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authorGravatar bunnei2018-08-10 12:07:37 -0400
committerGravatar bunnei2018-08-11 19:06:42 -0400
commit88ffa422d42e9fec2e56272a584f22b1db454ad0 (patch)
tree21a679c79e25643b3c862e7195217acc57235788 /src/video_core/gpu.cpp
parentgl_rasterizer: Implement render target format RGBA8_SNORM. (diff)
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gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r--src/video_core/gpu.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index e0fc10a51..834940b83 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
67 case RenderTargetFormat::R16_UINT: 67 case RenderTargetFormat::R16_UINT:
68 case RenderTargetFormat::R16_SINT: 68 case RenderTargetFormat::R16_SINT:
69 case RenderTargetFormat::R16_FLOAT: 69 case RenderTargetFormat::R16_FLOAT:
70 case RenderTargetFormat::RG8_SNORM:
70 return 2; 71 return 2;
71 case RenderTargetFormat::R8_UNORM: 72 case RenderTargetFormat::R8_UNORM:
72 return 1; 73 return 1;