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authorGravatar Huw Pascoe2017-09-27 00:26:09 +0100
committerGravatar Huw Pascoe2017-09-30 09:34:35 +0100
commita13ab958cbba75bc9abd1ca50f3030a10a75784e (patch)
tree016f6866d15fb9a41a15666f492bed352d95b523 /src/video_core/geometry_pipeline.cpp
parentMerge pull request #2961 from Subv/load_titles (diff)
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Fixed type conversion ambiguity
Diffstat (limited to 'src/video_core/geometry_pipeline.cpp')
-rw-r--r--src/video_core/geometry_pipeline.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/geometry_pipeline.cpp b/src/video_core/geometry_pipeline.cpp
index b146e2ecb..98ff2ccd3 100644
--- a/src/video_core/geometry_pipeline.cpp
+++ b/src/video_core/geometry_pipeline.cpp
@@ -105,7 +105,7 @@ public:
105 DEBUG_ASSERT(need_index); 105 DEBUG_ASSERT(need_index);
106 106
107 // The number of vertex input is put to the uniform register 107 // The number of vertex input is put to the uniform register
108 float24 vertex_num = float24::FromFloat32(val); 108 float24 vertex_num = float24::FromFloat32(static_cast<float>(val));
109 setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num); 109 setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num);
110 110
111 // The second uniform register and so on are used for receiving input vertices 111 // The second uniform register and so on are used for receiving input vertices