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| author | 2020-06-11 21:24:45 -0300 | |
|---|---|---|
| committer | 2020-09-06 05:28:48 -0300 | |
| commit | 9e871937250cb92a13336c6c06186c41f19e1738 (patch) | |
| tree | 5151b85f8c4c26e7a5971b32584723f9910ea67b /src/video_core/gpu.h | |
| parent | Merge pull request #4596 from FearlessTobi/port-5495 (diff) | |
| download | yuzu-9e871937250cb92a13336c6c06186c41f19e1738.tar.gz yuzu-9e871937250cb92a13336c6c06186c41f19e1738.tar.xz yuzu-9e871937250cb92a13336c6c06186c41f19e1738.zip | |
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
Diffstat (limited to 'src/video_core/gpu.h')
| -rw-r--r-- | src/video_core/gpu.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index c7d11deb2..2d15d1c6f 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h | |||
| @@ -347,12 +347,11 @@ private: | |||
| 347 | 347 | ||
| 348 | protected: | 348 | protected: |
| 349 | Core::System& system; | 349 | Core::System& system; |
| 350 | std::unique_ptr<Tegra::MemoryManager> memory_manager; | ||
| 350 | std::unique_ptr<Tegra::DmaPusher> dma_pusher; | 351 | std::unique_ptr<Tegra::DmaPusher> dma_pusher; |
| 351 | std::unique_ptr<VideoCore::RendererBase> renderer; | 352 | std::unique_ptr<VideoCore::RendererBase> renderer; |
| 352 | 353 | ||
| 353 | private: | 354 | private: |
| 354 | std::unique_ptr<Tegra::MemoryManager> memory_manager; | ||
| 355 | |||
| 356 | /// Mapping of command subchannels to their bound engine ids | 355 | /// Mapping of command subchannels to their bound engine ids |
| 357 | std::array<EngineID, 8> bound_engines = {}; | 356 | std::array<EngineID, 8> bound_engines = {}; |
| 358 | /// 3D engine | 357 | /// 3D engine |