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authorGravatar Morph2022-07-06 01:33:17 -0400
committerGravatar Morph2022-07-06 01:33:17 -0400
commitfa09f7aa6c54f5815373ec16d09b6fbf25436f5f (patch)
tree45523f13b10407e1a22a9917a5102995c602dde7 /src/video_core/gpu_thread.cpp
parentMerge pull request #8486 from liushuyu/github-actions-verify (diff)
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gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index b0ce9f000..d43f7175a 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
31 VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer(); 31 VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
32 32
33 while (!stop_token.stop_requested()) { 33 while (!stop_token.stop_requested()) {
34 CommandDataContainer next; 34 CommandDataContainer next = state.queue.PopWait(stop_token);
35 state.queue.Pop(next, stop_token);
36 if (stop_token.stop_requested()) { 35 if (stop_token.stop_requested()) {
37 break; 36 break;
38 } 37 }