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| author | 2020-03-26 01:58:49 -0300 | |
|---|---|---|
| committer | 2020-03-26 01:58:49 -0300 | |
| commit | 46791c464a100ff37ecaf813a024858afa8ad9ff (patch) | |
| tree | a78afb72941c2204a3a2c08d24e750ea9d46f02a /src/video_core/gpu_thread.cpp | |
| parent | Merge pull request #3544 from makigumo/myfork/patch-2 (diff) | |
| download | yuzu-46791c464a100ff37ecaf813a024858afa8ad9ff.tar.gz yuzu-46791c464a100ff37ecaf813a024858afa8ad9ff.tar.xz yuzu-46791c464a100ff37ecaf813a024858afa8ad9ff.zip | |
shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
0 files changed, 0 insertions, 0 deletions