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| author | 2018-08-10 11:44:43 -0400 | |
|---|---|---|
| committer | 2018-08-11 18:59:14 -0400 | |
| commit | 0471976b48d14327455bfaede7bab3a3c667f866 (patch) | |
| tree | 3b79dc6e1ef09b0474e26606581a35eae1a0640f /src/video_core/gpu.cpp | |
| parent | Merge pull request #1016 from lioncash/video (diff) | |
| download | yuzu-0471976b48d14327455bfaede7bab3a3c667f866.tar.gz yuzu-0471976b48d14327455bfaede7bab3a3c667f866.tar.xz yuzu-0471976b48d14327455bfaede7bab3a3c667f866.zip | |
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
Diffstat (limited to 'src/video_core/gpu.cpp')
| -rw-r--r-- | src/video_core/gpu.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index ceaf86654..e0fc10a51 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp | |||
| @@ -50,6 +50,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { | |||
| 50 | case RenderTargetFormat::RG32_FLOAT: | 50 | case RenderTargetFormat::RG32_FLOAT: |
| 51 | return 8; | 51 | return 8; |
| 52 | case RenderTargetFormat::RGBA8_UNORM: | 52 | case RenderTargetFormat::RGBA8_UNORM: |
| 53 | case RenderTargetFormat::RGBA8_SNORM: | ||
| 53 | case RenderTargetFormat::RGBA8_SRGB: | 54 | case RenderTargetFormat::RGBA8_SRGB: |
| 54 | case RenderTargetFormat::RGB10_A2_UNORM: | 55 | case RenderTargetFormat::RGB10_A2_UNORM: |
| 55 | case RenderTargetFormat::BGRA8_UNORM: | 56 | case RenderTargetFormat::BGRA8_UNORM: |