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| author | 2022-07-06 01:33:17 -0400 | |
|---|---|---|
| committer | 2022-07-06 01:33:17 -0400 | |
| commit | fa09f7aa6c54f5815373ec16d09b6fbf25436f5f (patch) | |
| tree | 45523f13b10407e1a22a9917a5102995c602dde7 /src/video_core/gpu_thread.cpp | |
| parent | Merge pull request #8486 from liushuyu/github-actions-verify (diff) | |
| download | yuzu-fa09f7aa6c54f5815373ec16d09b6fbf25436f5f.tar.gz yuzu-fa09f7aa6c54f5815373ec16d09b6fbf25436f5f.tar.xz yuzu-fa09f7aa6c54f5815373ec16d09b6fbf25436f5f.zip | |
gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
| -rw-r--r-- | src/video_core/gpu_thread.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index b0ce9f000..d43f7175a 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp | |||
| @@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system, | |||
| 31 | VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer(); | 31 | VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer(); |
| 32 | 32 | ||
| 33 | while (!stop_token.stop_requested()) { | 33 | while (!stop_token.stop_requested()) { |
| 34 | CommandDataContainer next; | 34 | CommandDataContainer next = state.queue.PopWait(stop_token); |
| 35 | state.queue.Pop(next, stop_token); | ||
| 36 | if (stop_token.stop_requested()) { | 35 | if (stop_token.stop_requested()) { |
| 37 | break; | 36 | break; |
| 38 | } | 37 | } |