diff options
| author | 2021-09-15 21:33:43 -0400 | |
|---|---|---|
| committer | 2021-09-16 19:49:13 -0400 | |
| commit | 22162f906b73b6b1a43be1df9d828746b8dbd216 (patch) | |
| tree | a88c43c2a84fea78e6c9b81908775b3f425cbe7a /src/video_core/host_shaders | |
| parent | gl_texture_cache: Migrate BGRCopyPass from util_shaders (diff) | |
| download | yuzu-22162f906b73b6b1a43be1df9d828746b8dbd216.tar.gz yuzu-22162f906b73b6b1a43be1df9d828746b8dbd216.tar.xz yuzu-22162f906b73b6b1a43be1df9d828746b8dbd216.zip | |
host_shaders: Remove opengl_copy_bgra.comp
Diffstat (limited to 'src/video_core/host_shaders')
| -rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/video_core/host_shaders/opengl_copy_bgra.comp | 15 |
2 files changed, 0 insertions, 16 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index c9cff7450..20d748c12 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt | |||
| @@ -6,7 +6,6 @@ set(SHADER_FILES | |||
| 6 | convert_float_to_depth.frag | 6 | convert_float_to_depth.frag |
| 7 | full_screen_triangle.vert | 7 | full_screen_triangle.vert |
| 8 | opengl_copy_bc4.comp | 8 | opengl_copy_bc4.comp |
| 9 | opengl_copy_bgra.comp | ||
| 10 | opengl_present.frag | 9 | opengl_present.frag |
| 11 | opengl_present.vert | 10 | opengl_present.vert |
| 12 | pitch_unswizzle.comp | 11 | pitch_unswizzle.comp |
diff --git a/src/video_core/host_shaders/opengl_copy_bgra.comp b/src/video_core/host_shaders/opengl_copy_bgra.comp deleted file mode 100644 index 2571a4abf..000000000 --- a/src/video_core/host_shaders/opengl_copy_bgra.comp +++ /dev/null | |||
| @@ -1,15 +0,0 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #version 430 core | ||
| 6 | |||
| 7 | layout (local_size_x = 4, local_size_y = 4) in; | ||
| 8 | |||
| 9 | layout(binding = 0, rgba8) readonly uniform image2DArray bgr_input; | ||
| 10 | layout(binding = 1, rgba8) writeonly uniform image2DArray bgr_output; | ||
| 11 | |||
| 12 | void main() { | ||
| 13 | vec4 color = imageLoad(bgr_input, ivec3(gl_GlobalInvocationID)); | ||
| 14 | imageStore(bgr_output, ivec3(gl_GlobalInvocationID), color.bgra); | ||
| 15 | } | ||