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authorGravatar Subv2018-06-05 21:07:40 -0500
committerGravatar Subv2018-06-05 21:07:40 -0500
commit8d70d1ea455f7dbf3a599a4feffd5335cc15efe4 (patch)
tree160b9008f5aab67d82c4868a8651bbeba48597d4 /src/video_core/gpu.cpp
parentMerge pull request #518 from Subv/incomplete_shaders (diff)
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GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r--src/video_core/gpu.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 756518ee7..1c9a523fc 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -26,6 +26,8 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
26 ASSERT(format != RenderTargetFormat::NONE); 26 ASSERT(format != RenderTargetFormat::NONE);
27 27
28 switch (format) { 28 switch (format) {
29 case RenderTargetFormat::RGBA32_FLOAT:
30 return 16;
29 case RenderTargetFormat::RGBA8_UNORM: 31 case RenderTargetFormat::RGBA8_UNORM:
30 case RenderTargetFormat::RGB10_A2_UNORM: 32 case RenderTargetFormat::RGB10_A2_UNORM:
31 return 4; 33 return 4;