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authorGravatar Markus Wick2019-12-30 13:03:20 +0100
committerGravatar Markus Wick2019-12-30 13:04:53 +0100
commitcb9dd01ffd3f54f5592330e3a37e2b26975bf209 (patch)
treedc41e5bea7e4844fceebbbb2d7481eb026bfcfd9 /src/video_core/gpu.h
parentMerge pull request #3250 from ReinUsesLisp/empty-fragment (diff)
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video_core: Block in WaitFence.
This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index ecc338ae9..b648317bb 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -6,6 +6,7 @@
6 6
7#include <array> 7#include <array>
8#include <atomic> 8#include <atomic>
9#include <condition_variable>
9#include <list> 10#include <list>
10#include <memory> 11#include <memory>
11#include <mutex> 12#include <mutex>
@@ -181,7 +182,7 @@ public:
181 virtual void WaitIdle() const = 0; 182 virtual void WaitIdle() const = 0;
182 183
183 /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. 184 /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
184 void WaitFence(u32 syncpoint_id, u32 value) const; 185 void WaitFence(u32 syncpoint_id, u32 value);
185 186
186 void IncrementSyncPoint(u32 syncpoint_id); 187 void IncrementSyncPoint(u32 syncpoint_id);
187 188
@@ -312,6 +313,8 @@ private:
312 313
313 std::mutex sync_mutex; 314 std::mutex sync_mutex;
314 315
316 std::condition_variable sync_cv;
317
315 const bool is_async; 318 const bool is_async;
316}; 319};
317 320