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authorGravatar ReinUsesLisp2020-03-22 03:26:07 -0300
committerGravatar ReinUsesLisp2020-03-22 03:26:07 -0300
commitbdcedc850602bd375caeb21c053426062b462c99 (patch)
tree6f9eac3aa2fc126c861decb3421203313b7333d7 /src/video_core/gpu_synch.cpp
parentMerge pull request #3531 from makigumo/yuzu_master (diff)
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gl_rasterizer: Use transformed viewport for depth ranges
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
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