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| author | 2019-11-09 03:26:30 -0300 | |
|---|---|---|
| committer | 2019-11-14 20:57:10 -0300 | |
| commit | 80eacdf89b55528a66b2e94391e640e641e8cb57 (patch) | |
| tree | 38f52e7744ba4db1aba6252837459b1ca72fa465 /src/video_core/engines | |
| parent | texture_cache: Drop abstracted ComponentType (diff) | |
| download | yuzu-80eacdf89b55528a66b2e94391e640e641e8cb57.tar.gz yuzu-80eacdf89b55528a66b2e94391e640e641e8cb57.tar.xz yuzu-80eacdf89b55528a66b2e94391e640e641e8cb57.zip | |
texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
Diffstat (limited to 'src/video_core/engines')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 42ce49a4d..a44c09003 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp | |||
| @@ -742,14 +742,6 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { | |||
| 742 | Texture::TICEntry tic_entry; | 742 | Texture::TICEntry tic_entry; |
| 743 | memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry)); | 743 | memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry)); |
| 744 | 744 | ||
| 745 | [[maybe_unused]] const auto r_type{tic_entry.r_type.Value()}; | ||
| 746 | [[maybe_unused]] const auto g_type{tic_entry.g_type.Value()}; | ||
| 747 | [[maybe_unused]] const auto b_type{tic_entry.b_type.Value()}; | ||
| 748 | [[maybe_unused]] const auto a_type{tic_entry.a_type.Value()}; | ||
| 749 | |||
| 750 | // TODO(Subv): Different data types for separate components are not supported | ||
| 751 | DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type); | ||
| 752 | |||
| 753 | return tic_entry; | 745 | return tic_entry; |
| 754 | } | 746 | } |
| 755 | 747 | ||