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authorGravatar ReinUsesLisp2019-04-30 18:12:30 -0300
committerGravatar ReinUsesLisp2019-05-02 21:46:25 -0300
commit71aa9d08772eb07ccae7b141e032e6e7e57871a1 (patch)
tree8cd11960894f23ff14b0129c247f2927dc0e815c /src/video_core/engines
parentgl_shader_decompiler: Abstract generic attribute operations (diff)
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shader_ir/memory: Implement physical input attributes
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/shader_bytecode.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 766bb4f79..e4a9471b8 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -98,6 +98,10 @@ union Attribute {
98 BitField<22, 2, u64> element; 98 BitField<22, 2, u64> element;
99 BitField<24, 6, Index> index; 99 BitField<24, 6, Index> index;
100 BitField<47, 3, AttributeSize> size; 100 BitField<47, 3, AttributeSize> size;
101
102 bool IsPhysical() const {
103 return element == 0 && static_cast<u64>(index.Value()) == 0;
104 }
101 } fmt20; 105 } fmt20;
102 106
103 union { 107 union {