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authorGravatar Markus Wick2021-04-07 08:42:54 +0200
committerGravatar Markus Wick2021-04-07 22:38:52 +0200
commit5145133a604f626c05f832465ac22019b003c32a (patch)
tree81aa729ab6897cadeb1251f6adcafaeab1010f0d /src/video_core/gpu.h
parentcommon/threadsafe_queue: Provide Wait() method. (diff)
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video_core/gpu_thread: Implement a ShutDown method.
This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone. This should fix a race condition while removing the other subsystems while the GPU is still active.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index b2ee45496..ecab35d3b 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -219,8 +219,8 @@ public:
219 return *shader_notify; 219 return *shader_notify;
220 } 220 }
221 221
222 // Waits for the GPU to finish working 222 // Stops the GPU execution and waits for the GPU to finish working
223 void WaitIdle() const; 223 void ShutDown();
224 224
225 /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. 225 /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
226 void WaitFence(u32 syncpoint_id, u32 value); 226 void WaitFence(u32 syncpoint_id, u32 value);