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authorGravatar Fernando Sahmkow2020-04-05 09:48:53 -0400
committerGravatar Fernando Sahmkow2020-06-27 11:36:09 -0400
commit528b19a84287167d7699465e495b196d216b99db (patch)
treec3ac61644c1a11fd1cf5ceeb70d1c9f5d4a00aa3 /src/video_core/gpu_thread.cpp
parentDynarmic Interface: don't clear cache if JIT has not been created. (diff)
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General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 323185bfc..738c6f0c1 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -22,6 +22,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
22 std::string name = "yuzu:GPU"; 22 std::string name = "yuzu:GPU";
23 MicroProfileOnThreadCreate(name.c_str()); 23 MicroProfileOnThreadCreate(name.c_str());
24 Common::SetCurrentThreadName(name.c_str()); 24 Common::SetCurrentThreadName(name.c_str());
25 Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
25 system.RegisterHostThread(); 26 system.RegisterHostThread();
26 27
27 // Wait for first GPU command before acquiring the window context 28 // Wait for first GPU command before acquiring the window context