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authorGravatar Lioncash2020-04-17 20:47:00 -0400
committerGravatar Lioncash2020-04-17 20:48:52 -0400
commitbf328ed35a13b6a024c11cb209da5de09cabf3b0 (patch)
tree8d3ab7e9fc2b4f4e5eb4cf5f04c27ef4dd7306a6 /src/video_core/gpu.cpp
parentMerge pull request #3704 from lioncash/fmt (diff)
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gl_shader_decompiler: Avoid copies where applicable
Avoids unnecessary reference count increments where applicable and also avoids reallocating a vector. Unlikely to make a huge difference, but given how trivial of an amendment it is, why not?
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