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| author | 2018-08-10 11:44:43 -0400 | |
|---|---|---|
| committer | 2018-08-11 18:59:14 -0400 | |
| commit | 0471976b48d14327455bfaede7bab3a3c667f866 (patch) | |
| tree | 3b79dc6e1ef09b0474e26606581a35eae1a0640f /src/video_core/gpu.h | |
| parent | Merge pull request #1016 from lioncash/video (diff) | |
| download | yuzu-0471976b48d14327455bfaede7bab3a3c667f866.tar.gz yuzu-0471976b48d14327455bfaede7bab3a3c667f866.tar.xz yuzu-0471976b48d14327455bfaede7bab3a3c667f866.zip | |
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
Diffstat (limited to 'src/video_core/gpu.h')
| -rw-r--r-- | src/video_core/gpu.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index b57312b3b..36918ca16 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h | |||
| @@ -26,6 +26,7 @@ enum class RenderTargetFormat : u32 { | |||
| 26 | RGB10_A2_UNORM = 0xD1, | 26 | RGB10_A2_UNORM = 0xD1, |
| 27 | RGBA8_UNORM = 0xD5, | 27 | RGBA8_UNORM = 0xD5, |
| 28 | RGBA8_SRGB = 0xD6, | 28 | RGBA8_SRGB = 0xD6, |
| 29 | RGBA8_SNORM = 0xD7, | ||
| 29 | RG16_UNORM = 0xDA, | 30 | RG16_UNORM = 0xDA, |
| 30 | RG16_SNORM = 0xDB, | 31 | RG16_SNORM = 0xDB, |
| 31 | RG16_SINT = 0xDC, | 32 | RG16_SINT = 0xDC, |