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authorGravatar bunnei2020-12-12 00:24:33 -0800
committerGravatar bunnei2020-12-28 16:33:48 -0800
commit40571c073faa02a6a4301e7f0ce365ef50a400aa (patch)
treef36bf8633469b5fc370495477e3c7cbc6e97a9c6 /src/video_core/gpu_thread.cpp
parentvideo_core: gpu: Refactor out synchronous/asynchronous GPU implementations. (diff)
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video_core: gpu: Implement synchronous mode using threaded GPU.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp30
1 files changed, 24 insertions, 6 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index e27218b96..56b9621b1 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -65,7 +65,8 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
65 } 65 }
66} 66}
67 67
68ThreadManager::ThreadManager(Core::System& system_) : system{system_} {} 68ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
69 : system{system_}, is_async{is_async_} {}
69 70
70ThreadManager::~ThreadManager() { 71ThreadManager::~ThreadManager() {
71 if (!thread.joinable()) { 72 if (!thread.joinable()) {
@@ -97,19 +98,30 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
97} 98}
98 99
99void ThreadManager::FlushRegion(VAddr addr, u64 size) { 100void ThreadManager::FlushRegion(VAddr addr, u64 size) {
100 if (!Settings::IsGPULevelHigh()) { 101 if (!is_async) {
102 // Always flush with synchronous GPU mode
101 PushCommand(FlushRegionCommand(addr, size)); 103 PushCommand(FlushRegionCommand(addr, size));
102 return; 104 return;
103 } 105 }
104 if (!Settings::IsGPULevelExtreme()) { 106
105 return; 107 // Asynchronous GPU mode
106 } 108 switch (Settings::values.gpu_accuracy.GetValue()) {
107 if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) { 109 case Settings::GPUAccuracy::Normal:
110 PushCommand(FlushRegionCommand(addr, size));
111 break;
112 case Settings::GPUAccuracy::High:
113 // TODO(bunnei): Is this right? Preserving existing behavior for now
114 break;
115 case Settings::GPUAccuracy::Extreme: {
108 auto& gpu = system.GPU(); 116 auto& gpu = system.GPU();
109 u64 fence = gpu.RequestFlush(addr, size); 117 u64 fence = gpu.RequestFlush(addr, size);
110 PushCommand(GPUTickCommand()); 118 PushCommand(GPUTickCommand());
111 while (fence > gpu.CurrentFlushRequestFence()) { 119 while (fence > gpu.CurrentFlushRequestFence()) {
112 } 120 }
121 break;
122 }
123 default:
124 UNIMPLEMENTED_MSG("Unsupported gpu_accuracy {}", Settings::values.gpu_accuracy.GetValue());
113 } 125 }
114} 126}
115 127
@@ -134,6 +146,12 @@ void ThreadManager::OnCommandListEnd() {
134u64 ThreadManager::PushCommand(CommandData&& command_data) { 146u64 ThreadManager::PushCommand(CommandData&& command_data) {
135 const u64 fence{++state.last_fence}; 147 const u64 fence{++state.last_fence};
136 state.queue.Push(CommandDataContainer(std::move(command_data), fence)); 148 state.queue.Push(CommandDataContainer(std::move(command_data), fence));
149
150 if (!is_async) {
151 // In synchronous GPU mode, block the caller until the command has executed
152 WaitIdle();
153 }
154
137 return fence; 155 return fence;
138} 156}
139 157