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| author | 2020-12-04 14:39:12 -0500 | |
|---|---|---|
| committer | 2020-12-04 16:19:09 -0500 | |
| commit | 677a8b208d47d0d2397197ce74c7039a8ea79d20 (patch) | |
| tree | 51f6cc58b69b42c7af300c6c56abd0af37e0c748 /src/video_core/gpu_asynch.cpp | |
| parent | Merge pull request #5064 from lioncash/node-shadow (diff) | |
| download | yuzu-677a8b208d47d0d2397197ce74c7039a8ea79d20.tar.gz yuzu-677a8b208d47d0d2397197ce74c7039a8ea79d20.tar.xz yuzu-677a8b208d47d0d2397197ce74c7039a8ea79d20.zip | |
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
Diffstat (limited to 'src/video_core/gpu_asynch.cpp')
| -rw-r--r-- | src/video_core/gpu_asynch.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp index a9baaf7ef..6cc091ecd 100644 --- a/src/video_core/gpu_asynch.cpp +++ b/src/video_core/gpu_asynch.cpp | |||
| @@ -10,8 +10,8 @@ | |||
| 10 | 10 | ||
| 11 | namespace VideoCommon { | 11 | namespace VideoCommon { |
| 12 | 12 | ||
| 13 | GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec) | 13 | GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_) |
| 14 | : GPU{system, true, use_nvdec}, gpu_thread{system} {} | 14 | : GPU{system_, true, use_nvdec_}, gpu_thread{system_} {} |
| 15 | 15 | ||
| 16 | GPUAsynch::~GPUAsynch() = default; | 16 | GPUAsynch::~GPUAsynch() = default; |
| 17 | 17 | ||