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| author | 2020-05-29 01:48:01 -0300 | |
|---|---|---|
| committer | 2020-05-29 02:57:30 -0300 | |
| commit | 5b37cecd76205612bfc2cc1d0b475d893fe7ee6a (patch) | |
| tree | 0a940887849f485a854b3d88b89d16e0dabc7dac /src/video_core/gpu_thread.cpp | |
| parent | Merge pull request #3991 from ReinUsesLisp/depth-sampling (diff) | |
| download | yuzu-5b37cecd76205612bfc2cc1d0b475d893fe7ee6a.tar.gz yuzu-5b37cecd76205612bfc2cc1d0b475d893fe7ee6a.tar.xz yuzu-5b37cecd76205612bfc2cc1d0b475d893fe7ee6a.zip | |
texture_cache: Handle overlaps with multiple subresources
Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
0 files changed, 0 insertions, 0 deletions