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authorGravatar ReinUsesLisp2020-05-29 01:48:01 -0300
committerGravatar ReinUsesLisp2020-05-29 02:57:30 -0300
commit5b37cecd76205612bfc2cc1d0b475d893fe7ee6a (patch)
tree0a940887849f485a854b3d88b89d16e0dabc7dac /src/video_core/gpu_thread.cpp
parentMerge pull request #3991 from ReinUsesLisp/depth-sampling (diff)
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texture_cache: Handle overlaps with multiple subresources
Implement more surface reconstruct cases. Allow overlaps with more than one layer and mipmap and copies all of them to the new texture. - Fixes textures moving around objects on Xenoblade games
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