f098ebb6e8c.tar.gz yuzu-600f325d87e42f856da58c42a5280f098ebb6e8c.tar.xz yuzu-600f325d87e42f856da58c42a5280f098ebb6e8c.zip | |
general: fix spelling mistakes
Diffstat (limited to 'src/video_core/host_shaders')
| -rw-r--r-- | src/video_core/host_shaders/astc_decoder.comp | 2 | ||||
| -rw-r--r-- | src/video_core/host_shaders/opengl_smaa.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/astc_decoder.comp b/src/video_core/host_shaders/astc_decoder.comp index d608678a3..bf2693559 100644 --- a/src/video_core/host_shaders/astc_decoder.comp +++ b/src/video_core/host_shaders/astc_decoder.comp | |||
| @@ -125,7 +125,7 @@ uvec4 local_buff; | |||
| 125 | uvec4 color_endpoint_data; | 125 | uvec4 color_endpoint_data; |
| 126 | int color_bitsread = 0; | 126 | int color_bitsread = 0; |
| 127 | 127 | ||
| 128 | // Four values, two endpoints, four maximum paritions | 128 | // Four values, two endpoints, four maximum partitions |
| 129 | uint color_values[32]; | 129 | uint color_values[32]; |
| 130 | int colvals_index = 0; | 130 | int colvals_index = 0; |
| 131 | 131 | ||
diff --git a/src/video_core/host_shaders/opengl_smaa.glsl b/src/video_core/host_shaders/opengl_smaa.glsl index 3cbe87bbf..419f89bca 100644 --- a/src/video_core/host_shaders/opengl_smaa.glsl +++ b/src/video_core/host_shaders/opengl_smaa.glsl | |||
| @@ -97,7 +97,7 @@ | |||
| 97 | * half-rate linear filtering on GCN. | 97 | * half-rate linear filtering on GCN. |
| 98 | * | 98 | * |
| 99 | * If SMAA is applied to 64-bit color buffers, switching to point filtering | 99 | * If SMAA is applied to 64-bit color buffers, switching to point filtering |
| 100 | * when accesing them will increase the performance. Search for | 100 | * when accessing them will increase the performance. Search for |
| 101 | * 'SMAASamplePoint' to see which textures may benefit from point | 101 | * 'SMAASamplePoint' to see which textures may benefit from point |
| 102 | * filtering, and where (which is basically the color input in the edge | 102 | * filtering, and where (which is basically the color input in the edge |
| 103 | * detection and resolve passes). | 103 | * detection and resolve passes). |